題目:
Given a 2D matrix matrix, find the sum of the elements inside the rectangle defined by its upper left corner (row1, col1) and lower right corner (row2, col2).

The above rectangle (with the red border) is defined by (row1, col1) = (2, 1) and (row2, col2) = (4, 3), which contains sum = 8.
Example:
Given matrix = [ [3, 0, 1, 4, 2], [5, 6, 3, 2, 1], [1, 2, 0, 1, 5], [4, 1, 0, 1, 7], [1, 0, 3, 0, 5] ] sumRegion(2, 1, 4, 3) -> 8 update(3, 2, 2) sumRegion(2, 1, 4, 3) -> 10
Note:
- The matrix is only modifiable by the update function.
- You may assume the number of calls to update and sumRegion function is distributed evenly.
- You may assume that row1 ≤ row2 and col1 ≤ col2.
鏈接: http://leetcode.com/problems/range-sum-query-2d-mutable/
題解:
二維Range Sum Query mutable,我了個去,第一次Leetcode寫了超過140行代碼...足夠臭長了吧,但是居然能ac,還是很高興 -____-!! 原理是要構建一個2D Segment Tree或者 2D Fenwick Tree。由於上一題是先做的Segment Tree,這回也先寫2D Segment Tree。構建2D Segment Tree依然是使用Divide and Conquer,我們要把整個平面分成4個部分,所以2D Segment Tree也是一個Quad Tree,每個節點有四個子節點,NW, NE, SW, SE, 節點的sum是四個子節點的sum。這樣我們就可以用與1D Segment Tree類似的方法來寫rangeSum以及update。要注意rangeSum時的判斷,有好幾種情況,比較復雜。
2D Segment Tree: Time Complexity - O(mn) build,O(logmn) update, O(logmn) rangeSum , Space Complexity - O(mn) 復雜度算得不是很清楚,很可能不正確,二刷再繼續改正。
public class NumMatrix { private class SegmentTreeNode2D { public int tlRow; public int tlCol; public int brRow; public int brCol; public int sum; public SegmentTreeNode2D nw, ne, sw, se; public SegmentTreeNode2D(int tlRow, int tlCol, int brRow, int brCol) { this.tlRow = tlRow; this.tlCol = tlCol; this.brRow = brRow; this.brCol = brCol; this.sum = 0; } } public SegmentTreeNode2D root; public NumMatrix(int[][] matrix) { if(matrix == null || matrix.length == 0) { return; } root = buildTree(matrix, 0, 0, matrix.length - 1, matrix[0].length - 1); } public void update(int row, int col, int val) { update(root, row, col, val); } private void update(SegmentTreeNode2D node, int row, int col, int val) { if(node.tlRow == row && node.brRow == row && node.tlCol == col && node.brCol == col) { node.sum = val; return; } int rowMid = node.tlRow + (node.brRow - node.tlRow) / 2; int colMid = node.tlCol + (node.brCol - node.tlCol) / 2; if(row <= rowMid) { if(col <= colMid) { update(node.nw, row, col, val); } else { update(node.ne, row, col, val); } } else { if(col <= colMid) { update(node.sw, row, col, val); } else { update(node.se, row, col, val); } } node.sum = 0; if(node.nw != null) { node.sum += node.nw.sum; } if(node.ne != null) { node.sum += node.ne.sum; } if(node.sw != null) { node.sum += node.sw.sum; } if(node.se != null) { node.sum += node.se.sum; } } public int sumRegion(int row1, int col1, int row2, int col2) { return sumRegion(root, row1, col1, row2, col2); } private int sumRegion(SegmentTreeNode2D node, int tlRow, int tlCol, int brRow, int brCol) { if(node.tlRow == tlRow && node.tlCol == tlCol && node.brRow == brRow && node.brCol == brCol) { return node.sum; } int rowMid = node.tlRow + (node.brRow - node.tlRow) / 2; int colMid = node.tlCol + (node.brCol - node.tlCol) / 2; if(brRow <= rowMid) { // top-half plane if(brCol <= colMid) { // north-west quadrant return sumRegion(node.nw, tlRow, tlCol, brRow, brCol); } else if(tlCol > colMid) { // north-east quadrant return sumRegion(node.ne, tlRow, tlCol, brRow, brCol); } else { // intersection between nw and ne return sumRegion(node.nw, tlRow, tlCol, brRow, colMid) + sumRegion(node.ne, tlRow, colMid + 1, brRow, brCol); } } else if(tlRow > rowMid) { // bot-half plane if(brCol <= colMid) { // south-west quadrant return sumRegion(node.sw, tlRow, tlCol, brRow, brCol); } else if(tlCol > colMid) { // south-east quadrant return sumRegion(node.se, tlRow, tlCol, brRow, brCol); } else { //intersection between sw and sw return sumRegion(node.sw, tlRow, tlCol, brRow, colMid) + sumRegion(node.se, tlRow, colMid + 1, brRow, brCol); } } else { // full-plane intersection if(brCol <= colMid) { // left half plane return sumRegion(node.nw, tlRow, tlCol, rowMid, brCol) + sumRegion(node.sw, rowMid + 1, tlCol, brRow, brCol) ; } else if(tlCol > colMid) { // right half plane return sumRegion(node.ne, tlRow, tlCol, rowMid, brCol) + sumRegion(node.se, rowMid + 1, tlCol, brRow, brCol) ; } else { // full-plane intersection return sumRegion(node.nw, tlRow, tlCol, rowMid, colMid) + sumRegion(node.ne, tlRow, colMid + 1, rowMid, brCol) + sumRegion(node.sw, rowMid + 1, tlCol, brRow, colMid) + sumRegion(node.se, rowMid + 1, colMid + 1, brRow, brCol); } } } private SegmentTreeNode2D buildTree(int[][] matrix, int tlRow, int tlCol, int brRow, int brCol) { if(tlRow > brRow || tlCol > brCol) { return null; } else { SegmentTreeNode2D node = new SegmentTreeNode2D(tlRow, tlCol, brRow, brCol); if(tlRow == brRow && tlCol == brCol) { node.sum = matrix[tlRow][tlCol]; } else { int rowMid = tlRow + (brRow - tlRow) / 2; int colMid = tlCol + (brCol - tlCol) / 2; node.nw = buildTree(matrix, tlRow, tlCol, rowMid, colMid); node.ne = buildTree(matrix, tlRow, colMid + 1, rowMid, brCol); node.sw = buildTree(matrix, rowMid + 1, tlCol, brRow, colMid); node.se = buildTree(matrix, rowMid + 1, colMid + 1, brRow, brCol); node.sum = 0; if(node.nw != null) { node.sum += node.nw.sum; } if(node.ne != null) { node.sum += node.ne.sum; } if(node.sw != null) { node.sum += node.sw.sum; } if(node.se != null) { node.sum += node.se.sum; } } return node; } } } // Your NumMatrix object will be instantiated and called as such: // NumMatrix numMatrix = new NumMatrix(matrix); // numMatrix.sumRegion(0, 1, 2, 3); // numMatrix.update(1, 1, 10); // numMatrix.sumRegion(1, 2, 3, 4);
2D Fenwick Tree: -- 看了Quora一個acm大神的post以后,我決定還是要使用2D Fenwick Tree來做這題。 “https://www.quora.com/How-does-a-2D-segment-tree-work” ,代碼肯定比Segment Tree簡潔,而且速度也會更快。基本方法和1D非常類似,這種方法甚至可以簡單地擴展到更高維度。
Time Complexity - O(mnlogm * logn) build, O(logmn) update, O(logmn) rangeSum, Space Complexity - O(mn)
public class NumMatrix { private int BIT2D[][]; private int matrix[][]; public NumMatrix(int[][] matrix) { if(matrix == null || matrix.length == 0) { return; } BIT2D = new int[matrix.length + 1][matrix[0].length + 1]; this.matrix = new int[matrix.length][matrix[0].length]; for(int i = 0; i < matrix.length; i++) { for(int j = 0; j < matrix[0].length; j++) { update(i, j, matrix[i][j]); } } } public void update(int row, int col, int val) { int delta = val - matrix[row][col]; matrix[row][col] = val; for(int i = row + 1; i < BIT2D.length; i += i & (-i)) { //also equals to i |= i + 1 for(int j = col + 1; j < BIT2D[0].length; j += j & (-j)) { BIT2D[i][j] += delta; } } } public int sumRegion(int row1, int col1, int row2, int col2) { return getSum(row2 + 1, col2 + 1) - getSum(row1, col2 + 1) - getSum(row2 + 1, col1) + getSum(row1, col1); } private int getSum(int row, int col) { int sum = 0; for(int i = row; i > 0; i -= i & (-i)) { for(int j = col; j > 0; j -= j & (-j)) { sum += BIT2D[i][j]; } } return sum; } } // Your NumMatrix object will be instantiated and called as such: // NumMatrix numMatrix = new NumMatrix(matrix); // numMatrix.sumRegion(0, 1, 2, 3); // numMatrix.update(1, 1, 10); // numMatrix.sumRegion(1, 2, 3, 4);
Reference:
https://stackoverflow.com/questions/25121878/2d-segment-quad-tree-explanation-with-c/25122078#25122078
https://sites.google.com/site/indy256/algo/fenwick_tree_2d
http://www.hawstein.com/posts/binary-indexed-trees.html
https://www.topcoder.com/community/data-science/data-science-tutorials/binary-indexed-trees/
http://www.wohenniu.com/thread-872-1-1.html
http://bookshadow.com/leetcode/
http://cs.nyu.edu/courses/spring14/CSCI-UA.0480-004/
https://web.stanford.edu/class/cs97si/03-data-structures.pdf
http://stackoverflow.com/questions/9452701/ukkonens-suffix-tree-algorithm-in-plain-english
https://leetcode.com/discuss/71025/segmentation-tree-736ms-indexed-tree-492ms-based-solutions
https://leetcode.com/discuss/70992/c-solution-using-2d-binary-index-tree-easy-to-understand
https://leetcode.com/discuss/72685/share-my-java-2-d-binary-indexed-tree-solution
https://leetcode.com/discuss/71046/java-2d-binary-indexed-tree-solution-80ms
https://leetcode.com/discuss/70948/15ms-easy-to-understand-java-solution
https://leetcode.com/discuss/71169/java-2d-binary-indexed-tree-solution-clean-and-short-17ms
https://leetcode.com/problems/range-sum-query-2d-mutable/
http://www.lxway.com/5152462.htm
https://www.topcoder.com/community/data-science/data-science-tutorials/binary-indexed-trees/
