前段時間看了一遍GCD(Grand Central Dispatch)多線程,GCD是蘋果為多核開發提供的解決方案
多線程最常見的問題就是讀寫,比如數據庫讀寫,文件讀寫,讀取是共享的,寫是互斥,允許多個線程進行讀操作,當寫文件時,阻止隊列中所有其他的線程進入,直到文件寫完成
本文利用GCD提供的相關API封裝(主要有dispatch_barrier_async,dispatch_async,dispatch_queue_create)一個線程安全的文件讀寫類FileManager
注:這里使用的文件讀寫使用NSFileManager類,在測試過程發現多個線程同時寫文件的時候並沒有發現異常和報錯,經過一番查閱發現,原來NSFileManager本身就是線程安全的,多個線程對文件進行寫操作,並不會報異常
下面代碼只作為加深GCD的學習,實際開發如果使用NSFileManager並不需要考慮線程安全問題(使用NSFileManager的delegate的時候需要注意,需要自己定義一個實例維護狀態,避免與共享實例沖突)
SGFileManager.h
@interface SGFileManager : NSObject + (instancetype)shareInstance; - (NSData *)readFile:(NSString *)path; - (void)readFileAsync:(NSString *)path complete:(void (^)(NSData *data))complete; - (BOOL)writeFile:(NSString *)path data:(NSData *)data; - (void)writeFileAsync:(NSString *)path data:(NSData *)data complete:(void (^)(BOOL result))complete; @end
SGFileManager.m
#import "SGFileManager.h" //線程隊列名稱 static char *queueName = "fileManagerQueue"; @interface SGFileManager () { //讀寫隊列 dispatch_queue_t _queue; } @end @implementation SGFileManager + (instancetype)shareInstance { static id instance = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ instance = [[self alloc] init]; }); return instance; } - (instancetype)init { if(self = [super init]) { _queue = dispatch_queue_create(queueName, DISPATCH_QUEUE_CONCURRENT); } return self; } - (NSData *)readFile:(NSString *)path { __block NSData *data; dispatch_sync(_queue, ^{ if([[NSFileManager defaultManager] fileExistsAtPath:path]){ data = [[NSFileManager defaultManager] contentsAtPath:path]; } }); return data; } - (void)readFileAsync:(NSString *)path complete:(void (^)(NSData *data))complete { dispatch_async(_queue, ^{ NSData *data = nil; if([[NSFileManager defaultManager] fileExistsAtPath:path]){ data = [[NSFileManager defaultManager] contentsAtPath:path]; } if (complete) { complete(data); } }); } - (BOOL)writeFile:(NSString *)path data:(NSData *)data { __block BOOL result = NO; dispatch_barrier_sync(_queue, ^{ NSFileManager *fileManager = [NSFileManager defaultManager]; if([fileManager fileExistsAtPath:path]){ [fileManager removeItemAtPath:path error:nil]; } result = [[NSFileManager defaultManager] createFileAtPath:path contents:data attributes:nil]; NSLog(@"寫文件:"); }); return result; } - (void)writeFileAsync:(NSString *)path data:(NSData *)data complete:(void (^)(BOOL result))complete { __block BOOL result = NO; dispatch_barrier_async(_queue, ^{ NSFileManager *fileManager = [NSFileManager defaultManager]; if([fileManager fileExistsAtPath:path]){ [fileManager removeItemAtPath:path error:nil]; } result = [[NSFileManager defaultManager] createFileAtPath:path contents:data attributes:nil]; if (complete) { complete(result); } }); } @end
使用:
NSString *documentRoot = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject]; NSString *filePath = [documentRoot stringByAppendingPathComponent:@"test.txt"]; [[SGFileManager shareInstance] writeFileAsync:filePath data:data complete:^(BOOL result) { if (result) { NSLog(@"異步寫入文件成功"); } }]; [[SGFileManager shareInstance] readFileAsync:filePath complete:^(NSData *data) { if (data) { NSLog(@"異步讀取文件成功"); } }];
使用GCD進行多線程開發還是挺方便的,不需要考慮鎖的問題,並且性能也比較高,在開發中可以盡量使用GCD進行多線程的開發,並且GCD對從后台到UI的調用也非常方便