眾所周知,C#和Java一樣,都是一門靜態語言。在C# 4.0之前,想要和動態語言(諸如Python、Javascript等)進行方便地互操作是一件不太容易的事情。而C# 4.0為我們帶來的dynamic關鍵字,使得我們可以方便的和動態語言進行互操作。本文將從如下幾個方便來闡述:
1.dynamic的使用
關於dynamic的使用,這里主要講兩個例子:例子1:
static void Main(string[] args)
{
int i = 2;
dynamic j = i;
Console.WriteLine(j.GetType());//System.Int32
int s = j + "3";//occur runtime exception
Console.WriteLine(s);
Console.ReadKey();
}
正常來說,int s = ? + "3";這句編譯是通不過的,因為一個string類型無法隱式的轉換成int類型。然而當?為dynamic類型時,這段代碼是可以編譯通過的,但在運行時會報無法將類型“string”隱式轉換為“int”的異常。這看起來似乎是將編譯時的錯誤推遲到了運行時。
例子2:
static void Main(string[] args)
{
var d = new {i = 1, j = 2};
Console.WriteLine(Calculate(d));//3
Console.ReadKey();
}
static dynamic Calculate(dynamic d)
{
return d.i + d.j;
}
首先聲明了一個匿名類型對象,然后將該對象作為參數傳給Calculate方法。Calculate方法接受一個dynamic類型的參數,作加操作。這樣達到了操作一個隱式類型的效果。
2. dynamic原理(DLR)
在上面的例子中,我們簡單感受了下dynamic關鍵字的強大。一個強大事物的背后總會有各種支撐其發展的事物,dynamic也不例外,[DLR](http://dlr.codeplex.com/)(Dyanmic Language Runtime)庫就是其支撐。以上是DLR的框架結構圖。下面我們將通過一個簡單的例子,來闡述dynamic的原理:
static void Main(string[] args)
{
// Source
var student = new Student { ID = 1, Name = "jello" };
// Dynamic Assign
dynamic d = student;
Console.WriteLine(d.ID);
Console.ReadKey();
}
}
class Student
{
public int ID { get; set; }
public string Name { get; set; }
}
通過反編譯,代碼如下:
private static void Main(string[] args)
{
Student student = new Student
{
ID = 1,
Name = "jello"
};
object d = student;
if (Program.<Main>o__SiteContainer1.<>p__Site2 == null)
{
Program.<Main>o__SiteContainer1.<>p__Site2 = CallSite<Action<CallSite, Type, object>>.Create(Binder.InvokeMember(CSharpBinderFlags.ResultDiscarded, "WriteLine", null, typeof(Program), new CSharpArgumentInfo[]
{
CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.UseCompileTimeType | CSharpArgumentInfoFlags.IsStaticType, null),
CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.None, null)
}));
}
Action<CallSite, Type, object> arg_D1_0 = Program.<Main>o__SiteContainer1.<>p__Site2.Target;
CallSite arg_D1_1 = Program.<Main>o__SiteContainer1.<>p__Site2;
Type arg_D1_2 = typeof(Console);
if (Program.<Main>o__SiteContainer1.<>p__Site3 == null)
{
Program.<Main>o__SiteContainer1.<>p__Site3 = CallSite<Func<CallSite, object, object>>.Create(Binder.GetMember(CSharpBinderFlags.None, "ID", typeof(Program), new CSharpArgumentInfo[]
{
CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.None, null)
}));
}
arg_D1_0(arg_D1_1, arg_D1_2, Program.<Main>o__SiteContainer1.<>p__Site3.Target(Program.<Main>o__SiteContainer1.<>p__Site3, d));
if (Program.<Main>o__SiteContainer1.<>p__Site4 == null)
{
Program.<Main>o__SiteContainer1.<>p__Site4 = CallSite<Action<CallSite, Type, object>>.Create(Binder.InvokeMember(CSharpBinderFlags.ResultDiscarded, "WriteLine", null, typeof(Program), new CSharpArgumentInfo[]
{
CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.UseCompileTimeType | CSharpArgumentInfoFlags.IsStaticType, null),
CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.None, null)
}));
}
Action<CallSite, Type, object> arg_189_0 = Program.<Main>o__SiteContainer1.<>p__Site4.Target;
CallSite arg_189_1 = Program.<Main>o__SiteContainer1.<>p__Site4;
Type arg_189_2 = typeof(Console);
if (Program.<Main>o__SiteContainer1.<>p__Site5 == null)
{
Program.<Main>o__SiteContainer1.<>p__Site5 = CallSite<Func<CallSite, object, object>>.Create(Binder.GetMember(CSharpBinderFlags.None, "Name", typeof(Program), new CSharpArgumentInfo[]
{
CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.None, null)
}));
}
arg_189_0(arg_189_1, arg_189_2, Program.<Main>o__SiteContainer1.<>p__Site5.Target(Program.<Main>o__SiteContainer1.<>p__Site5, d));
Console.ReadKey();
}
[CompilerGenerated]
private static class <Main>o__SiteContainer1
{
public static CallSite<Action<CallSite, Type, object>> <>p__Site2;
public static CallSite<Func<CallSite, object, object>> <>p__Site3;
public static CallSite<Action<CallSite, Type, object>> <>p__Site4;
public static CallSite<Func<CallSite, object, object>> <>p__Site5;
}
我們看到,編譯器會為我們生成一個
- <>p__Site2:對應於第一個Console.WriteLine(dynamic)
- <>p__Site3:對應於dynamic.ID
- <>p__Site4:對應於第二個Console.WriteLine(dynamic)
- <>p__Site5:對應於dynamic.Name
大概的步驟如下:
- 將dynamic聲明的變量變為object類型
- 解析表達式並執行,通過Binder構造CallSite,內部通過構造Expression Tree實現。Expression Tree可編譯成IL,然后交由CLR編譯成Native Code
DLR采用三級緩存,包括L0、L1和L2。緩存以不同的方式將信息存儲在不同的作用域中。每個調用點包含自己的L0和L1緩存。而L2緩存可以被多個類似的調用點共享。拿上面例子為例:
- 首次構造<>p__Site2時,會通過CallSite<Action<CallSite, Type, object>>.Create(CallSiteBinder)構造CallSite的同時,在L0緩存基於Site History的專用委托,可通過CallSite.Target獲取。
- 當調用CallSite.Target委托時,會去調用UpdateDelegates的UpdateAndExecute×××(CallSite)方法,通過該方法去更新緩存並執行委托。
- L1緩存緩存了dynamic site的歷史記錄(規則),是一個委托數組,L2緩存緩存了由同一個binder產生的所有規則,是一個字典,Key為委托,Value為RuleCache
,T為委托類型。
可以做如下實驗:
Console.WriteLine("-------Test--------");
Console.WriteLine("callsite1-Target:" + action.GetHashCode());
Console.WriteLine("callsite3-Target:" + action1.GetHashCode());
var rules1 = CallSiteContainer.CallSite1.GetType()
.GetField("Rules", BindingFlags.Instance | BindingFlags.NonPublic)
.GetValue(CallSiteContainer.CallSite1) as Action<CallSite, Type, object>[];
var rules2 = CallSiteContainer.CallSite3.GetType()
.GetField("Rules", BindingFlags.Instance | BindingFlags.NonPublic)
.GetValue(CallSiteContainer.CallSite3) as Action<CallSite, Type, object>[];
if(rules1 != null && rules1.Length > 0)
Console.WriteLine("callsite1-Rules:" + rules1[0].GetHashCode());
if (rules2 != null && rules2.Length > 0)
Console.WriteLine("callsite3-Rules:" + rules2[0].GetHashCode());
var binderCache1 =
CallSiteContainer.CallSite1.Binder.GetType()
.GetField("Cache", BindingFlags.Instance | BindingFlags.NonPublic)
.GetValue(CallSiteContainer.CallSite1.Binder) as Dictionary<Type, object>;
var binderCache2 =
CallSiteContainer.CallSite3.Binder.GetType()
.GetField("Cache", BindingFlags.Instance | BindingFlags.NonPublic)
.GetValue(CallSiteContainer.CallSite3.Binder) as Dictionary<Type, object>;
var binderCache3 =
CallSiteContainer.CallSite4.Binder.GetType()
.GetField("Cache", BindingFlags.Instance | BindingFlags.NonPublic)
.GetValue(CallSiteContainer.CallSite4.Binder) as Dictionary<Type, object>;
var binderCache4 =
CallSiteContainer.CallSite5.Binder.GetType()
.GetField("Cache", BindingFlags.Instance | BindingFlags.NonPublic)
.GetValue(CallSiteContainer.CallSite5.Binder) as Dictionary<Type, object>;
if (binderCache1 != null)
{
Console.WriteLine("callsite1-Binder-Cache:");
foreach (var o2 in binderCache1)
{
Console.WriteLine("Key-Type:{0},Key-Value:{1},Value-Type:{2},Value-Value:{3}",o2.Key.Name,o2.Key.GetHashCode(),o2.Value.GetType().Name,o2.Value.GetHashCode());
}
}
if (binderCache2 != null)
{
Console.WriteLine("callsite3-Binder-Cache:");
foreach (var o2 in binderCache2)
{
Console.WriteLine("Key-Type:{0},Key-Value:{1},Value-Type:{2},Value-Value:{3}", o2.Key.Name, o2.Key.GetHashCode(), o2.Value.GetType().Name, o2.Value.GetHashCode());
}
}
if (binderCache3 != null)
{
Console.WriteLine("callsite4-Binder-Cache:");
foreach (var o2 in binderCache3)
{
Console.WriteLine("Key-Type:{0},Key-Value:{1},Value-Type:{2},Value-Value:{3}", o2.Key.Name, o2.Key.GetHashCode(), o2.Value.GetType().Name, o2.Value.GetHashCode());
}
}
if (binderCache4 != null)
{
Console.WriteLine("callsite5-Binder-Cache:");
foreach (var o2 in binderCache4)
{
Console.WriteLine("Key-Type:{0},Key-Value:{1},Value-Type:{2},Value-Value:{3}", o2.Key.Name, o2.Key.GetHashCode(), o2.Value.GetType().Name, o2.Value.GetHashCode());
}
}
測試結果如下:
3.動態行為實現
C#中要想實現動態行為,需要實現IDynamicMetaObjectProvider接口,在DLR中也提供了兩個默認的實現:ExpandoObject和DynamicObject。
3.1ExpandoObject
ExpandoObject類可以在運行時動態地操作(包括添加、刪除、賦值和取值等)成員,由於實現了IDynamicMetaObjectProvider接口,使得它可以在支持DLR互操作性模型的各種語言之間共享ExpandoObject類的實例。
class Program
{
static void Main(string[] args)
{
// Use dynamic keyword to enable late binding for an instance of the ExpandoObject Class
dynamic sampleObject = new ExpandoObject();
// Add number field for sampleObject
sampleObject.number = 10;
Console.WriteLine(sampleObject.number);
// Add Increase method for sampleObject
sampleObject.Increase = (Action) (() => { sampleObject.number++; });
sampleObject.Increase();
Console.WriteLine(sampleObject.number);
// Create a new event and initialize it with null.
sampleObject.sampleEvent = null;
// Add an event handler.
sampleObject.sampleEvent += new EventHandler(SampleHandler);
// Raise an event for testing purposes.
sampleObject.sampleEvent(sampleObject, new EventArgs());
// Attach PropertyChanged Event
((INotifyPropertyChanged)sampleObject).PropertyChanged += Program_PropertyChanged;
sampleObject.number = 6;
// Delete Increase method for sampleObject
Console.WriteLine("Delete Increase method:" +
((IDictionary<string, object>) sampleObject).Remove("Increase"));
//sampleObject.Increase();// Throw a exception of which sampleObject don't contain Increase Method
Console.ReadKey();
}
static void Program_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
Console.WriteLine("{0} has changed", e.PropertyName);
}
private static void SampleHandler(object sender, EventArgs e)
{
Console.WriteLine("SampleHandler for {0} event", sender);
}
}
運行結果如下:
3.2DynamicObject
DynamicObject類與DLR的交互比ExpandoObject類更加細粒度,它能夠定義在動態對象上哪些操作可以執行以及如何執行。由於它的構造函數是Protected的,所以無法直接new,需要繼承該類。
// The class derived from DynamicObject.
public class DynamicDictionary : DynamicObject
{
// The inner dictionary.
Dictionary<string, object> dictionary
= new Dictionary<string, object>();
// This property returns the number of elements
// in the inner dictionary.
public int Count
{
get
{
return dictionary.Count;
}
}
// If you try to get a value of a property
// not defined in the class, this method is called.
public override bool TryGetMember(
GetMemberBinder binder, out object result)
{
// Converting the property name to lowercase
// so that property names become case-insensitive.
string name = binder.Name.ToLower();
// If the property name is found in a dictionary,
// set the result parameter to the property value and return true.
// Otherwise, return false.
return dictionary.TryGetValue(name, out result);
}
// If you try to set a value of a property that is
// not defined in the class, this method is called.
public override bool TrySetMember(
SetMemberBinder binder, object value)
{
// Converting the property name to lowercase
// so that property names become case-insensitive.
dictionary[binder.Name.ToLower()] = value;
// You can always add a value to a dictionary,
// so this method always returns true.
return true;
}
}
static void Main(string[] args)
{
// Creating a dynamic dictionary.
dynamic person = new DynamicDictionary();
// Adding new dynamic properties.
// The TrySetMember method is called.
person.FirstName = "Ellen";
person.LastName = "Adams";
// Getting values of the dynamic properties.
// The TryGetMember method is called.
// Note that property names are case-insensitive.
Console.WriteLine(person.firstname + " " + person.lastname);
// Getting the value of the Count property.
// The TryGetMember is not called,
// because the property is defined in the class.
Console.WriteLine(
"Number of dynamic properties:" + person.Count);
// The following statement throws an exception at run time.
// There is no "address" property,
// so the TryGetMember method returns false and this causes a
// RuntimeBinderException.
// Console.WriteLine(person.address);
}
運行結果如下:
3.3IDynamicMetaObjectProvider
如果你只是在運行時簡單地做一些動態的操作,可以使用ExpandoObject類;如果你想稍微深入一些,在動態對象上定義哪些操作可以執行以及如何執行,可以使用DynamicObject;如果你想更完全的控制動態對象的行為的話,你可以實現IDynamicMetaObjectProvider接口。使用IDynamicMetaObjectProvider接口是在一個比DynamicObject類更低級地對DLR庫的依賴。DLR使用可擴展的表達式樹來實現動態行為。
public class DynamicDictionary : IDynamicMetaObjectProvider
{
#region IDynamicMetaObjectProvider Members
public DynamicMetaObject GetMetaObject(System.Linq.Expressions.Expression parameter)
{
return new DynamicDictionaryMetaObject(parameter, this);
}
#endregion
private class DynamicDictionaryMetaObject : DynamicMetaObject
{
public DynamicDictionaryMetaObject(Expression expression, object value)
: base(expression, BindingRestrictions.Empty, value)
{
}
public override DynamicMetaObject BindSetMember(SetMemberBinder binder, DynamicMetaObject value)
{
// Method to call in the containing class
string methodName = "SetDictionaryEntry";
// Setup the binding restrictions
BindingRestrictions restrictions = BindingRestrictions.GetTypeRestriction(Expression, LimitType);
// Setup the parameters
Expression[] args = new Expression[2];
// First parameter is the name of the property to set
args[0] = Expression.Constant(binder.Name);
// Second parameter is the value
args[1] = Expression.Convert(value.Expression, typeof(object));
// Setup the 'this' reference
Expression self = Expression.Convert(Expression, LimitType);
// Setup the method call expression
Expression methodCall = Expression.Call(self, typeof(DynamicDictionary).GetMethod(methodName), args);
// Create a meta objecte to invoke set later
DynamicMetaObject setDictionaryEntry = new DynamicMetaObject(methodCall, restrictions);
return setDictionaryEntry;
}
public override DynamicMetaObject BindGetMember(GetMemberBinder binder)
{
// Method call in the containing class
string methodName = "GetDictionaryEntry";
// One parameter
Expression[] parameters = new Expression[]
{
Expression.Constant(binder.Name)
};
// Setup the 'this' reference
Expression self = Expression.Convert(Expression, LimitType);
// Setup the method call expression
Expression methodCall = Expression.Call(self,
typeof(DynamicDictionary).GetMethod(methodName), parameters);
// Setup the binding restrictions
BindingRestrictions restrictions = BindingRestrictions.GetTypeRestriction(Expression, LimitType);
DynamicMetaObject getDictionaryEntry = new DynamicMetaObject(methodCall, restrictions);
return getDictionaryEntry;
}
public override DynamicMetaObject BindInvokeMember(InvokeMemberBinder binder, DynamicMetaObject[] args)
{
StringBuilder paramInfo = new StringBuilder();
paramInfo.AppendFormat("Calling {0}(", binder.Name);
foreach (var item in args)
{
paramInfo.AppendFormat("{0}, ", item.Value);
}
paramInfo.Append(")");
Expression[] parameters = new Expression[]
{
Expression.Constant(paramInfo.ToString())
};
Expression self = Expression.Convert(Expression, LimitType);
Expression methodCall = Expression.Call(self, typeof(DynamicDictionary).GetMethod("WriteMethodInfo"),
parameters);
BindingRestrictions restrictions = BindingRestrictions.GetTypeRestriction(Expression, LimitType);
return new DynamicMetaObject(methodCall, restrictions);
}
}
private Dictionary<string, object> storage = new Dictionary<string, object>();
public object SetDictionaryEntry(string key, object value)
{
if (storage.ContainsKey(key))
{
storage[key] = value;
}
else
{
storage.Add(key, value);
}
return value;
}
public object GetDictionaryEntry(string key)
{
object result = null;
if (storage.ContainsKey(key))
{
result = storage[key];
}
return result;
}
public object WriteMethodInfo(string methodInfo)
{
Console.WriteLine(methodInfo);
return 42;// because it is the answer to everything
}
public override string ToString()
{
StringWriter writer = new StringWriter();
foreach (var o in storage)
{
writer.WriteLine("{0}:\t{1}", o.Key, o.Value);
}
return writer.ToString();
}
}
調用如下:
static void Main(string[] args)
{
dynamic dynamicDictionary = new DynamicDictionary();
dynamicDictionary.FirstName = "jello";
dynamicDictionary.LastName = "chen";
dynamicDictionary.Say();
Console.WriteLine(dynamicDictionary.FirstName);
Console.ReadKey();
}
結果如圖所示:
4.實例剖析:Javascript DLR Engine
Javascript DLR Engine是CodePlex上的一個開源項目,它是構建在DLR上層的Javascript引擎,還有RemObjects
也是如此。需要注意的是,Javascript DLR Engine只是對ECMAScript 3語言部分特性的實現。下面是我Download的Javascript DLR Engine項目截圖:
這里大概講講流程:
1.首先,將JavaScriptContext這個自定義的LanguageContext注冊到ScriptRuntime
2.接着,獲取ScriptEngine對象,由於會將ScriptEngine對象緩存在ScriptRuntime對象中,所以第一次需要new一個ScriptEngine對象並緩存
3.接着,創建ScriptScope對象(相當於一個命名空間)
4.通過調用ScriptEngine.ExecuteFile方法執行腳本文件,內部會去調用JavaScriptContext的CompileSourceCode重寫方法獲取ScriptCode對象
5.在JavaScriptContext的CompileSourceCode的重寫方法中,使用ANTLRL來解析成AST(Expression Tree),用Expression構造一個名為InterpretedScriptCode的ScriptCode對象
6.接着調用InterpretedScriptCode對象的Run方法,然后交由Interpreter類去處理執行表達式