前提條件
項目工程目錄:E:/Work/cosmosbox/cb-client/
我電腦當前的用戶名:qingqing
PersistentDataPath
Application.persistentDataPath 持久數據路徑,APP更新時不會刪除此數據 例:C:/Users/qingqing/AppData/LocalLow/Cosmosbox/
最后一位的目錄名為PlayerSettings中設置的CompanyName
在Windows平台可能因為用戶名為非英文字條而出現其它麻煩,可以設置為 xxx/Library/UnityWinPersistentDataPath
public static string GetAppDataPath() { // Windows 時使用特定的目錄,避免中文User的存在 if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsWebPlayer) { string dataPath = Application.dataPath + "/../Library/UnityWinPersistentDataPath"; if (!Directory.Exists(dataPath)) Directory.CreateDirectory(dataPath); return dataPath; } return Application.persistentDataPath; }
文檔:http://wiki.ceeger.com/script:unityengine:classes:application:application.persistentdatapath
dataPath
Application.dataPath 數據路徑(Assets目錄) 例:E:/Work/cosmosbox/cb-client/Assets
詳細:http://wiki.ceeger.com/script:unityengine:classes:application:application.datapath?s[]=application
streamingAssetsPath
Application.streamingAssetsPath (Assets/StreamingAssets目錄),AssetBundle一般存放在此目錄下,可以通過www讀取 例:E:/Work/cosmosbox/cb-client/Assets/StreamingAssets
Android:jar:file://+Application.dataPath+string.Format("!/assets/{0}/", ResourceDirName)
Unity Editor:file:///
文檔:http://wiki.ceeger.com/script:unityengine:classes:application:application.streamingassetspath
temporaryCachePath
Application.temporaryCachePath 操作系統的臨時緩存目錄 ,例: Z:/TEMP/Cosmosbox/ [我的電腦把緩存文件設置在Z盤]


