1 //c++:HANDLE(void *) ---- c#:System.IntPtr 2 //c++:Byte(unsigned char) ---- c#:System.Byte 3 //c++:SHORT(short) ---- c#:System.Int16 4 //c++:WORD(unsigned short) ---- c#:System.UInt16 5 //c++:INT(int) ---- c#:System.Int16 6 //c++:INT(int) ---- c#:System.Int32 7 //c++:UINT(unsigned int) ---- c#:System.UInt16 8 //c++:UINT(unsigned int) ---- c#:System.UInt32 9 //c++:LONG(long) ---- c#:System.Int32 10 //c++:ULONG(unsigned long) ---- c#:System.UInt32 11 //c++:DWORD(unsigned long) ---- c#:System.UInt32 12 //c++:DECIMAL ---- c#:System.Decimal 13 //c++:BOOL(long) ---- c#:System.Boolean 14 //c++:CHAR(char) ---- c#:System.Char 15 //c++:LPSTR(char *) ---- c#:System.String 16 //c++:LPWSTR(wchar_t *) ---- c#:System.String 17 //c++:LPCSTR(const char *) ---- c#:System.String 18 //c++:LPCWSTR(const wchar_t *) ---- c#:System.String 19 //c++:PCAHR(char *) ---- c#:System.String 20 //c++:BSTR ---- c#:System.String 21 //c++:FLOAT(float) ---- c#:System.Single 22 //c++:DOUBLE(double) ---- c#:System.Double 23 //c++:VARIANT ---- c#:System.Object 24 //c++:PBYTE(byte *) ---- c#:System.Byte[] 25 //c++:BSTR ---- c#:StringBuilder 26 //c++:LPCTSTR ---- c#:StringBuilder 27 //c++:LPCTSTR ---- c#:string 28 //c++:LPTSTR ---- c#:[MarshalAs(UnmanagedType.LPTStr)] string 29 //c++:LPTSTR 輸出變量名 ---- c#:StringBuilder 輸出變量名 30 //c++:LPCWSTR ---- c#:IntPtr 31 //c++:BOOL ---- c#:bool 32 //c++:HMODULE ---- c#:IntPtr 33 //c++:HINSTANCE ---- c#:IntPtr 34 //c++:結構體 ---- c#:public struct 結構體{}; 35 //c++:結構體 **變量名 ---- c#:out 變量名 36 //C#中提前申明一個結構體實例化后的變量名 37 //c++:結構體 &變量名 ---- c#:ref 結構體 變量名 38 //c++:WORD ---- c#:ushort 39 //c++:DWORD ---- c#:uint 40 //c++:DWORD ---- c#:int 41 //c++:UCHAR ---- c#:int 42 //c++:UCHAR ---- c#:byte 43 //c++:UCHAR* ---- c#:string 44 //c++:UCHAR* ---- c#:IntPtr 45 //c++:GUID ---- c#:Guid 46 //c++:Handle ---- c#:IntPtr 47 //c++:HWND ---- c#:IntPtr 48 //c++:DWORD ---- c#:int 49 //c++:COLORREF ---- c#:uint 50 //c++:unsigned char ---- c#:byte 51 //c++:unsigned char * ---- c#:ref byte 52 //c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] byte[] 53 //c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] Intptr 54 //c++:unsigned char & ---- c#:ref byte 55 //c++:unsigned char 變量名 ---- c#:byte 變量名 56 //c++:unsigned short 變量名 ---- c#:ushort 變量名 57 //c++:unsigned int 變量名 ---- c#:uint 變量名 58 //c++:unsigned long 變量名 ---- c#:ulong 變量名 59 //c++:char 變量名 ---- c#:byte 變量名 60 //C++中一個字符用一個字節表示,C#中一個字符用兩個字節表示 61 //c++:char 數組名[數組大小] ---- c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 數組大小)] 62 public string 數組名; ushort 63 //c++:char * ---- c#:string 64 //傳入參數 65 //c++:char * ---- c#:StringBuilder 66 //傳出參數 67 //c++:char *變量名 ---- c#:ref string 變量名 68 //c++:char *輸入變量名 ---- c#:string 輸入變量名 69 //c++:char *輸出變量名 ---- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 輸出變量名 70 //c++:char ** ---- c#:string 71 //c++:char **變量名 ---- c#:ref string 變量名 72 //c++:const char * ---- c#:string 73 //c++:char[] ---- c#:string 74 //c++:char 變量名[數組大小] ---- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=數組大小)] public string 變量名; 75 //c++:struct 結構體名 *變量名 ---- c#:ref 結構體名 變量名 76 //c++:委托 變量名 ---- c#:委托 變量名 77 //c++:int ---- c#:int 78 //c++:int ---- c#:ref int 79 //c++:int & ---- c#:ref int 80 //c++:int * ---- c#:ref int 81 //C#中調用前需定義int 變量名 = 0; 82 //c++:*int ---- c#:IntPtr 83 //c++:int32 PIPTR * ---- c#:int32[] 84 //c++:float PIPTR * ---- c#:float[] 85 //c++:double** 數組名 ---- c#:ref double 數組名 86 //c++:double*[] 數組名 ---- c#:ref double 數組名 87 //c++:long ---- c#:int 88 //c++:ulong ---- c#:int 89 //c++:UINT8 * ---- c#:ref byte 90 //C#中調用前需定義byte 變量名 = new byte(); 91 //c++:handle ---- c#:IntPtr 92 //c++:hwnd ---- c#:IntPtr 93 //c++:void * ---- c#:IntPtr 94 //c++:void * user_obj_param ---- c#:IntPtr user_obj_param 95 //c++:void * 對象名稱 ---- c#:([MarshalAs(UnmanagedType.AsAny)]Object 對象名稱 96 //c++:char, INT8, SBYTE, CHAR ---- c#:System.SByte 97 //c++:short, short int, INT16, SHORT ---- c#:System.Int16 98 //c++:int, long, long int, INT32, LONG32, BOOL , INT ---- c#:System.Int32 99 //c++:__int64, INT64, LONGLONG ---- c#:System.Int64 100 //c++:unsigned char, UINT8, UCHAR , BYTE ---- c#:System.Byte 101 //c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t ---- c#:System.UInt16 102 //c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT ---- c#:System.UInt32 103 //c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG ---- c#:System.UInt64 104 //c++:float, FLOAT ---- c#:System.Single 105 //c++:double, long double, DOUBLE ---- c#:System.Double 106 //Win32 Types ---- CLR Type 107 //Struct需要在C#里重新定義一個Struct 108 //CallBack回調函數需要封裝在一個委托里,delegate static extern int FunCallBack(string str); 109 //unsigned char** ppImage替換成IntPtr ppImage 110 //int& nWidth替換成ref int nWidth 111 //int*, int&, 則都可用 ref int 對應 112 //雙針指類型參數,可以用 ref IntP
