Masonry 在swift下的使用


  Masonry在oc下使用很方便,但是在swift下,由於oc方法和property都可以使用.fuc的語法,swift下只有屬性可以使用.property的語法,方法只能寫成.func().因此在swift下如果直接寫就只能寫成

        downTriangle.mas_makeConstraints { (make: MASConstraintMaker? ) in
            _ = make?.left.equalTo()(self)
            _ = make?.bottom.equalTo()(self)
        }
skillTypeText.mas_makeConstraints {
_ = $0?.top.left.equalTo()(self.containerView)?.with().offset()(0)
let size = NSValue(cgSize: CGSize(width:30, height:15))
_ = $0?.size.equalTo()(size)
}

 

 

 這種寫法非常麻煩,也不自然。如果直接使用snapkit又需要引入新的庫,所以樓主就對masonry做了些改動。改動后的寫法:

        downTriangle.mas_makeConstraints {
             $0.left.sEqualTo(self)
             $0.bottom.sEqualTo(self)
        }

  對於mas_equalTo則可以寫成:

        skillTypeText.mas_makeConstraints {
             $0.top.left.sEqualTo(self.containerView).with().sOffset(0)
//            let size = NSValue(cgSize: CGSize(width:30, height:15))
             $0.size.sEqualTo(size: CGSize(width:30, height:15))
        }

 

  主要改動了以下幾個地方:

  1.mas_makeConstraints 及類似方法添加__nonnull的聲明

  - (NSArray *)mas_makeConstraints:( void(^ _Nonnull )(MASConstraintMaker* __nonnull make))block;

  2.Masconstraint添加屬性聲明,本來是想寫個category添加個聲明,但是失敗了,好像只能寫在原文件上。

@property (nonatomic, strong, readonly) MASConstraint *left;
@property (nonatomic, strong, readonly) MASConstraint *top;
@property (nonatomic, strong, readonly) MASConstraint *right;
@property (nonatomic, strong, readonly) MASConstraint *bottom;
@property (nonatomic, strong, readonly) MASConstraint *leading;
@property (nonatomic, strong, readonly) MASConstraint *trailing;
@property (nonatomic, strong, readonly) MASConstraint *width;
@property (nonatomic, strong, readonly) MASConstraint *height;
@property (nonatomic, strong, readonly) MASConstraint *centerX;
@property (nonatomic, strong, readonly) MASConstraint *centerY;
@property (nonatomic, strong, readonly) MASConstraint *baseline;

  3.swift下添加sEqualTo,sInset等方法

extension MASConstraint{
    @discardableResult
    func sEqualTo(_ attr : Any?) -> MASConstraint!{
        return self.equalTo()(attr)
    }
    @discardableResult
    func sEqualTo( point : CGPoint) -> MASConstraint!{
        let value = NSValue(cgPoint:point)
        return self.equalTo()(value)
    }
    @discardableResult
    func sEqualTo( size : CGSize) -> MASConstraint!{
        let value = NSValue(cgSize:size)
        return self.equalTo()(value)
    }
    @discardableResult
    func sEqualTo( inset : UIEdgeInsets) -> MASConstraint!{
        let value = NSValue(uiEdgeInsets:inset)
        return self.equalTo()(value)
    }
    @discardableResult
    func sOffset(_ offset : CGFloat) -> MASConstraint!{
        return self.offset()(offset)
    }
    @discardableResult
    func sInset(_ inset : UIEdgeInsets) -> MASConstraint!{
        return self.insets()(inset)
    }
}

  

  masonry使用的各類方法有很多,樓主的項目也很趕,一般也是遇到一個寫一個。大致改法都類似。像nsarray+masaddition基本沒用,也沒必要去添加。


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