現在的手機都是觸屏控制的,那么在游戲中我們想通過手指在屏幕上滑動捕獲相應的動作呢?Unity官網API中提供了Input類和Touch類,在該類里提供了許多接口。相信只要我們稍微看下,就可以自己應用了!下面以模型的旋轉與縮放為例,學習下是如何實現多點觸控的!
1,打開Unity建一個空的項目工程。
2,以系統提供的模型為例,此處只做邏輯測試。
3,新建控制類腳本ScaleAndRotate.cs
using UnityEngine;
using System.Collections;
using System.IO;
public class ScaleAndRotate : MonoBehaviour
{
/// <summary>
/// 上次觸摸點1(手指1)
/// </summary>
private Touch oldTouch1;
/// <summary>
/// 上次觸摸點2(手指2)
/// </summary>
private Touch oldTouch2;
/// <summary>
/// 用於顯示滑動距離
/// </summary>
private float oldDis = 0;
private float newDis = 0;
private float scaler = 0;
void Update()
{
//沒有觸摸
if (Input.touchCount <= 0)
{
return;
}
//單點觸摸, 水平上下旋轉
if (1 == Input.touchCount)
{
Touch touch = Input.GetTouch(0);
Vector2 deltaPos = touch.deltaPosition;
transform.Rotate(Vector3.down * deltaPos.x, Space.World);
transform.Rotate(Vector3.right * deltaPos.y, Space.World);
}
//多點觸摸, 放大縮小
Touch newTouch1 = Input.GetTouch(0);
Touch newTouch2 = Input.GetTouch(1);
//第2點剛開始接觸屏幕, 只記錄,不做處理
if (newTouch2.phase == TouchPhase.Began)
{
oldTouch2 = newTouch2;
oldTouch1 = newTouch1;
return;
}
//計算老的兩點距離和新的兩點間距離,變大要放大模型,變小要縮放模型
float oldDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position);
float newDistance = Vector2.Distance(newTouch1.position, newTouch2.position);
oldDis = oldDistance;
newDis = newDistance;
//兩個距離之差,為正表示放大手勢, 為負表示縮小手勢
float offset = newDistance - oldDistance;
//放大因子, 一個像素按 0.01倍來算(100可調整)
float scaleFactor = offset / 100f;
Vector3 localScale = transform.localScale;
Vector3 scale = new Vector3(localScale.x + scaleFactor,
localScale.y + scaleFactor,
localScale.z + scaleFactor);
scaler = scaleFactor;
//允許模型最小縮放到 0.3 倍最大放大2倍
if (scale.x > 0.3f && scale.y > 0.3f && scale.z > 0.3f)
{
//實用差值運算,模型平滑縮放
transform.localScale = Vector3.Lerp(transform.localScale,new Vector3(Mathf.Clamp(localScale.x + scaleFactor, 0.3f, 2f),
Mathf.Clamp(localScale.y + scaleFactor, 0.3f, 2f),
Mathf.Clamp(localScale.z + scaleFactor, 0.3f, 2f)),1f);
}
//記住最新的觸摸點,下次使用
oldTouch1 = newTouch1;
oldTouch2 = newTouch2;
}
void OnGUI()
{
GUILayout.Label("oldDis:" + oldDis);
GUILayout.Label("newDis:" + newDis);
GUILayout.Label("scaler:" + scaler);
GUILayout.Label("localScale:" + this.transform.localScale);
if (Input.GetKeyDown(KeyCode.Escape))
{
Application.Quit();
}
}
}

准備工作吧結束了,代碼不用看了吧,注釋很清楚了!
本次測試需要真機測試,所以轉換平台Build一下就OK了!


工程地址:git@github.com:wuzhangwuzhang/UnityTouchTest.git
