原創性申明
本文作者:小竹zz 博客地址:http://blog.csdn.net/zhujunxxxxx/article/details/43573879轉載請注明出處
引言
我一直在探尋一個高性能的Socket客戶端代碼。以前,我使用Socket類寫了一些基於傳統異步編程模型的代碼(BeginSend、BeginReceive,等等)也看過很多博客的知識,在linux中有poll和epoll來實現,在windows下面
微軟MSDN中也提供了SocketAsyncEventArgs這個類來實現IOCP 地址:https://msdn.microsoft.com/zh-cn/library/system.net.sockets.socketasynceventargs.aspx
NET Framework中的APM也稱為Begin/End模式。這是因為會調用Begin方法來啟動異步操作,然后返回一個IAsyncResult 對象。可以選擇將一個代理作為參數提供給Begin方法,異步操作完成時會調用該方法。或者,一個線程可以等待 IAsyncResult.AsyncWaitHandle。當回調被調用或發出等待信號時,就會調用End方法來獲取異步操作的結果。這種模式很靈活,使用相對簡單,在 .NET Framework 中非常常見。
但是,您必須注意,如果進行大量異步套接字操作,是要付出代價的。針對每次操作,都必須創建一個IAsyncResult對象,而且該對象不能被重復使用。由於大量使用對象分配和垃圾收集,這會影響性能。為了解決這個問題,新版本提供了另一個使用套接字上執行異步I/O的方法模式。這種新模式並不要求為每個套接字操作分配操作上下文對象。
代碼下載:http://download.csdn.net/detail/zhujunxxxxx/8431289 這里的代碼優化了的
目標
在上面微軟提供的例子我覺得不是很完整,沒有具體一個流程,只是受到客戶端消息后發送相同內容給客戶端,初學者不容易看懂流程,因為我花了一天的時間來實現一個功能齊全的IOCP服務器,
效果如下

代碼
首先是ICOPServer.cs 這個類是IOCP服務器的核心類,目前這個類是網絡上比較全的代碼,MSDN上面的例子都沒有我的全
[csharp] view plain copy print?
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Net.Sockets;
- using System.Net;
- using System.Threading;
- namespace ServerTest
- {
- /// <summary>
- /// IOCP SOCKET服務器
- /// </summary>
- public class IOCPServer : IDisposable
- {
- const int opsToPreAlloc = 2;
- #region Fields
- /// <summary>
- /// 服務器程序允許的最大客戶端連接數
- /// </summary>
- private int _maxClient;
- /// <summary>
- /// 監聽Socket,用於接受客戶端的連接請求
- /// </summary>
- private Socket _serverSock;
- /// <summary>
- /// 當前的連接的客戶端數
- /// </summary>
- private int _clientCount;
- /// <summary>
- /// 用於每個I/O Socket操作的緩沖區大小
- /// </summary>
- private int _bufferSize = 1024;
- /// <summary>
- /// 信號量
- /// </summary>
- Semaphore _maxAcceptedClients;
- /// <summary>
- /// 緩沖區管理
- /// </summary>
- BufferManager _bufferManager;
- /// <summary>
- /// 對象池
- /// </summary>
- SocketAsyncEventArgsPool _objectPool;
- private bool disposed = false;
- #endregion
- #region Properties
- /// <summary>
- /// 服務器是否正在運行
- /// </summary>
- public bool IsRunning { get; private set; }
- /// <summary>
- /// 監聽的IP地址
- /// </summary>
- public IPAddress Address { get; private set; }
- /// <summary>
- /// 監聽的端口
- /// </summary>
- public int Port { get; private set; }
- /// <summary>
- /// 通信使用的編碼
- /// </summary>
- public Encoding Encoding { get; set; }
- #endregion
- #region Ctors
- /// <summary>
- /// 異步IOCP SOCKET服務器
- /// </summary>
- /// <param name="listenPort">監聽的端口</param>
- /// <param name="maxClient">最大的客戶端數量</param>
- public IOCPServer(int listenPort,int maxClient)
- : this(IPAddress.Any, listenPort, maxClient)
- {
- }
- /// <summary>
- /// 異步Socket TCP服務器
- /// </summary>
- /// <param name="localEP">監聽的終結點</param>
- /// <param name="maxClient">最大客戶端數量</param>
- public IOCPServer(IPEndPoint localEP, int maxClient)
- : this(localEP.Address, localEP.Port,maxClient)
- {
- }
- /// <summary>
- /// 異步Socket TCP服務器
- /// </summary>
- /// <param name="localIPAddress">監聽的IP地址</param>
- /// <param name="listenPort">監聽的端口</param>
- /// <param name="maxClient">最大客戶端數量</param>
- public IOCPServer(IPAddress localIPAddress, int listenPort, int maxClient)
- {
- this.Address = localIPAddress;
- this.Port = listenPort;
- this.Encoding = Encoding.Default;
- _maxClient = maxClient;
- _serverSock = new Socket(localIPAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
- _bufferManager = new BufferManager(_bufferSize * _maxClient * opsToPreAlloc,_bufferSize);
- _objectPool = new SocketAsyncEventArgsPool(_maxClient);
- _maxAcceptedClients = new Semaphore(_maxClient, _maxClient);
- }
- #endregion
- #region 初始化
- /// <summary>
- /// 初始化函數
- /// </summary>
- public void Init()
- {
- // Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
- // against memory fragmentation
- _bufferManager.InitBuffer();
- // preallocate pool of SocketAsyncEventArgs objects
- SocketAsyncEventArgs readWriteEventArg;
- for (int i = 0; i < _maxClient; i++)
- {
- //Pre-allocate a set of reusable SocketAsyncEventArgs
- readWriteEventArg = new SocketAsyncEventArgs();
- readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(OnIOCompleted);
- readWriteEventArg.UserToken = null;
- // assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
- _bufferManager.SetBuffer(readWriteEventArg);
- // add SocketAsyncEventArg to the pool
- _objectPool.Push(readWriteEventArg);
- }
- }
- #endregion
- #region Start
- /// <summary>
- /// 啟動
- /// </summary>
- public void Start()
- {
- if (!IsRunning)
- {
- Init();
- IsRunning = true;
- IPEndPoint localEndPoint = new IPEndPoint(Address, Port);
- // 創建監聽socket
- _serverSock = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
- //_serverSock.ReceiveBufferSize = _bufferSize;
- //_serverSock.SendBufferSize = _bufferSize;
- if (localEndPoint.AddressFamily == AddressFamily.InterNetworkV6)
- {
- // 配置監聽socket為 dual-mode (IPv4 & IPv6)
- // 27 is equivalent to IPV6_V6ONLY socket option in the winsock snippet below,
- _serverSock.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, false);
- _serverSock.Bind(new IPEndPoint(IPAddress.IPv6Any, localEndPoint.Port));
- }
- else
- {
- _serverSock.Bind(localEndPoint);
- }
- // 開始監聽
- _serverSock.Listen(this._maxClient);
- // 在監聽Socket上投遞一個接受請求。
- StartAccept(null);
- }
- }
- #endregion
- #region Stop
- /// <summary>
- /// 停止服務
- /// </summary>
- public void Stop()
- {
- if (IsRunning)
- {
- IsRunning = false;
- _serverSock.Close();
- //TODO 關閉對所有客戶端的連接
- }
- }
- #endregion
- #region Accept
- /// <summary>
- /// 從客戶端開始接受一個連接操作
- /// </summary>
- private void StartAccept(SocketAsyncEventArgs asyniar)
- {
- if (asyniar == null)
- {
- asyniar = new SocketAsyncEventArgs();
- asyniar.Completed += new EventHandler<SocketAsyncEventArgs>(OnAcceptCompleted);
- }
- else
- {
- //socket must be cleared since the context object is being reused
- asyniar.AcceptSocket = null;
- }
- _maxAcceptedClients.WaitOne();
- if (!_serverSock.AcceptAsync(asyniar))
- {
- ProcessAccept(asyniar);
- //如果I/O掛起等待異步則觸發AcceptAsyn_Asyn_Completed事件
- //此時I/O操作同步完成,不會觸發Asyn_Completed事件,所以指定BeginAccept()方法
- }
- }
- /// <summary>
- /// accept 操作完成時回調函數
- /// </summary>
- /// <param name="sender">Object who raised the event.</param>
- /// <param name="e">SocketAsyncEventArg associated with the completed accept operation.</param>
- private void OnAcceptCompleted(object sender, SocketAsyncEventArgs e)
- {
- ProcessAccept(e);
- }
- /// <summary>
- /// 監聽Socket接受處理
- /// </summary>
- /// <param name="e">SocketAsyncEventArg associated with the completed accept operation.</param>
- private void ProcessAccept(SocketAsyncEventArgs e)
- {
- if (e.SocketError == SocketError.Success)
- {
- Socket s = e.AcceptSocket;//和客戶端關聯的socket
- if (s.Connected)
- {
- try
- {
- Interlocked.Increment(ref _clientCount);//原子操作加1
- SocketAsyncEventArgs asyniar = _objectPool.Pop();
- asyniar.UserToken = s;
- Log4Debug(String.Format("客戶 {0} 連入, 共有 {1} 個連接。", s.RemoteEndPoint.ToString(), _clientCount));
- if (!s.ReceiveAsync(asyniar))//投遞接收請求
- {
- ProcessReceive(asyniar);
- }
- }
- catch (SocketException ex)
- {
- Log4Debug(String.Format("接收客戶 {0} 數據出錯, 異常信息: {1} 。", s.RemoteEndPoint, ex.ToString()));
- //TODO 異常處理
- }
- //投遞下一個接受請求
- StartAccept(e);
- }
- }
- }
- #endregion
- #region 發送數據
- /// <summary>
- /// 異步的發送數據
- /// </summary>
- /// <param name="e"></param>
- /// <param name="data"></param>
- public void Send(SocketAsyncEventArgs e, byte[] data)
- {
- if (e.SocketError == SocketError.Success)
- {
- Socket s = e.AcceptSocket;//和客戶端關聯的socket
- if (s.Connected)
- {
- Array.Copy(data, 0, e.Buffer, 0, data.Length);//設置發送數據
- //e.SetBuffer(data, 0, data.Length); //設置發送數據
- if (!s.SendAsync(e))//投遞發送請求,這個函數有可能同步發送出去,這時返回false,並且不會引發SocketAsyncEventArgs.Completed事件
- {
- // 同步發送時處理發送完成事件
- ProcessSend(e);
- }
- else
- {
- CloseClientSocket(e);
- }
- }
- }
- }
- /// <summary>
- /// 同步的使用socket發送數據
- /// </summary>
- /// <param name="socket"></param>
- /// <param name="buffer"></param>
- /// <param name="offset"></param>
- /// <param name="size"></param>
- /// <param name="timeout"></param>
- public void Send(Socket socket, byte[] buffer, int offset, int size, int timeout)
- {
- socket.SendTimeout = 0;
- int startTickCount = Environment.TickCount;
- int sent = 0; // how many bytes is already sent
- do
- {
- if (Environment.TickCount > startTickCount + timeout)
- {
- //throw new Exception("Timeout.");
- }
- try
- {
- sent += socket.Send(buffer, offset + sent, size - sent, SocketFlags.None);
- }
- catch (SocketException ex)
- {
- if (ex.SocketErrorCode == SocketError.WouldBlock ||
- ex.SocketErrorCode == SocketError.IOPending ||
- ex.SocketErrorCode == SocketError.NoBufferSpaceAvailable)
- {
- // socket buffer is probably full, wait and try again
- Thread.Sleep(30);
- }
- else
- {
- throw ex; // any serious error occurr
- }
- }
- } while (sent < size);
- }
- /// <summary>
- /// 發送完成時處理函數
- /// </summary>
- /// <param name="e">與發送完成操作相關聯的SocketAsyncEventArg對象</param>
- private void ProcessSend(SocketAsyncEventArgs e)
- {
- if (e.SocketError == SocketError.Success)
- {
- Socket s = (Socket)e.UserToken;
- //TODO
- }
- else
- {
- CloseClientSocket(e);
- }
- }
- #endregion
- #region 接收數據
- /// <summary>
- ///接收完成時處理函數
- /// </summary>
- /// <param name="e">與接收完成操作相關聯的SocketAsyncEventArg對象</param>
- private void ProcessReceive(SocketAsyncEventArgs e)
- {
- if (e.SocketError == SocketError.Success)//if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
- {
- // 檢查遠程主機是否關閉連接
- if (e.BytesTransferred > 0)
- {
- Socket s = (Socket)e.UserToken;
- //判斷所有需接收的數據是否已經完成
- if (s.Available == 0)
- {
- //從偵聽者獲取接收到的消息。
- //String received = Encoding.ASCII.GetString(e.Buffer, e.Offset, e.BytesTransferred);
- //echo the data received back to the client
- //e.SetBuffer(e.Offset, e.BytesTransferred);
- byte[] data = new byte[e.BytesTransferred];
- Array.Copy(e.Buffer, e.Offset, data, 0, data.Length);//從e.Buffer塊中復制數據出來,保證它可重用
- string info=Encoding.Default.GetString(data);
- Log4Debug(String.Format("收到 {0} 數據為 {1}",s.RemoteEndPoint.ToString(),info));
- //TODO 處理數據
- //增加服務器接收的總字節數。
- }
- if (!s.ReceiveAsync(e))//為接收下一段數據,投遞接收請求,這個函數有可能同步完成,這時返回false,並且不會引發SocketAsyncEventArgs.Completed事件
- {
- //同步接收時處理接收完成事件
- ProcessReceive(e);
- }
- }
- }
- else
- {
- CloseClientSocket(e);
- }
- }
- #endregion
- #region 回調函數
- /// <summary>
- /// 當Socket上的發送或接收請求被完成時,調用此函數
- /// </summary>
- /// <param name="sender">激發事件的對象</param>
- /// <param name="e">與發送或接收完成操作相關聯的SocketAsyncEventArg對象</param>
- private void OnIOCompleted(object sender, SocketAsyncEventArgs e)
- {
- // Determine which type of operation just completed and call the associated handler.
- switch (e.LastOperation)
- {
- case SocketAsyncOperation.Accept:
- ProcessAccept(e);
- break;
- case SocketAsyncOperation.Receive:
- ProcessReceive(e);
- break;
- default:
- throw new ArgumentException("The last operation completed on the socket was not a receive or send");
- }
- }
- #endregion
- #region Close
- /// <summary>
- /// 關閉socket連接
- /// </summary>
- /// <param name="e">SocketAsyncEventArg associated with the completed send/receive operation.</param>
- private void CloseClientSocket(SocketAsyncEventArgs e)
- {
- Log4Debug(String.Format("客戶 {0} 斷開連接!",((Socket)e.UserToken).RemoteEndPoint.ToString()));
- Socket s = e.UserToken as Socket;
- CloseClientSocket(s, e);
- }
- /// <summary>
- /// 關閉socket連接
- /// </summary>
- /// <param name="s"></param>
- /// <param name="e"></param>
- private void CloseClientSocket(Socket s, SocketAsyncEventArgs e)
- {
- try
- {
- s.Shutdown(SocketShutdown.Send);
- }
- catch (Exception)
- {
- // Throw if client has closed, so it is not necessary to catch.
- }
- finally
- {
- s.Close();
- }
- Interlocked.Decrement(ref _clientCount);
- _maxAcceptedClients.Release();
- _objectPool.Push(e);//SocketAsyncEventArg 對象被釋放,壓入可重用隊列。
- }
- #endregion
- #region Dispose
- /// <summary>
- /// Performs application-defined tasks associated with freeing,
- /// releasing, or resetting unmanaged resources.
- /// </summary>
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- /// <summary>
- /// Releases unmanaged and - optionally - managed resources
- /// </summary>
- /// <param name="disposing"><c>true</c> to release
- /// both managed and unmanaged resources; <c>false</c>
- /// to release only unmanaged resources.</param>
- protected virtual void Dispose(bool disposing)
- {
- if (!this.disposed)
- {
- if (disposing)
- {
- try
- {
- Stop();
- if (_serverSock != null)
- {
- _serverSock = null;
- }
- }
- catch (SocketException ex)
- {
- //TODO 事件
- }
- }
- disposed = true;
- }
- }
- #endregion
- public void Log4Debug(string msg)
- {
- Console.WriteLine("notice:"+msg);
- }
- }
- }
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace ServerTest
{
/// <summary>
/// IOCP SOCKET服務器
/// </summary>
public class IOCPServer : IDisposable
{
const int opsToPreAlloc = 2;
#region Fields
/// <summary>
/// 服務器程序允許的最大客戶端連接數
/// </summary>
private int _maxClient;
/// <summary>
/// 監聽Socket,用於接受客戶端的連接請求
/// </summary>
private Socket _serverSock;
/// <summary>
/// 當前的連接的客戶端數
/// </summary>
private int _clientCount;
/// <summary>
/// 用於每個I/O Socket操作的緩沖區大小
/// </summary>
private int _bufferSize = 1024;
/// <summary>
/// 信號量
/// </summary>
Semaphore _maxAcceptedClients;
/// <summary>
/// 緩沖區管理
/// </summary>
BufferManager _bufferManager;
/// <summary>
/// 對象池
/// </summary>
SocketAsyncEventArgsPool _objectPool;
private bool disposed = false;
#endregion
#region Properties
/// <summary>
/// 服務器是否正在運行
/// </summary>
public bool IsRunning { get; private set; }
/// <summary>
/// 監聽的IP地址
/// </summary>
public IPAddress Address { get; private set; }
/// <summary>
/// 監聽的端口
/// </summary>
public int Port { get; private set; }
/// <summary>
/// 通信使用的編碼
/// </summary>
public Encoding Encoding { get; set; }
#endregion
#region Ctors
/// <summary>
/// 異步IOCP SOCKET服務器
/// </summary>
/// <param name="listenPort">監聽的端口</param>
/// <param name="maxClient">最大的客戶端數量</param>
public IOCPServer(int listenPort,int maxClient)
: this(IPAddress.Any, listenPort, maxClient)
{
}
/// <summary>
/// 異步Socket TCP服務器
/// </summary>
/// <param name="localEP">監聽的終結點</param>
/// <param name="maxClient">最大客戶端數量</param>
public IOCPServer(IPEndPoint localEP, int maxClient)
: this(localEP.Address, localEP.Port,maxClient)
{
}
/// <summary>
/// 異步Socket TCP服務器
/// </summary>
/// <param name="localIPAddress">監聽的IP地址</param>
/// <param name="listenPort">監聽的端口</param>
/// <param name="maxClient">最大客戶端數量</param>
public IOCPServer(IPAddress localIPAddress, int listenPort, int maxClient)
{
this.Address = localIPAddress;
this.Port = listenPort;
this.Encoding = Encoding.Default;
_maxClient = maxClient;
_serverSock = new Socket(localIPAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
_bufferManager = new BufferManager(_bufferSize * _maxClient * opsToPreAlloc,_bufferSize);
_objectPool = new SocketAsyncEventArgsPool(_maxClient);
_maxAcceptedClients = new Semaphore(_maxClient, _maxClient);
}
#endregion
#region 初始化
/// <summary>
/// 初始化函數
/// </summary>
public void Init()
{
// Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
// against memory fragmentation
_bufferManager.InitBuffer();
// preallocate pool of SocketAsyncEventArgs objects
SocketAsyncEventArgs readWriteEventArg;
for (int i = 0; i < _maxClient; i++)
{
//Pre-allocate a set of reusable SocketAsyncEventArgs
readWriteEventArg = new SocketAsyncEventArgs();
readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(OnIOCompleted);
readWriteEventArg.UserToken = null;
// assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
_bufferManager.SetBuffer(readWriteEventArg);
// add SocketAsyncEventArg to the pool
_objectPool.Push(readWriteEventArg);
}
}
#endregion
#region Start
/// <summary>
/// 啟動
/// </summary>
public void Start()
{
if (!IsRunning)
{
Init();
IsRunning = true;
IPEndPoint localEndPoint = new IPEndPoint(Address, Port);
// 創建監聽socket
_serverSock = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
//_serverSock.ReceiveBufferSize = _bufferSize;
//_serverSock.SendBufferSize = _bufferSize;
if (localEndPoint.AddressFamily == AddressFamily.InterNetworkV6)
{
// 配置監聽socket為 dual-mode (IPv4 & IPv6)
// 27 is equivalent to IPV6_V6ONLY socket option in the winsock snippet below,
_serverSock.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, false);
_serverSock.Bind(new IPEndPoint(IPAddress.IPv6Any, localEndPoint.Port));
}
else
{
_serverSock.Bind(localEndPoint);
}
// 開始監聽
_serverSock.Listen(this._maxClient);
// 在監聽Socket上投遞一個接受請求。
StartAccept(null);
}
}
#endregion
#region Stop
/// <summary>
/// 停止服務
/// </summary>
public void Stop()
{
if (IsRunning)
{
IsRunning = false;
_serverSock.Close();
//TODO 關閉對所有客戶端的連接
}
}
#endregion
#region Accept
/// <summary>
/// 從客戶端開始接受一個連接操作
/// </summary>
private void StartAccept(SocketAsyncEventArgs asyniar)
{
if (asyniar == null)
{
asyniar = new SocketAsyncEventArgs();
asyniar.Completed += new EventHandler<SocketAsyncEventArgs>(OnAcceptCompleted);
}
else
{
//socket must be cleared since the context object is being reused
asyniar.AcceptSocket = null;
}
_maxAcceptedClients.WaitOne();
if (!_serverSock.AcceptAsync(asyniar))
{
ProcessAccept(asyniar);
//如果I/O掛起等待異步則觸發AcceptAsyn_Asyn_Completed事件
//此時I/O操作同步完成,不會觸發Asyn_Completed事件,所以指定BeginAccept()方法
}
}
/// <summary>
/// accept 操作完成時回調函數
/// </summary>
/// <param name="sender">Object who raised the event.</param>
/// <param name="e">SocketAsyncEventArg associated with the completed accept operation.</param>
private void OnAcceptCompleted(object sender, SocketAsyncEventArgs e)
{
ProcessAccept(e);
}
/// <summary>
/// 監聽Socket接受處理
/// </summary>
/// <param name="e">SocketAsyncEventArg associated with the completed accept operation.</param>
private void ProcessAccept(SocketAsyncEventArgs e)
{
if (e.SocketError == SocketError.Success)
{
Socket s = e.AcceptSocket;//和客戶端關聯的socket
if (s.Connected)
{
try
{
Interlocked.Increment(ref _clientCount);//原子操作加1
SocketAsyncEventArgs asyniar = _objectPool.Pop();
asyniar.UserToken = s;
Log4Debug(String.Format("客戶 {0} 連入, 共有 {1} 個連接。", s.RemoteEndPoint.ToString(), _clientCount));
if (!s.ReceiveAsync(asyniar))//投遞接收請求
{
ProcessReceive(asyniar);
}
}
catch (SocketException ex)
{
Log4Debug(String.Format("接收客戶 {0} 數據出錯, 異常信息: {1} 。", s.RemoteEndPoint, ex.ToString()));
//TODO 異常處理
}
//投遞下一個接受請求
StartAccept(e);
}
}
}
#endregion
#region 發送數據
/// <summary>
/// 異步的發送數據
/// </summary>
/// <param name="e"></param>
/// <param name="data"></param>
public void Send(SocketAsyncEventArgs e, byte[] data)
{
if (e.SocketError == SocketError.Success)
{
Socket s = e.AcceptSocket;//和客戶端關聯的socket
if (s.Connected)
{
Array.Copy(data, 0, e.Buffer, 0, data.Length);//設置發送數據
//e.SetBuffer(data, 0, data.Length); //設置發送數據
if (!s.SendAsync(e))//投遞發送請求,這個函數有可能同步發送出去,這時返回false,並且不會引發SocketAsyncEventArgs.Completed事件
{
// 同步發送時處理發送完成事件
ProcessSend(e);
}
else
{
CloseClientSocket(e);
}
}
}
}
/// <summary>
/// 同步的使用socket發送數據
/// </summary>
/// <param name="socket"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="size"></param>
/// <param name="timeout"></param>
public void Send(Socket socket, byte[] buffer, int offset, int size, int timeout)
{
socket.SendTimeout = 0;
int startTickCount = Environment.TickCount;
int sent = 0; // how many bytes is already sent
do
{
if (Environment.TickCount > startTickCount + timeout)
{
//throw new Exception("Timeout.");
}
try
{
sent += socket.Send(buffer, offset + sent, size - sent, SocketFlags.None);
}
catch (SocketException ex)
{
if (ex.SocketErrorCode == SocketError.WouldBlock ||
ex.SocketErrorCode == SocketError.IOPending ||
ex.SocketErrorCode == SocketError.NoBufferSpaceAvailable)
{
// socket buffer is probably full, wait and try again
Thread.Sleep(30);
}
else
{
throw ex; // any serious error occurr
}
}
} while (sent < size);
}
/// <summary>
/// 發送完成時處理函數
/// </summary>
/// <param name="e">與發送完成操作相關聯的SocketAsyncEventArg對象</param>
private void ProcessSend(SocketAsyncEventArgs e)
{
if (e.SocketError == SocketError.Success)
{
Socket s = (Socket)e.UserToken;
//TODO
}
else
{
CloseClientSocket(e);
}
}
#endregion
#region 接收數據
/// <summary>
///接收完成時處理函數
/// </summary>
/// <param name="e">與接收完成操作相關聯的SocketAsyncEventArg對象</param>
private void ProcessReceive(SocketAsyncEventArgs e)
{
if (e.SocketError == SocketError.Success)//if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
{
// 檢查遠程主機是否關閉連接
if (e.BytesTransferred > 0)
{
Socket s = (Socket)e.UserToken;
//判斷所有需接收的數據是否已經完成
if (s.Available == 0)
{
//從偵聽者獲取接收到的消息。
//String received = Encoding.ASCII.GetString(e.Buffer, e.Offset, e.BytesTransferred);
//echo the data received back to the client
//e.SetBuffer(e.Offset, e.BytesTransferred);
byte[] data = new byte[e.BytesTransferred];
Array.Copy(e.Buffer, e.Offset, data, 0, data.Length);//從e.Buffer塊中復制數據出來,保證它可重用
string info=Encoding.Default.GetString(data);
Log4Debug(String.Format("收到 {0} 數據為 {1}",s.RemoteEndPoint.ToString(),info));
//TODO 處理數據
//增加服務器接收的總字節數。
}
if (!s.ReceiveAsync(e))//為接收下一段數據,投遞接收請求,這個函數有可能同步完成,這時返回false,並且不會引發SocketAsyncEventArgs.Completed事件
{
//同步接收時處理接收完成事件
ProcessReceive(e);
}
}
}
else
{
CloseClientSocket(e);
}
}
#endregion
#region 回調函數
/// <summary>
/// 當Socket上的發送或接收請求被完成時,調用此函數
/// </summary>
/// <param name="sender">激發事件的對象</param>
/// <param name="e">與發送或接收完成操作相關聯的SocketAsyncEventArg對象</param>
private void OnIOCompleted(object sender, SocketAsyncEventArgs e)
{
// Determine which type of operation just completed and call the associated handler.
switch (e.LastOperation)
{
case SocketAsyncOperation.Accept:
ProcessAccept(e);
break;
case SocketAsyncOperation.Receive:
ProcessReceive(e);
break;
default:
throw new ArgumentException("The last operation completed on the socket was not a receive or send");
}
}
#endregion
#region Close
/// <summary>
/// 關閉socket連接
/// </summary>
/// <param name="e">SocketAsyncEventArg associated with the completed send/receive operation.</param>
private void CloseClientSocket(SocketAsyncEventArgs e)
{
Log4Debug(String.Format("客戶 {0} 斷開連接!",((Socket)e.UserToken).RemoteEndPoint.ToString()));
Socket s = e.UserToken as Socket;
CloseClientSocket(s, e);
}
/// <summary>
/// 關閉socket連接
/// </summary>
/// <param name="s"></param>
/// <param name="e"></param>
private void CloseClientSocket(Socket s, SocketAsyncEventArgs e)
{
try
{
s.Shutdown(SocketShutdown.Send);
}
catch (Exception)
{
// Throw if client has closed, so it is not necessary to catch.
}
finally
{
s.Close();
}
Interlocked.Decrement(ref _clientCount);
_maxAcceptedClients.Release();
_objectPool.Push(e);//SocketAsyncEventArg 對象被釋放,壓入可重用隊列。
}
#endregion
#region Dispose
/// <summary>
/// Performs application-defined tasks associated with freeing,
/// releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources
/// </summary>
/// <param name="disposing"><c>true</c> to release
/// both managed and unmanaged resources; <c>false</c>
/// to release only unmanaged resources.</param>
protected virtual void Dispose(bool disposing)
{
if (!this.disposed)
{
if (disposing)
{
try
{
Stop();
if (_serverSock != null)
{
_serverSock = null;
}
}
catch (SocketException ex)
{
//TODO 事件
}
}
disposed = true;
}
}
#endregion
public void Log4Debug(string msg)
{
Console.WriteLine("notice:"+msg);
}
}
}
BufferManager.cs 這個類是緩存管理類,是采用MSDN上面的例子一樣的 地址: https://msdn.microsoft.com/zh-cn/library/bb517542.aspx
SocketAsyncEventArgsPool.cs 這個類也是來自MSDN的 地址:https://msdn.microsoft.com/zh-cn/library/system.net.sockets.socketasynceventargs.aspx
需要的話自己到MSDN網站上去取,我就不貼出來了
服務器端
[csharp] view plain copy print?
- static void Main(string[] args)
- {
- IOCPServer server = new IOCPServer(8088, 1024);
- server.Start();
- Console.WriteLine("服務器已啟動....");
- System.Console.ReadLine();
- }
static void Main(string[] args)
{
IOCPServer server = new IOCPServer(8088, 1024);
server.Start();
Console.WriteLine("服務器已啟動....");
System.Console.ReadLine();
}
客戶端
客戶端代碼也是很簡單
[csharp] view plain copy print?
- static void Main(string[] args)
- {
- IPAddress remote=IPAddress.Parse("192.168.3.4");
- client c = new client(8088,remote);
- c.connect();
- Console.WriteLine("服務器連接成功!");
- while (true)
- {
- Console.Write("send>");
- string msg=Console.ReadLine();
- if (msg == "exit")
- break;
- c.send(msg);
- }
- c.disconnect();
- Console.ReadLine();
- }
static void Main(string[] args)
{
IPAddress remote=IPAddress.Parse("192.168.3.4");
client c = new client(8088,remote);
c.connect();
Console.WriteLine("服務器連接成功!");
while (true)
{
Console.Write("send>");
string msg=Console.ReadLine();
if (msg == "exit")
break;
c.send(msg);
}
c.disconnect();
Console.ReadLine();
}
client.cs
[csharp] view plain copy print?
- public class client
- {
- public TcpClient _client;
- public int port;
- public IPAddress remote;
- public client(int port,IPAddress remote)
- {
- this.port = port;
- this.remote = remote;
- }
- public void connect()
- {
- this._client=new TcpClient();
- _client.Connect(remote, port);
- }
- public void disconnect()
- {
- _client.Close();
- }
- public void send(string msg)
- {
- byte[] data=Encoding.Default.GetBytes(msg);
- _client.GetStream().Write(data, 0, data.Length);
- }
- }
public class client
{
public TcpClient _client;
public int port;
public IPAddress remote;
public client(int port,IPAddress remote)
{
this.port = port;
this.remote = remote;
}
public void connect()
{
this._client=new TcpClient();
_client.Connect(remote, port);
}
public void disconnect()
{
_client.Close();
}
public void send(string msg)
{
byte[] data=Encoding.Default.GetBytes(msg);
_client.GetStream().Write(data, 0, data.Length);
}
}
IOCPClient類,使用SocketAsyncEventArgs類建立一個Socket客戶端。雖然MSDN說這個類特別設計給網絡服務器應用,但也沒有限制在客戶端代碼中使用APM。下面給出了IOCPClient類的樣例代碼:
[csharp] view plain copy print?
- public class IOCPClient
- {
- /// <summary>
- /// 連接服務器的socket
- /// </summary>
- private Socket _clientSock;
- /// <summary>
- /// 用於服務器執行的互斥同步對象
- /// </summary>
- private static Mutex mutex = new Mutex();
- /// <summary>
- /// Socket連接標志
- /// </summary>
- private Boolean _connected = false;
- private const int ReceiveOperation = 1, SendOperation = 0;
- private static AutoResetEvent[]
- autoSendReceiveEvents = new AutoResetEvent[]
- {
- new AutoResetEvent(false),
- new AutoResetEvent(false)
- };
- /// <summary>
- /// 服務器監聽端點
- /// </summary>
- private IPEndPoint _remoteEndPoint;
- public IOCPClient(IPEndPoint local,IPEndPoint remote)
- {
- _clientSock = new Socket(local.AddressFamily,SocketType.Stream, ProtocolType.Tcp);
- _remoteEndPoint = remote;
- }
- #region 連接服務器
- /// <summary>
- /// 連接遠程服務器
- /// </summary>
- public void Connect()
- {
- SocketAsyncEventArgs connectArgs = new SocketAsyncEventArgs();
- connectArgs.UserToken = _clientSock;
- connectArgs.RemoteEndPoint = _remoteEndPoint;
- connectArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnConnected);
- mutex.WaitOne();
- if (!_clientSock.ConnectAsync(connectArgs))//異步連接
- {
- ProcessConnected(connectArgs);
- }
- }
- /// <summary>
- /// 連接上的事件
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- void OnConnected(object sender, SocketAsyncEventArgs e)
- {
- mutex.ReleaseMutex();
- //設置Socket已連接標志。
- _connected = (e.SocketError == SocketError.Success);
- }
- /// <summary>
- /// 處理連接服務器
- /// </summary>
- /// <param name="e"></param>
- private void ProcessConnected(SocketAsyncEventArgs e)
- {
- //TODO
- }
- #endregion
- #region 發送消息
- /// <summary>
- /// 向服務器發送消息
- /// </summary>
- /// <param name="data"></param>
- public void Send(byte[] data)
- {
- SocketAsyncEventArgs asyniar = new SocketAsyncEventArgs();
- asyniar.Completed += new EventHandler<SocketAsyncEventArgs>(OnSendComplete);
- asyniar.SetBuffer(data, 0, data.Length);
- asyniar.UserToken = _clientSock;
- asyniar.RemoteEndPoint = _remoteEndPoint;
- autoSendReceiveEvents[SendOperation].WaitOne();
- if (!_clientSock.SendAsync(asyniar))//投遞發送請求,這個函數有可能同步發送出去,這時返回false,並且不會引發SocketAsyncEventArgs.Completed事件
- {
- // 同步發送時處理發送完成事件
- ProcessSend(asyniar);
- }
- }
- /// <summary>
- /// 發送操作的回調方法
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private void OnSendComplete(object sender, SocketAsyncEventArgs e)
- {
- //發出發送完成信號。
- autoSendReceiveEvents[SendOperation].Set();
- ProcessSend(e);
- }
- /// <summary>
- /// 發送完成時處理函數
- /// </summary>
- /// <param name="e">與發送完成操作相關聯的SocketAsyncEventArg對象</param>
- private void ProcessSend(SocketAsyncEventArgs e)
- {
- //TODO
- }
- #endregion
- #region 接收消息
- /// <summary>
- /// 開始監聽服務端數據
- /// </summary>
- /// <param name="e"></param>
- public void StartRecive(SocketAsyncEventArgs e)
- {
- //准備接收。
- Socket s = e.UserToken as Socket;
- byte[] receiveBuffer = new byte[255];
- e.SetBuffer(receiveBuffer, 0, receiveBuffer.Length);
- e.Completed += new EventHandler<SocketAsyncEventArgs>(OnReceiveComplete);
- autoSendReceiveEvents[ReceiveOperation].WaitOne();
- if (!s.ReceiveAsync(e))
- {
- ProcessReceive(e);
- }
- }
- /// <summary>
- /// 接收操作的回調方法
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private void OnReceiveComplete(object sender, SocketAsyncEventArgs e)
- {
- //發出接收完成信號。
- autoSendReceiveEvents[ReceiveOperation].Set();
- ProcessReceive(e);
- }
- /// <summary>
- ///接收完成時處理函數
- /// </summary>
- /// <param name="e">與接收完成操作相關聯的SocketAsyncEventArg對象</param>
- private void ProcessReceive(SocketAsyncEventArgs e)
- {
- if (e.SocketError == SocketError.Success)
- {
- // 檢查遠程主機是否關閉連接
- if (e.BytesTransferred > 0)
- {
- Socket s = (Socket)e.UserToken;
- //判斷所有需接收的數據是否已經完成
- if (s.Available == 0)
- {
- byte[] data = new byte[e.BytesTransferred];
- Array.Copy(e.Buffer, e.Offset, data, 0, data.Length);//從e.Buffer塊中復制數據出來,保證它可重用
- //TODO 處理數據
- }
- if (!s.ReceiveAsync(e))//為接收下一段數據,投遞接收請求,這個函數有可能同步完成,這時返回false,並且不會引發SocketAsyncEventArgs.Completed事件
- {
- //同步接收時處理接收完成事件
- ProcessReceive(e);
- }
- }
- }
- }
- #endregion
- public void Close()
- {
- _clientSock.Disconnect(false);
- }
- /// <summary>
- /// 失敗時關閉Socket,根據SocketError拋出異常。
- /// </summary>
- /// <param name="e"></param>
- private void ProcessError(SocketAsyncEventArgs e)
- {
- Socket s = e.UserToken as Socket;
- if (s.Connected)
- {
- //關閉與客戶端關聯的Socket
- try
- {
- s.Shutdown(SocketShutdown.Both);
- }
- catch (Exception)
- {
- //如果客戶端處理已經關閉,拋出異常
- }
- finally
- {
- if (s.Connected)
- {
- s.Close();
- }
- }
- }
- //拋出SocketException
- throw new SocketException((Int32)e.SocketError);
- }
- /// <summary>
- /// 釋放SocketClient實例
- /// </summary>
- public void Dispose()
- {
- mutex.Close();
- autoSendReceiveEvents[SendOperation].Close();
- autoSendReceiveEvents[ReceiveOperation].Close();
- if (_clientSock.Connected)
- {
- _clientSock.Close();
- }
- }
- }
public class IOCPClient
{
/// <summary>
/// 連接服務器的socket
/// </summary>
private Socket _clientSock;
/// <summary>
/// 用於服務器執行的互斥同步對象
/// </summary>
private static Mutex mutex = new Mutex();
/// <summary>
/// Socket連接標志
/// </summary>
private Boolean _connected = false;
private const int ReceiveOperation = 1, SendOperation = 0;
private static AutoResetEvent[]
autoSendReceiveEvents = new AutoResetEvent[]
{
new AutoResetEvent(false),
new AutoResetEvent(false)
};
/// <summary>
/// 服務器監聽端點
/// </summary>
private IPEndPoint _remoteEndPoint;
public IOCPClient(IPEndPoint local,IPEndPoint remote)
{
_clientSock = new Socket(local.AddressFamily,SocketType.Stream, ProtocolType.Tcp);
_remoteEndPoint = remote;
}
#region 連接服務器
/// <summary>
/// 連接遠程服務器
/// </summary>
public void Connect()
{
SocketAsyncEventArgs connectArgs = new SocketAsyncEventArgs();
connectArgs.UserToken = _clientSock;
connectArgs.RemoteEndPoint = _remoteEndPoint;
connectArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnConnected);
mutex.WaitOne();
if (!_clientSock.ConnectAsync(connectArgs))//異步連接
{
ProcessConnected(connectArgs);
}
}
/// <summary>
/// 連接上的事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void OnConnected(object sender, SocketAsyncEventArgs e)
{
mutex.ReleaseMutex();
//設置Socket已連接標志。
_connected = (e.SocketError == SocketError.Success);
}
/// <summary>
/// 處理連接服務器
/// </summary>
/// <param name="e"></param>
private void ProcessConnected(SocketAsyncEventArgs e)
{
//TODO
}
#endregion
#region 發送消息
/// <summary>
/// 向服務器發送消息
/// </summary>
/// <param name="data"></param>
public void Send(byte[] data)
{
SocketAsyncEventArgs asyniar = new SocketAsyncEventArgs();
asyniar.Completed += new EventHandler<SocketAsyncEventArgs>(OnSendComplete);
asyniar.SetBuffer(data, 0, data.Length);
asyniar.UserToken = _clientSock;
asyniar.RemoteEndPoint = _remoteEndPoint;
autoSendReceiveEvents[SendOperation].WaitOne();
if (!_clientSock.SendAsync(asyniar))//投遞發送請求,這個函數有可能同步發送出去,這時返回false,並且不會引發SocketAsyncEventArgs.Completed事件
{
// 同步發送時處理發送完成事件
ProcessSend(asyniar);
}
}
/// <summary>
/// 發送操作的回調方法
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void OnSendComplete(object sender, SocketAsyncEventArgs e)
{
//發出發送完成信號。
autoSendReceiveEvents[SendOperation].Set();
ProcessSend(e);
}
/// <summary>
/// 發送完成時處理函數
/// </summary>
/// <param name="e">與發送完成操作相關聯的SocketAsyncEventArg對象</param>
private void ProcessSend(SocketAsyncEventArgs e)
{
//TODO
}
#endregion
#region 接收消息
/// <summary>
/// 開始監聽服務端數據
/// </summary>
/// <param name="e"></param>
public void StartRecive(SocketAsyncEventArgs e)
{
//准備接收。
Socket s = e.UserToken as Socket;
byte[] receiveBuffer = new byte[255];
e.SetBuffer(receiveBuffer, 0, receiveBuffer.Length);
e.Completed += new EventHandler<SocketAsyncEventArgs>(OnReceiveComplete);
autoSendReceiveEvents[ReceiveOperation].WaitOne();
if (!s.ReceiveAsync(e))
{
ProcessReceive(e);
}
}
/// <summary>
/// 接收操作的回調方法
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void OnReceiveComplete(object sender, SocketAsyncEventArgs e)
{
//發出接收完成信號。
autoSendReceiveEvents[ReceiveOperation].Set();
ProcessReceive(e);
}
/// <summary>
///接收完成時處理函數
/// </summary>
/// <param name="e">與接收完成操作相關聯的SocketAsyncEventArg對象</param>
private void ProcessReceive(SocketAsyncEventArgs e)
{
if (e.SocketError == SocketError.Success)
{
// 檢查遠程主機是否關閉連接
if (e.BytesTransferred > 0)
{
Socket s = (Socket)e.UserToken;
//判斷所有需接收的數據是否已經完成
if (s.Available == 0)
{
byte[] data = new byte[e.BytesTransferred];
Array.Copy(e.Buffer, e.Offset, data, 0, data.Length);//從e.Buffer塊中復制數據出來,保證它可重用
//TODO 處理數據
}
if (!s.ReceiveAsync(e))//為接收下一段數據,投遞接收請求,這個函數有可能同步完成,這時返回false,並且不會引發SocketAsyncEventArgs.Completed事件
{
//同步接收時處理接收完成事件
ProcessReceive(e);
}
}
}
}
#endregion
public void Close()
{
_clientSock.Disconnect(false);
}
/// <summary>
/// 失敗時關閉Socket,根據SocketError拋出異常。
/// </summary>
/// <param name="e"></param>
private void ProcessError(SocketAsyncEventArgs e)
{
Socket s = e.UserToken as Socket;
if (s.Connected)
{
//關閉與客戶端關聯的Socket
try
{
s.Shutdown(SocketShutdown.Both);
}
catch (Exception)
{
//如果客戶端處理已經關閉,拋出異常
}
finally
{
if (s.Connected)
{
s.Close();
}
}
}
//拋出SocketException
throw new SocketException((Int32)e.SocketError);
}
/// <summary>
/// 釋放SocketClient實例
/// </summary>
public void Dispose()
{
mutex.Close();
autoSendReceiveEvents[SendOperation].Close();
autoSendReceiveEvents[ReceiveOperation].Close();
if (_clientSock.Connected)
{
_clientSock.Close();
}
}
}
這個類我沒有測試,但是理論上是沒問題的。
本文地址:http://blog.csdn.net/zhujunxxxxx/article/details/43573879
