如圖所示要實現n0到n5的TCP通信
每個鏈路之間的帶寬都是100Mbps
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "ns3/core-module.h" #include "ns3/network-module.h" #include "ns3/internet-module.h" #include "ns3/point-to-point-module.h" #include "ns3/applications-module.h" using namespace ns3; NS_LOG_COMPONENT_DEFINE ("BottleNeckTcpScriptExample"); int main (int argc, char *argv[]) { Time::SetResolution (Time::NS); LogComponentEnable ("UdpEchoClientApplication", LOG_LEVEL_INFO); LogComponentEnable ("UdpEchoServerApplication", LOG_LEVEL_INFO); LogComponentEnable ("BottleNeckTcpScriptExample", LOG_LEVEL_INFO); // LogComponentEnable ("TcpL4Protocol", LOG_LEVEL_INFO); LogComponentEnable ("PacketSink", LOG_LEVEL_ALL); //LogComponentEnable ("OnOff", LOG_LEVEL_ALL); NodeContainer nodes; nodes.Create (6); NodeContainer n0n1 = NodeContainer(nodes.Get(0),nodes.Get(1)); NodeContainer n1n2 = NodeContainer(nodes.Get(1),nodes.Get(2)); NodeContainer n1n3 = NodeContainer(nodes.Get(1),nodes.Get(3)); NodeContainer n3n4 = NodeContainer(nodes.Get(3),nodes.Get(4)); NodeContainer n3n5 = NodeContainer(nodes.Get(3),nodes.Get(5)); InternetStackHelper internet; internet.Install(nodes); PointToPointHelper p2p; p2p.SetDeviceAttribute("DataRate",StringValue("100Mbps")); p2p.SetChannelAttribute("Delay",StringValue("2ms")); NetDeviceContainer nets; NetDeviceContainer d0d1 =p2p.Install(n0n1); NetDeviceContainer d1d2 =p2p.Install(n1n2); NetDeviceContainer d1d3 =p2p.Install(n1n3); NetDeviceContainer d3d4 =p2p.Install(n3n4); NetDeviceContainer d3d5 =p2p.Install(n3n5); Ipv4AddressHelper ipv4; ipv4.SetBase("10.1.1.0","255.255.255.0"); Ipv4InterfaceContainer i0i1 = ipv4.Assign(d0d1); ipv4.SetBase("10.1.2.0","255.255.255.0"); ipv4.Assign(d1d2); ipv4.SetBase("10.1.3.0","255.255.255.0"); ipv4.Assign(d1d3); ipv4.SetBase("10.1.4.0","255.255.255.0"); ipv4.Assign(d3d4); ipv4.SetBase("10.1.5.0","255.255.255.0"); ipv4.Assign(d3d5); Ipv4InterfaceContainer i3i5 = ipv4.Assign(d3d5); uint16_t port = 50000; ApplicationContainer sinkApp; Address sinkLocalAddress (InetSocketAddress (Ipv4Address::GetAny (), port)); PacketSinkHelper sinkHelper ("ns3::TcpSocketFactory", sinkLocalAddress); sinkApp.Add(sinkHelper.Install(nodes.Get(0))); sinkApp.Start (Seconds (0.0)); sinkApp.Stop (Seconds (10.0)); OnOffHelper clientHelper ("ns3::TcpSocketFactory", Address ()); clientHelper.SetAttribute ("OnTime", StringValue ("ns3::ConstantRandomVariable[Constant=1]")); clientHelper.SetAttribute ("OffTime", StringValue ("ns3::ConstantRandomVariable[Constant=0]")); ApplicationContainer clientApps; AddressValue remoteAddress(InetSocketAddress (i0i1.GetAddress (0), port)); clientHelper.SetAttribute("Remote",remoteAddress); clientApps.Add(clientHelper.Install(nodes.Get(5))); clientApps.Start(Seconds(1.0)); clientApps.Stop (Seconds (10.0)); Ipv4GlobalRoutingHelper::PopulateRoutingTables (); //嗅探,記錄所有節點相關的數據包 Simulator::Run (); Simulator::Destroy (); return 0; }
1.首先針對拓撲的構造,對於這個拓撲構造個人覺得還是相對比較容易,通過對網上一些例子的理解,以及對上次myfirst.cc的理解
可參考 簡單ns-3點對點網絡的構造
NodeContainer nodes; nodes.Create (6); NodeContainer n0n1 = NodeContainer(nodes.Get(0),nodes.Get(1)); NodeContainer n1n2 = NodeContainer(nodes.Get(1),nodes.Get(2)); NodeContainer n1n3 = NodeContainer(nodes.Get(1),nodes.Get(3)); NodeContainer n3n4 = NodeContainer(nodes.Get(3),nodes.Get(4)); NodeContainer n3n5 = NodeContainer(nodes.Get(3),nodes.Get(5)); InternetStackHelper internet; internet.Install(nodes); PointToPointHelper p2p; p2p.SetDeviceAttribute("DataRate",StringValue("100Mbps")); p2p.SetChannelAttribute("Delay",StringValue("2ms")); NetDeviceContainer nets; NetDeviceContainer d0d1 =p2p.Install(n0n1); NetDeviceContainer d1d2 =p2p.Install(n1n2); NetDeviceContainer d1d3 =p2p.Install(n1n3); NetDeviceContainer d3d4 =p2p.Install(n3n4); NetDeviceContainer d3d5 =p2p.Install(n3n5); Ipv4AddressHelper ipv4; ipv4.SetBase("10.1.1.0","255.255.255.0"); Ipv4InterfaceContainer i0i1 = ipv4.Assign(d0d1); ipv4.SetBase("10.1.2.0","255.255.255.0"); ipv4.Assign(d1d2); ipv4.SetBase("10.1.3.0","255.255.255.0"); ipv4.Assign(d1d3); ipv4.SetBase("10.1.4.0","255.255.255.0"); ipv4.Assign(d3d4); ipv4.SetBase("10.1.5.0","255.255.255.0"); ipv4.Assign(d3d5); Ipv4InterfaceContainer i3i5 = ipv4.Assign(d3d5);
我的拓撲構建如上面所示,每兩個點之間建立點對點鏈路,數據率100Mbps,信道傳輸延遲為2ms,然后對每一個網卡(設備),分配IP地址。
這個時候就有一個疑惑,網卡能分配兩個以上的IP地址嗎,就如上面的節點d1他被分配了10.1.1.2,又被分配了10.1.2.1的IP地址,這時候就想一個網卡能被分配兩個以上的IP地址嗎,(網絡沒學好。。) 答案是可以的。
然后再通過Ipv4InterfaceContainer獲得等下我們所需的0號節點和5號節點的IP地址,進行TCP連接。
2.接下來是為0號節點裝入TCP的sever,為5號節點安裝tcp的client的application
uint16_t port = 50000; ApplicationContainer sinkApp; Address sinkLocalAddress (InetSocketAddress (Ipv4Address::GetAny (), port)); //獲得節點1的IP的地址以及端口號 PacketSinkHelper sinkHelper ("ns3::TcpSocketFactory", sinkLocalAddress); //設置為TCP連接 sinkApp.Add(sinkHelper.Install(nodes.Get(0))); //把應用程序裝入節點0 sinkApp.Start (Seconds (0.0)); sinkApp.Stop (Seconds (10.0)); OnOffHelper clientHelper ("ns3::TcpSocketFactory", Address ()); clientHelper.SetAttribute ("OnTime", StringValue ("ns3::ConstantRandomVariable[Constant=1]")); clientHelper.SetAttribute ("OffTime", StringValue ("ns3::ConstantRandomVariable[Constant=0]")); ApplicationContainer clientApps; AddressValue remoteAddress(InetSocketAddress (i0i1.GetAddress (0), port)); //設置遠端IP以及端口,即服務器應用的IP和端口 clientHelper.SetAttribute("Remote",remoteAddress); clientApps.Add(clientHelper.Install(nodes.Get(5))); //把應用程序裝入節點5 clientApps.Start(Seconds(1.0)); clientApps.Stop (Seconds (10.0));
這是輸出結果:
對於輸出結果我存在很大的疑惑,為什么有時候傳的是512字節,有時候是536字節,又或是112字節,當然絕大部分以512字節為主。
對於這個問題主要還是自己對TCP連接的原因理解的不夠透徹,以及對一些模擬可視化的界面,還沒辦法弄出來加強理解。
在閱讀相關文檔后,還是安裝TCP應用的地方存在疑惑。 接下來應該學習一些如何操作輸出結果,看到可視化的一些東西,以加強對各種數據傳輸的理解。