WebRTC之Android客戶端


 

一.WebRTC的Android客戶端搭建

1.libjingle_peerconnection_so.so

2.libjingle_peerconnection.jar

3.客戶端源碼一份(可以在github上下載)

 

 

二、相關概念介紹

 

1.P2P:點對點通訊;

2.STUN:提供反射地址使雙方可以進行P2P通訊;

3.TURN:在反射地址方式失敗情況下的補充方案,即使用中繼器,使雙方百分之百能夠通訊;

4.ICE:綜合STUN與TURN兩種方案,找出一種最合理最廉價的可行路徑;

5.SIP/SDP:SIP一種音視頻通訊的協議,SDP為SIP協議中對音視頻的描述;

6.PeerConnectionFactory/PeerConnection:整個WebRTC中最核心的類,有了這個類才能獲得音視頻相關的其他操作,

7.MediaStream:流媒體,包括音頻和視頻;

8.Track:流媒體中的軌,封裝了流媒體的數據,包括音頻數據中的聲道,視頻數據中的YUV場;

9.Session Management:抽象的會話層;

10.RTP:流媒體協議;

11.iSAC:音頻語音編碼器;

12.iLBC:音頻語音解碼器;

13.VP8:視頻圖像編解碼器;

14.Room:在web客戶端會生成一個隨機的房間號,在android客戶端需要輸入該房間號進行相互連接進行通訊;

15.Observe:觀察連接方的數據,就是一個連接后數據的回調接口;

 

三、相關類的介紹

1.AppRTCAudioManager:音頻管理類,全部調用Android SDK已有的方法;

2.AppRTCClient:自定義的與服務端進行通訊和消息回調的接口;

3.AppRTCProximitySensor:Android手機上的距離傳感器,使手機靠近耳朵時讓按鍵失效;

4.CallActivity:建立通訊連接,並且顯示音視頻的界面;

5.CallFragment:通訊界面,CallActivity的子界面;

6.CaptureQualityController:控制界面的畫質分辨率大小,用seekbar顯示;

7.ConnectActivity:初始化相機和通信的一些參數,點擊呼叫按鈕時跳轉到CallActivity界面進行呼叫;

8.CpuMonitor:顯示CPU的當前使用性能數據;

9.HudFragment:參數的界面顯示,包括上行寬帶和丟包率;

10.PeerConnectionClient:PeerConnection的實現,有了這個類才能進行音視頻相關數據通訊;

11.PercentFrameLayout:封裝了FrameLayout;

12.RoomParametersFetcher:解析服務器的json數據,並轉發房間的參數和地址;

13.SettingsActivity:設置Activity;

14.SettingsFragment:設置Fragment,一些音視頻通訊的參數設置;

15.UnhandledExceptionHandler:crash時抓異常,不會直接拋出異常;

16.WebSocketChannelClient:websockot封裝;

17.WebSocketRTCClient:對WebSocketChannelClient使用,進行websockt方式發送數據;

 

工具類:

1.AppRTCUtils:

2.AsyncHttpURLConnection:

3.LooperExecutor:

 

四、WebSocket

如果下載的代碼中含有autobanh.jar這個jar包,那么可以斷定該Android客戶端與WebRTC的通訊是采用WebSocket的方式進行通訊的,其實現主要在WebSocketChannelClient和WebSocketRTCClient這兩個類中,其回調接口則在WebSocketConnectionObserver的三個回調函數里面,這個類被封裝在了WebSocketChannelClient里面。(WebSocket的詳細知識不做介紹)

 

五、WebRTC呼叫流程介紹(轉載)

  

上述序列中,標注的場景是ClientA向ClientB發起對聊請求,調用描述如下:

·ClientA首先創建PeerConnection對象,然后打開本地音視頻設備,將音視頻數據封裝成MediaStream添加到PeerConnection中。

·ClientA調用PeerConnection的CreateOffer方法創建一個用於offer的SDP對象,SDP對象中保存當前音視頻的相關參數。ClientA通過PeerConnection的SetLocalDescription方法將該SDP對象保存起來,並通過Signal服務器發送給ClientB。

·ClientB接收到ClientA發送過的offer SDP對象,通過PeerConnection的SetRemoteDescription方法將其保存起來,並調用PeerConnection的CreateAnswer方法創建一個應答的SDP對象,通過PeerConnection的SetLocalDescription的方法保存該應答SDP對象並將它通過Signal服務器發送給ClientA。

·ClientA接收到ClientB發送過來的應答SDP對象,將其通過PeerConnection的SetRemoteDescription方法保存起來。

·在SDP信息的offer/answer流程中,ClientA和ClientB已經根據SDP信息創建好相應的音頻Channel和視頻Channel並開啟Candidate數據的收集,Candidate數據可以簡單地理解成Client端的IP地址信息(本地IP地址、公網IP地址、Relay服務端分配的地址)。

·當ClientA收集到Candidate信息后,PeerConnection會通過OnIceCandidate接口給ClientA發送通知,ClientA將收到的Candidate信息通過Signal服務器發送給ClientB,ClientB通過PeerConnection的AddIceCandidate方法保存起來。同樣的操作ClientB對ClientA再來一次。

·這樣ClientA和ClientB就已經建立了音視頻傳輸的P2P通道,ClientB接收到ClientA傳送過來的音視頻流,會通過PeerConnection的OnAddStream回調接口返回一個標識ClientA端音視頻流的MediaStream對象,在ClientB端渲染出來即可。同樣操作也適應ClientB到ClientA的音視頻流的傳輸。

 

 

六、回調函數

1.WebSocket回調接口與主要消息處理

Candidate、answer、offer、bye四大類消息

private class WebSocketObserverimplements WebSocketConnectionObserver {

    @Override

    public void onOpen() {

      Log.d(TAG, "WebSocket connection opened to: " + wsServerUrl);

      executor.execute(new Runnable() {

        @Override

        public void run() {

          state = WebSocketConnectionState.CONNECTED;

          // Check if we have pending register request.

          if (roomID !=null && clientID != null) {

            register(roomID, clientID);

          }

        }

      });

    }

 

    @Override

    public void onClose(WebSocketCloseNotification code, String reason) {

      Log.d(TAG, "WebSocket connection closed. Code: " + code

          + ". Reason: " + reason + ". State: " + state);

      synchronized (closeEventLock) {

        closeEvent = true;

        closeEventLock.notify();

      }

      executor.execute(new Runnable() {

        @Override

        public void run() {

          if (state != WebSocketConnectionState.CLOSED) {

            state = WebSocketConnectionState.CLOSED;

            events.onWebSocketClose();

          }

        }

      });

    }

 

    @Override

    public void onTextMessage(String payload) {

      Log.d(TAG, "WSS->C: " + payload);

      final String message = payload;

      executor.execute(new Runnable() {

        @Override

        public void run() {

          if (state == WebSocketConnectionState.CONNECTED

              || state == WebSocketConnectionState.REGISTERED) {

            events.onWebSocketMessage(message);

          }

        }

      });

    }

 

    @Override

    public void onRawTextMessage(byte[] payload) {

    }

 

    @Override

    public void onBinaryMessage(byte[] payload) {

    }

  }

 

@Override

  public void onWebSocketMessage(final String msg) {

    if (wsClient.getState() != WebSocketConnectionState.REGISTERED) {

      Log.e(TAG, "Got WebSocket message in non registered state.");

      return;

    }

    try {

      JSONObject json = new JSONObject(msg);

      String msgText = json.getString("msg");

      String errorText = json.optString("error");

      if (msgText.length() > 0) {

        json = new JSONObject(msgText);

        String type = json.optString("type");

        if (type.equals("candidate")) {

          IceCandidate candidate = new IceCandidate(

              json.getString("id"),

              json.getInt("label"),

              json.getString("candidate"));

          events.onRemoteIceCandidate(candidate);

        } else if (type.equals("answer")) {

          if (initiator) {

            SessionDescription sdp = new SessionDescription(

                SessionDescription.Type.fromCanonicalForm(type),

                json.getString("sdp"));

            events.onRemoteDescription(sdp);

          } else {

            reportError("Received answer for call initiator: " + msg);

          }

        } else if (type.equals("offer")) {

          if (!initiator) {

            SessionDescription sdp = new SessionDescription(

                SessionDescription.Type.fromCanonicalForm(type),

                json.getString("sdp"));

            events.onRemoteDescription(sdp);

          } else {

            reportError("Received offer for call receiver: " + msg);

          }

        } else if (type.equals("bye")) {

          events.onChannelClose();

        } else {

          reportError("Unexpected WebSocket message: " + msg);

        }

      } else {

        if (errorText !=null && errorText.length() > 0) {

          reportError("WebSocket error message: " + errorText);

        } else {

          reportError("Unexpected WebSocket message: " + msg);

        }

      }

    } catch (JSONException e) {

      reportError("WebSocket message JSON parsing error: " + e.toString());

    }

  }

 

2.Observer接口

主要是連接建立完成后Ice的改變和流信息的改變引起的回調

public static interface Observer {

    /** Triggered when the SignalingState changes. */

    public void onSignalingChange(SignalingState newState);

 

    /** Triggered when the IceConnectionState changes. */

    public void onIceConnectionChange(IceConnectionState newState);

 

    /** Triggered when the ICE connection receiving status changes. */

    public void onIceConnectionReceivingChange(boolean receiving);

 

    /** Triggered when the IceGatheringState changes. */

    public void onIceGatheringChange(IceGatheringState newState);

 

    /** Triggered when a new ICE candidate has been found. */

    public void onIceCandidate(IceCandidate candidate);

 

    /** Triggered when media is received on a new stream from remote peer. */

    public void onAddStream(MediaStream stream);

 

    /** Triggered when a remote peer close a stream. */

    public void onRemoveStream(MediaStream stream);

 

    /** Triggered when a remote peer opens a DataChannel. */

    public void onDataChannel(DataChannel dataChannel);

 

    /** Triggered when renegotiation is necessary. */

    public void onRenegotiationNeeded();

  }

 

3.SDP接口

主要是連接建立的過程中引起的回調

/** Interface for observing SDP-related events. */

public interface SdpObserver {

  /** Called on success of Create{Offer,Answer}(). */

  public void onCreateSuccess(SessionDescription sdp);

 

  /** Called on success of Set{Local,Remote}Description(). */

  public void onSetSuccess();

 

  /** Called on error of Create{Offer,Answer}(). */

  public void onCreateFailure(String error);

 

  /** Called on error of Set{Local,Remote}Description(). */

  public void onSetFailure(String error);

}

 

4.PeerConnectionClient

生成PeerConnection,實現相關的回調,完成整個業務邏輯

private final PCObserverpcObserver = new PCObserver();(Observer )

private final SDPObserversdpObserver = new SDPObserver();(SdpObserver)

private PeerConnectionFactoryfactory;

private PeerConnectionpeerConnection;

 

5.CallActivity

private PeerConnectionClientpeerConnectionClient = null;

private AppRTCClientappRtcClient;

 

 

七、Native函數之信令協商

6.1 加載so文件

 

static {

    System.loadLibrary("jingle_peerconnection_so");

  }

6.2 PeerConnectionFactory相關Native函數

6.2.1網絡接口相關參數

public static class Options {

    // Keep in sync with webrtc/base/network.h!

    static final int ADAPTER_TYPE_UNKNOWN = 0;

    static final int ADAPTER_TYPE_ETHERNET = 1 << 0;

    static final int ADAPTER_TYPE_WIFI = 1 << 1;

    static final int ADAPTER_TYPE_CELLULAR = 1 << 2;

    static final int ADAPTER_TYPE_VPN = 1 << 3;

    static final int ADAPTER_TYPE_LOOPBACK = 1 << 4;

    public int networkIgnoreMask;

    public boolean disableEncryption;

  }

6.2.2初始化PeerConnectionFactory

// |context| is an android.content.Context object, but we keep it untyped here

  // to allow building on non-Android platforms.

  // Callers may specify either |initializeAudio| or |initializeVideo| as false

  // to skip initializing the respective engine (and avoid the need for the

  // respective permissions).

  // |renderEGLContext| can be provided to suport HW video decoding to

  // texture and will be used to create a shared EGL context on video

  // decoding thread.

public static native boolean initializeAndroidGlobals(Object context, boolean initializeAudio,boolean initializeVideo,boolean videoHwAcceleration);

Context:簡單的ApplicationContext,或者其他Context相關的上下文。

initializeAudio:初始化音頻部分。(boolean)

videoHwAcceleration:是否啟用硬件加速。(boolean)

6.2.3初始化音視頻軌

private static final String FIELD_TRIAL_VP9 = "WebRTC-SupportVP9/Enabled/";

// Field trial initialization. Must be called before PeerConnectionFactory

  // is created.

public static native void initializeFieldTrials(String fieldTrialsInitString);

6.2.4 PeerConnectionFactory其他函數

//創建Factory

private static native long nativeCreatePeerConnectionFactory();

//創建指令回調接口(與ICE服務器進行交互的指令)

private static native long nativeCreateObserver(PeerConnection.Observer observer);

//創建PeerConnection

private static native long nativeCreatePeerConnection(long nativeFactory, PeerConnection.RTCConfiguration rtcConfig, ediaConstraints constraints, long nativeObserver);

//創建本地音視頻流

private static native long nativeCreateLocalMediaStream(long nativeFactory, String label);

//創建本地視頻源

private static native long nativeCreateVideoSource(long nativeFactory,long nativeVideoCapturer,  MediaConstraints constraints);

//創建視頻軌

private static native long nativeCreateVideoTrack(long nativeFactory, String id, long nativeVideoSource);

//創建本地音頻流

private static native long nativeCreateAudioSource(long nativeFactory, MediaConstraints constraints);

//創建音頻軌

private static native long nativeCreateAudioTrack(long nativeFactory, String id, long nativeSource);

//設置相關網絡參數

public native void nativeSetOptions(long nativeFactory, Options options);

//設置視頻硬件加速參數

private static native void nativeSetVideoHwAccelerationOptions(long nativeFactory, Object renderEGLContext);

//回收PeerConnectionFactory

private static native void freeFactory(long nativeFactory);

6.3 PeerConnection相關Native函數

6.3.1相關信令狀態

//檢測本地candidate的狀態:剛剛創建、正在收集、完成收集

** Tracks PeerConnectionInterface::IceGatheringState */

  public enum IceGatheringState { NEW, GATHERING, COMPLETE };

 

//檢測遠端candidate的狀態

  /** Tracks PeerConnectionInterface::IceConnectionState */

  public enum IceConnectionState {

    NEW, CHECKING, CONNECTED, COMPLETED, FAILED, DISCONNECTED, CLOSED

  };

 

//檢測與Sigal信令服務器連接的狀態

  /** Tracks PeerConnectionInterface::SignalingState */

  public enum SignalingState {

    STABLE, HAVE_LOCAL_OFFER, HAVE_LOCAL_PRANSWER, HAVE_REMOTE_OFFER,

    HAVE_REMOTE_PRANSWER, CLOSED

  };

6.3.2 Native函數介紹

//得到本地sdp描述

public native SessionDescription getLocalDescription();

//得到遠端sdp描述

public native SessionDescription getRemoteDescription();

//創建數據通道

public native DataChannel createDataChannel(String label, DataChannel.Init init);

//創建offer消息

public native void createOffer(SdpObserver observer, MediaConstraints constraints);

//創建answer消息

public native void createAnswer(SdpObserver observer, MediaConstraints constraints);

//設置本地sdp

public native void setLocalDescription(SdpObserver observer, SessionDescription sdp);

//設置遠端sdp

public native void setRemoteDescription(SdpObserver observer, SessionDescription sdp);

//更新IceServer

public native boolean updateIce(List<IceServer> iceServers, MediaConstraints constraints);

//得到信令狀態

public native SignalingState signalingState();

 

//獲得遠端連接狀態

public native IceConnectionState iceConnectionState();

//獲得本地連接狀態

public native IceGatheringState iceGatheringState();

//關閉與Ice服務器的連接

public native void close();

//釋放PeerConnection

private static native void freePeerConnection(long nativePeerConnection);

//釋放Observer

private static native void freeObserver(long nativeObserver);

//添加新的Candidate

private native boolean nativeAddIceCandidate(String sdpMid, int sdpMLineIndex, String iceCandidateSdp);

//添加本地流

private native boolean nativeAddLocalStream(long nativeStream);

//移除本地流

private native void nativeRemoveLocalStream(long nativeStream);

//得到StatsObserver的狀態

private native boolean nativeGetStats(StatsObserver observer, long nativeTrack);

八、Native函數之音視頻

一旦有了peerConnectionFactory實例,就應該從你的設備上獲取音頻和視頻了,最終渲染到屏幕上。VideoCapturerAndroid,VideoSource,VideoTrack和VideoRenderer,都是以VideoCapturerAndroid開始。

 

8.1 VideoCapturerAndroid

VideoCapturerAndroid類是一個相機的包裝類,提供訪問設備相機數據流的江邊方法。允許你獲取設備數量,獲取前置后置攝像頭

// Returns the number of camera devices

VideoCapturerAndroid.getDeviceCount();

// Returns the front face device name

VideoCapturerAndroid.getNameOfFrontFacingDevice();

// Returns the back facing device name

VideoCapturerAndroid.getNameOfBackFacingDevice();

 

// Creates a VideoCapturerAndroid instance for the device name

VideoCapturerAndroid.create(name);

使用VideoCapturerAndroid類的實例,可以創建包含相機視頻流的MediaStream,你可以給對方發送數據。

 

8.2 VideoSource/VideoTrack

VideoSource可以開始或停止你的設備。在無用停止抓取信息有助於電池使用壽命的延長。

VideoTrack是一個添加VideoSource到MediaStream對象的一個包裝。

8.3 AudioSource/AudioTrack

除了不需要AudioCapturer獲取麥克風數據,AudioSource/AudioTrack和VideoSource/VideoTrack很類似。audioConstraints是MediaContraints的實例。

8.4 VideoRenderer

VideoRendererGui是一個GLSurfaceView,在這之上,可以顯示視頻流,增加我們的renderer到VideoTrack上。

// To create our VideoRenderer, we can use the// included VideoRendererGui for simplicity// First we need to set the GLSurfaceView that it should render to

GLSurfaceView videoView = (GLSurfaceView) findViewById(R.id.glview_call);

// Then we set that view, and pass a Runnable// to run once the surface is ready

VideoRendererGui.setView(videoView, runnable);

// Now that VideoRendererGui is ready, we can get our VideoRenderer

VideoRenderer renderer = VideoRendererGui.createGui(x, y, width, height);

// And finally, with our VideoRenderer ready, we// can add our renderer to the VideoTrack.

localVideoTrack.addRenderer(renderer);

8.5 MediaConstraints

這個MediaConstraints是WebRTC支持將視頻和音頻放入MediaStream的方式。看這個支持的規范,大多數方法都需要MediaContraints的實例。

8.6 MediaStream

getUserMedia直接返回一個MediaStream,可以直接將其添加到RTCPeerConnection中發送給對端。

// We start out with an empty MediaStream object,

// created with help from our PeerConnectionFactory

// Note that LOCAL_MEDIA_STREAM_ID can be any string

MediaStream mediaStream = peerConnectionFactory.createLocalMediaStream(LOCAL_MEDIA_STREAM_ID);

 

// Now we can add our tracks.

mediaStream.addTrack(localVideoTrack);

mediaStream.addTrack(localAudioTrack);


免責聲明!

本站轉載的文章為個人學習借鑒使用,本站對版權不負任何法律責任。如果侵犯了您的隱私權益,請聯系本站郵箱yoyou2525@163.com刪除。



 
粵ICP備18138465號   © 2018-2025 CODEPRJ.COM