好討厭說廢話,直接來吧
unity的小功能,實現截屏功能
大致分三種:
1.針對指定的相機進行截屏
public Texture2D CaptureScreen(Camera came, Rect r)
{
RenderTexture rt = new RenderTexture((int)r.width, (int)r.height, 0);
came.targetTexture = rt;
came.Render();
RenderTexture.active = rt;
Texture2D screenShot = new Texture2D((int)r.width, (int)r.height, TextureFormat.RGB24, false);
screenShot.ReadPixels(r, 0, 0);
screenShot.Apply();
came.targetTexture = null;
RenderTexture.active = null;
GameObject.Destroy(rt);
byte[] bytes = screenShot.EncodeToPNG();
string filename = Application.streamingAssetsPath + "/ScreenShot.png";
System.IO.File.WriteAllBytes(filename, bytes);
return screenShot;
}
2.自定義截圖的大小(包括UI)
public Texture2D CaptureScreen(Rect rect)
{
Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
screenShot.ReadPixels(rect, 0, 0);
screenShot.Apply();
byte[] bytes = screenShot.EncodeToPNG();
string filename = Application.streamingAssetsPath + "/ScreenShot.png";
System.IO.File.WriteAllBytes(filename, bytes);
return screenShot;
}
3.截取屏幕全屏
public void CapruerScreen()
{
// Application.CaptureScreenshot(Application.persistentDataPath + "ScreenShot.png", 0);//過時的方法
ScreenCapture.CaptureScreenshot( Application.streamingAssetsPath + "/ScreenShot.png", 0);
}
個人覺得這三種已經滿足需求了,所以就到這。
