在unity3d中用Find可以直接查找組件
例子一:
該腳本時綁在main Camera上的,"/Scene/player"這是在Hierarchy目錄下直接找尋Scene
if (Physics.Raycast (ray.origin, ray.direction, hit,10)) {
if(hit.transform.name=="player"){
var player = transform.Find("/Scene/player");
print (player.position);
}
if(hit.transform.name=="player"){
var player = transform.Find("/Scene/player");
print (player.position);
}
例子二:
該腳本時綁在main Camera上的,"Scene/player"這是在main Camera目錄下直接找尋Scene
if (Physics.Raycast (ray.origin, ray.direction, hit,10)) {
if(hit.transform.name=="player"){
var player = transform.Find("Scene/player");
print (player.position);
}
if(hit.transform.name=="player"){
var player = transform.Find("Scene/player");
print (player.position);
}