OpenCV兩種畸變校正模型源代碼分析以及CUDA實現


圖像算法中會經常用到攝像機的畸變校正,有必要總結分析OpenCV中畸變校正方法,其中包括普通針孔相機模型和魚眼相機模型fisheye兩種畸變校正方法。

普通相機模型畸變校正函數針對OpenCV中的cv::initUndistortRectifyMap(),魚眼相機模型畸變校正函數對應OpenCV中的cv::fisheye::initUndistortRectifyMap()。兩種方法算出映射Mapx和Mapy后,統一用cv::Remap()函數進行插值得到校正后的圖像。

 

1. FishEye模型的畸變校正。

方便起見,直接貼出OpenCV源碼,我在里面加了注釋說明。建議參考OpenCV官方文檔看畸變模型原理會更清楚:https://docs.opencv.org/3.0-beta/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.html#fisheye-initundistortrectifymap

簡要流程就是:

1. 求內參矩陣的逆,由於攝像機坐標系的三維點到二維圖像平面,需要乘以旋轉矩陣R和內參矩陣K。那么反向投影回去則是二維圖像坐標乘以  K*R的逆矩陣。

2. 將目標圖像中的每一個像素點坐標(j,i),乘以1中求出的逆矩陣iR,轉換到攝像機坐標系(_x,_y,_w),並歸一化得到z=1平面下的三維坐標(x,y,1);

3.求出平面模型下像素點對應魚眼半球模型下的極坐標(r, theta)。

4.利用魚眼畸變模型求出擁有畸變時像素點對應的theta_d。

 

5.利用求出的theta_d值將三維坐標點重投影到二維圖像平面得到(u,v),(u,v)即為目標圖像對應的畸變圖像中像素點坐標

6.使用cv::Remap()函數,根據mapx,mapy取出對應坐標位置的像素值賦值給目標圖像,一般采用雙線性插值法,得到畸變校正后的目標圖像。

 

#include <opencv2\opencv.hpp>

void cv::fisheye::initUndistortRectifyMap( InputArray K, InputArray D, InputArray R, InputArray P,
    const cv::Size& size, int m1type, OutputArray map1, OutputArray map2 )
{
    CV_Assert( m1type == CV_16SC2 || m1type == CV_32F || m1type <=0 );
    map1.create( size, m1type <= 0 ? CV_16SC2 : m1type );
    map2.create( size, map1.type() == CV_16SC2 ? CV_16UC1 : CV_32F );

    CV_Assert((K.depth() == CV_32F || K.depth() == CV_64F) && (D.depth() == CV_32F || D.depth() == CV_64F));
    CV_Assert((P.empty() || P.depth() == CV_32F || P.depth() == CV_64F) && (R.empty() || R.depth() == CV_32F || R.depth() == CV_64F));
    CV_Assert(K.size() == Size(3, 3) && (D.empty() || D.total() == 4));
    CV_Assert(R.empty() || R.size() == Size(3, 3) || R.total() * R.channels() == 3);
    CV_Assert(P.empty() || P.size() == Size(3, 3) || P.size() == Size(4, 3));

    //從內參矩陣K中取出歸一化焦距fx,fy; cx,cy
    cv::Vec2d f, c;
    if (K.depth() == CV_32F)
    {
        Matx33f camMat = K.getMat();
        f = Vec2f(camMat(0, 0), camMat(1, 1));
        c = Vec2f(camMat(0, 2), camMat(1, 2));
    }
    else
    {
        Matx33d camMat = K.getMat();
        f = Vec2d(camMat(0, 0), camMat(1, 1));
        c = Vec2d(camMat(0, 2), camMat(1, 2));
    }
    //從畸變系數矩陣D中取出畸變系數k1,k2,k3,k4
    Vec4d k = Vec4d::all(0);
    if (!D.empty())
        k = D.depth() == CV_32F ? (Vec4d)*D.getMat().ptr<Vec4f>(): *D.getMat().ptr<Vec4d>();

    //旋轉矩陣RR轉換數據類型為CV_64F,如果不需要旋轉,則RR為單位陣
    cv::Matx33d RR  = cv::Matx33d::eye();
    if (!R.empty() && R.total() * R.channels() == 3)
    {
        cv::Vec3d rvec;
        R.getMat().convertTo(rvec, CV_64F);
        RR = Affine3d(rvec).rotation();
    }
    else if (!R.empty() && R.size() == Size(3, 3))
        R.getMat().convertTo(RR, CV_64F);
    
    //新的內參矩陣PP轉換數據類型為CV_64F
    cv::Matx33d PP = cv::Matx33d::eye();
    if (!P.empty())
        P.getMat().colRange(0, 3).convertTo(PP, CV_64F);

    //關鍵一步:新的內參矩陣*旋轉矩陣,然后利用SVD分解求出逆矩陣iR,后面用到
    cv::Matx33d iR = (PP * RR).inv(cv::DECOMP_SVD);

    //反向映射,遍歷目標圖像所有像素位置,找到畸變圖像中對應位置坐標(u,v),並分別保存坐標(u,v)到mapx和mapy中
    for( int i = 0; i < size.height; ++i)
    {
        float* m1f = map1.getMat().ptr<float>(i);
        float* m2f = map2.getMat().ptr<float>(i);
        short*  m1 = (short*)m1f;
        ushort* m2 = (ushort*)m2f;

        //二維圖像平面坐標系->攝像機坐標系
        double _x = i*iR(0, 1) + iR(0, 2),
               _y = i*iR(1, 1) + iR(1, 2),
               _w = i*iR(2, 1) + iR(2, 2);

        for( int j = 0; j < size.width; ++j)
        {
            //歸一化攝像機坐標系,相當於假定在Z=1平面上
            double x = _x/_w, y = _y/_w;

            //求魚眼半球體截面半徑r
            double r = sqrt(x*x + y*y);
            //求魚眼半球面上一點與光心的連線和光軸的夾角Theta
            double theta = atan(r);
            //畸變模型求出theta_d,相當於有畸變的角度值
            double theta2 = theta*theta, theta4 = theta2*theta2, theta6 = theta4*theta2, theta8 = theta4*theta4;
            double theta_d = theta * (1 + k[0]*theta2 + k[1]*theta4 + k[2]*theta6 + k[3]*theta8);
            //利用有畸變的Theta值,將攝像機坐標系下的歸一化三維坐標,重投影到二維圖像平面,得到(j,i)對應畸變圖像中的(u,v)
            double scale = (r == 0) ? 1.0 : theta_d / r;
            double u = f[0]*x*scale + c[0];
            double v = f[1]*y*scale + c[1];

            //保存(u,v)坐標到mapx,mapy
            if( m1type == CV_16SC2 )
            {
                int iu = cv::saturate_cast<int>(u*cv::INTER_TAB_SIZE);
                int iv = cv::saturate_cast<int>(v*cv::INTER_TAB_SIZE);
                m1[j*2+0] = (short)(iu >> cv::INTER_BITS);
                m1[j*2+1] = (short)(iv >> cv::INTER_BITS);
                m2[j] = (ushort)((iv & (cv::INTER_TAB_SIZE-1))*cv::INTER_TAB_SIZE + (iu & (cv::INTER_TAB_SIZE-1)));
            }
            else if( m1type == CV_32FC1 )
            {
                m1f[j] = (float)u;
                m2f[j] = (float)v;
            }

            //這三條語句是上面 ”//二維圖像平面坐標系->攝像機坐標系“的一部分,是矩陣iR的第一列,這樣寫能夠簡化計算
            _x += iR(0, 0);
            _y += iR(1, 0);
            _w += iR(2, 0);
        }
    }
}

 

2.普通相機模型的畸變校正

 同樣建議參考OpenCV官方文檔閱讀代碼 https://docs.opencv.org/3.0-beta/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.html# 

主要流程和上面Fisheye模型差不多,只有第4部分的畸變模型不一樣,普通相機的畸變模型如下:

 

 同樣把源代碼貼上,並加上注解:

#include <opencv2\opencv.hpp>

void cv::initUndistortRectifyMap( InputArray _cameraMatrix, InputArray _distCoeffs,
                              InputArray _matR, InputArray _newCameraMatrix,
                              Size size, int m1type, OutputArray _map1, OutputArray _map2 )
{
    Mat cameraMatrix = _cameraMatrix.getMat(), distCoeffs = _distCoeffs.getMat();
    Mat matR = _matR.getMat(), newCameraMatrix = _newCameraMatrix.getMat();

    if( m1type <= 0 )
        m1type = CV_16SC2;
    CV_Assert( m1type == CV_16SC2 || m1type == CV_32FC1 || m1type == CV_32FC2 );
    _map1.create( size, m1type );
    Mat map1 = _map1.getMat(), map2;
    if( m1type != CV_32FC2 )
    {
        _map2.create( size, m1type == CV_16SC2 ? CV_16UC1 : CV_32FC1 );
        map2 = _map2.getMat();
    }
    else
        _map2.release();

    Mat_<double> R = Mat_<double>::eye(3, 3);
    Mat_<double> A = Mat_<double>(cameraMatrix), Ar;

    if( !newCameraMatrix.empty() )
        Ar = Mat_<double>(newCameraMatrix);
    else
        Ar = getDefaultNewCameraMatrix( A, size, true );

    if( !matR.empty() )
        R = Mat_<double>(matR);

    if( !distCoeffs.empty() )
        distCoeffs = Mat_<double>(distCoeffs);
    else
    {
        distCoeffs.create(14, 1, CV_64F);
        distCoeffs = 0.;
    }

    CV_Assert( A.size() == Size(3,3) && A.size() == R.size() );
    CV_Assert( Ar.size() == Size(3,3) || Ar.size() == Size(4, 3));

    //LU分解求新的內參矩陣Ar與旋轉矩陣R乘積的逆矩陣iR
    Mat_<double> iR = (Ar.colRange(0,3)*R).inv(DECOMP_LU);
    const double* ir = &iR(0,0);

    //從舊的內參矩陣中取出光心位置u0,v0,和歸一化焦距fx,fy
    double u0 = A(0, 2),  v0 = A(1, 2);
    double fx = A(0, 0),  fy = A(1, 1);

    //尼瑪14個畸變系數,不過大多用到的只有(k1,k2,p1,p2),最多加一個k3,用不到的置為0
    CV_Assert( distCoeffs.size() == Size(1, 4) || distCoeffs.size() == Size(4, 1) ||
               distCoeffs.size() == Size(1, 5) || distCoeffs.size() == Size(5, 1) ||
               distCoeffs.size() == Size(1, 8) || distCoeffs.size() == Size(8, 1) ||
               distCoeffs.size() == Size(1, 12) || distCoeffs.size() == Size(12, 1) ||
               distCoeffs.size() == Size(1, 14) || distCoeffs.size() == Size(14, 1));

    if( distCoeffs.rows != 1 && !distCoeffs.isContinuous() )
        distCoeffs = distCoeffs.t();

    const double* const distPtr = distCoeffs.ptr<double>();
    double k1 = distPtr[0];
    double k2 = distPtr[1];
    double p1 = distPtr[2];
    double p2 = distPtr[3];
    double k3 = distCoeffs.cols + distCoeffs.rows - 1 >= 5 ? distPtr[4] : 0.;
    double k4 = distCoeffs.cols + distCoeffs.rows - 1 >= 8 ? distPtr[5] : 0.;
    double k5 = distCoeffs.cols + distCoeffs.rows - 1 >= 8 ? distPtr[6] : 0.;
    double k6 = distCoeffs.cols + distCoeffs.rows - 1 >= 8 ? distPtr[7] : 0.;
    double s1 = distCoeffs.cols + distCoeffs.rows - 1 >= 12 ? distPtr[8] : 0.;
    double s2 = distCoeffs.cols + distCoeffs.rows - 1 >= 12 ? distPtr[9] : 0.;
    double s3 = distCoeffs.cols + distCoeffs.rows - 1 >= 12 ? distPtr[10] : 0.;
    double s4 = distCoeffs.cols + distCoeffs.rows - 1 >= 12 ? distPtr[11] : 0.;
    double tauX = distCoeffs.cols + distCoeffs.rows - 1 >= 14 ? distPtr[12] : 0.;
    double tauY = distCoeffs.cols + distCoeffs.rows - 1 >= 14 ? distPtr[13] : 0.;

    //tauX,tauY這個是什么梯形畸變,用不到的話matTilt為單位陣
    // Matrix for trapezoidal distortion of tilted image sensor
    cv::Matx33d matTilt = cv::Matx33d::eye();
    cv::detail::computeTiltProjectionMatrix(tauX, tauY, &matTilt);

    for( int i = 0; i < size.height; i++ )
    {
        float* m1f = map1.ptr<float>(i);
        float* m2f = map2.empty() ? 0 : map2.ptr<float>(i);
        short* m1 = (short*)m1f;
        ushort* m2 = (ushort*)m2f;

        //利用逆矩陣iR將二維圖像坐標(j,i)轉換到攝像機坐標系(_x,_y,_w)
        double _x = i*ir[1] + ir[2], _y = i*ir[4] + ir[5], _w = i*ir[7] + ir[8];

        for( int j = 0; j < size.width; j++, _x += ir[0], _y += ir[3], _w += ir[6] )
        {
            //攝像機坐標系歸一化,令Z=1平面
            double w = 1./_w, x = _x*w, y = _y*w;
             //這一部分請看OpenCV官方文檔,畸變模型部分
            double x2 = x*x, y2 = y*y;
            double r2 = x2 + y2, _2xy = 2*x*y;
            double kr = (1 + ((k3*r2 + k2)*r2 + k1)*r2)/(1 + ((k6*r2 + k5)*r2 + k4)*r2);
            double xd = (x*kr + p1*_2xy + p2*(r2 + 2*x2) + s1*r2+s2*r2*r2);
            double yd = (y*kr + p1*(r2 + 2*y2) + p2*_2xy + s3*r2+s4*r2*r2);
           //根據求取的xd,yd將三維坐標重投影到二維畸變圖像坐標(u,v)
            cv::Vec3d vecTilt = matTilt*cv::Vec3d(xd, yd, 1);
            double invProj = vecTilt(2) ? 1./vecTilt(2) : 1;
            double u = fx*invProj*vecTilt(0) + u0;
            double v = fy*invProj*vecTilt(1) + v0;
            //保存u,v的值到Mapx,Mapy中
            if( m1type == CV_16SC2 )
            {
                int iu = saturate_cast<int>(u*INTER_TAB_SIZE);
                int iv = saturate_cast<int>(v*INTER_TAB_SIZE);
                m1[j*2] = (short)(iu >> INTER_BITS);
                m1[j*2+1] = (short)(iv >> INTER_BITS);
                m2[j] = (ushort)((iv & (INTER_TAB_SIZE-1))*INTER_TAB_SIZE + (iu & (INTER_TAB_SIZE-1)));
            }
            else if( m1type == CV_32FC1 )
            {
                m1f[j] = (float)u;
                m2f[j] = (float)v;
            }
            else
            {
                m1f[j*2] = (float)u;
                m1f[j*2+1] = (float)v;
            }
        }
    }
}

 如有錯誤,望不吝賜教!

另附上CUDA實現兩種畸變校正方法的代碼,放在我的碼雲上:https://gitee.com/rxdj/camera-calibration.git。見cudaUndistort中的兩個.cu文件


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