本節目錄
DI介紹
控制反轉(Inversion of Control,英文縮寫為IoC)是一個重要的面向對象編程的法則來削減計算機程序的耦合問題.
依賴注入(Dependency Injection,英文縮寫為DI)是一種設計模式.
其實本質都是指同一件事,強調的內容不一樣.IoC強調容器的作用,DI強調注入的作用.
通常IoC和DI可以理解為一個意思,只是指的對象不同.
DI基本原理
DI本質上是通過容器來反射創建實例.
1個簡單的類
class Person { public void Say() { Console.WriteLine("Person's say method is Called"); } }
反射代碼(className:類的全限定名)
private static object CreateInstance(Assembly assembly, string className) { var type = assembly.GetType(className); return type != null ? Activator.CreateInstance(type) : null; }
執行(XX為命名空間)
static void Main(string[] args) { var obj = CreateInstance(Assembly.GetExecutingAssembly(), "XX.Person"); var person = obj as Person; if (person != null) { person.Say(); } Console.ReadKey(); }
在上面能看到1個問題,一般情況下.既然使用DI,就不知道具體的注入對象.所以強調面向接口編程.
所以實際上一般先定義接口,再通過DI容器創建對象.
interface IPerson { void Say(); } class Person : IPerson { public void Say() { Console.WriteLine("Person's say method is Called"); } }
執行
static void Main(string[] args) { var obj = CreateInstance(Assembly.GetExecutingAssembly(), "Demo.Person"); var person = obj as IPerson; if (person != null) { person.Say(); } Console.ReadKey(); }
DI框架
DI框架流行的有Castle Windsor,Unity...(Autofac Spring.Net已經聊過,不再演示)
在DI框架中,一般需要將對象注冊到容器中,然后從容器解析出來.
Castle
Install-Package Castle.Windsor
待注入類
interface ITransient { } interface IPerson { void Say(); } class Person : IPerson, ITransient { public void Say() { Console.WriteLine("Person's say method is Called"); } }
注冊解析方式一
static void Main(string[] args) { using (var container = new WindsorContainer()) { container.Register(Component.For<Person, IPerson>()); var person = container.Resolve<IPerson>(); person.Say(); } Console.ReadKey(); }
注冊解析方式二
public class AssmInstaller : IWindsorInstaller { public void Install(IWindsorContainer container, IConfigurationStore store) { container.Register(Classes.FromThisAssembly() //選擇Assembly .IncludeNonPublicTypes() //約束Type .BasedOn<ITransient>() //約束Type .WithService.DefaultInterfaces() //匹配類型 .LifestyleTransient()); //注冊生命周期 } }
static void Main(string[] args) { using (var container = new WindsorContainer()) { container.Install(new AssmInstaller()); var person = container.Resolve<IPerson>(); person.Say(); } Console.ReadKey(); }
構造函數注入
class Task : ITransient { public IPerson Person { get; set; } public Task(IPerson person) { Person = person; Person.Say(); } }
static void Main(string[] args) { using (var container = new WindsorContainer()) { container.Install(new AssmInstaller()); container.Resolve<Task>(); } Console.ReadKey(); }
屬性注入
class Task : ITransient { public IPerson Person { get; set; } public Task() { } public void Say() { Person.Say(); } }
static void Main(string[] args) { using (var container = new WindsorContainer()) { container.Install(new AssmInstaller()); container.Resolve<Task>().Say(); } Console.ReadKey(); }
MVC集成
Install-Package Castle.Windsor.Mvc
Application_Start注冊
protected void Application_Start() { RouteConfig.RegisterRoutes(RouteTable.Routes); var container = new WindsorContainer() .Install(FromAssembly.This()); var controllerFactory = new WindsorControllerFactory(container.Kernel); ControllerBuilder.Current.SetControllerFactory(controllerFactory); }
Installer注冊
public class AssmInstaller : IWindsorInstaller { public void Install(IWindsorContainer container, IConfigurationStore store) { container.Register(Classes.FromThisAssembly() .IncludeNonPublicTypes() .BasedOn<ITransient>() .WithService.DefaultInterfaces() .LifestyleTransient()); container.Register(Classes.FromThisAssembly() .BasedOn<Controller>() .LifestyleTransient() ); } }
這樣Castle Windsor就能接管解析Controller了.
Unity
Install-Package Unity
待注入類
public interface IPerson { void Say(); } public class Person : IPerson { public void Say() { Console.WriteLine("Person's say method is Called"); } }
注冊解析一
static void Main(string[] args) { using (var container = new UnityContainer()) { container.RegisterType<IPerson, Person>(new TransientLifetimeManager()); var person = container.Resolve<IPerson>(); person.Say(); } Console.ReadKey(); }
注冊解析二
static void Main(string[] args) { using (var container = new UnityContainer()) { container.RegisterInstance<IPerson>(new Person()); var person = container.Resolve<IPerson>(); person.Say(); } Console.ReadKey(); }
構造函數注入
class Task : ITask { public IPerson Person { get; set; } public Task(IPerson person) { Person = person; Person.Say(); } } public interface ITask { }
static void Main(string[] args) { using (var container = new UnityContainer()) { container.RegisterInstance<IPerson>(new Person()); container.RegisterType<ITask, Task>(); container.Resolve<ITask>(); } Console.ReadKey(); }
屬性注入
class Task : ITask { [Dependency] public IPerson Person { get; set; } public Task(IPerson person) { Person = person; } public void Say() { Person.Say(); } }
static void Main(string[] args) { using (var container = new UnityContainer()) { container.RegisterInstance<IPerson>(new Person()); container.RegisterType<ITask, Task>(); var task = container.Resolve<ITask>(); task.Say(); } Console.ReadKey(); }
MVC集成
Install-Package Unity.Mvc
Application_Start注冊
protected void Application_Start() { RouteConfig.RegisterRoutes(RouteTable.Routes); var container = new UnityContainer(); container.RegisterType<IPerson, Person>(); DependencyResolver.SetResolver(new UnityDependencyResolver(container)); }
這樣Unity就接管了Controller的創建