OpenGL ES 3.0
頂點
-1, 1, 0,
-0.5f, 0, 0,
0, -1, 0,
-1, 0, 0,
0.5f, 0, 0,
1, -1, 0
頂點設置成了大小20
public static final String vertex3 = "#version 300 es \n" + "uniform mat4 uMVPMatrix;\n" + "layout(location = 0) in vec3 aPosition;\n" + "layout(location = 1) in vec2 aTexCoor;\n" + "out vec2 vTextureCoord;\n" + "void main() { \n" + "gl_Position = uMVPMatrix * vec4(aPosition,1);\n" + "gl_PointSize = 20.0;\n" + "vTextureCoord = aTexCoor;\n" + "}\n"
public static final String fragment4 = "#version 300 es \n" +
"precision mediump float;\n"
+ "in vec2 vTextureCoord;\n"
+ "out vec4 v_color;\n"
+ "void main() { \n"
+ "vec2 coord = vTextureCoord;\n"
+ "v_color = vec4(1.0,1.0,1.0,0.0); \n"
+ "}\n"
;
GLES30.glDrawArrays 繪制形狀
GL_POINTS 畫點
GL_LINES 畫線,2點連線
GL_LINE_LOOP 讓線循環閉合
GL_LINE_STRIP 繪制線並不閉合
GL_TRIANGLES 繪制三角形,三個點繪制一個
GL_TRIANGLE_STRIP 每個頂點和其它2個頂點連接形成三角形
GL_TRIANGLE_FAN 繪制三角形扇,可以繪制圓之類的形狀