1、從H264視頻流中解析出來的圖片格式是YUV
YUV旋轉可以選擇手工旋轉,也可以利用libYUV,libYUV開啟NEON指令之后可以加快處理速度
在iOS系統上,利用Accelcerate庫進行加速,其中旋轉的方法是libYUV旋轉的20倍
//測試YUV to RGBA 旋轉然后 再到YUV 性能
int width = inFrame->width;
int height = inFrame->height;
int size = width*height*4;
uint8 *pRGBA = (uint8 *)calloc(size*3, sizeof(uint8));
uint8 *pDstRGBA = (uint8 *)calloc(size*3, sizeof(uint8));
start = [NSDate date];
libyuv::I420ToARGB(inFrame->data[0],
inFrame->linesize[0],
inFrame->data[1],
inFrame->linesize[1],
inFrame->data[2],
inFrame->linesize[2],
pRGBA,
width*4,
width,
height);
Pixel_8888 bgColor = {0,0,0,0};
vImageRotate_ARGB8888((const vImage_Buffer *)pRGBA,
(const vImage_Buffer *)pDstRGBA,
NULL,
angle,
bgColor,
kvImageBackgroundColorFill);
libyuv::ARGBToI420(pDstRGBA,
height*4,
_rotFrame->data[0],
_rotFrame->linesize[0],
_rotFrame->data[1],
_rotFrame->linesize[1],
_rotFrame->data[2],
_rotFrame->linesize[2],
width,
height);
LOGE("YUV Rotate -[vImageRotate_ARGB8888] cost : %f", [[NSDate date] timeIntervalSinceDate:start]);
free(pRGBA);
free(pDstRGBA);
