C#查看各種變量的指針地址


將項目的“可編譯不安全代碼”屬性設置為true就可以了,方法如下:項目屬性對話框->配置屬性->生成->允許不安全代碼塊

namespace Pointer
{
    struct XYZ
    {
        public int a;
        public int b;
        public int c;
        bool b1;

    };
    class Program
    {
        //靜態變量存儲在堆上,查看指針時需用fixed固定  
        static int m_sZ = 100;


        //普通數據成員,也是放在堆上了,查看指針時需用fixed固定  
        int m_nData = 100;

        //等價於C/C++的 #define 語句,不分配內存  
        const int PI = 31415;

        //unsafe可以放在Main函數聲明中!!  
        static unsafe void Main(string[] args)
        {
            //簡單的結構變量放在棧上,無需fixed  
            XYZ stData = new XYZ();
            stData.a = 100;
            Console.WriteLine("結構變量= 0x{0:x}", (int)&stData);


            //數組變量的聲明放在了棧上,數據放在了堆上,需用fixed固定  
            int[] arry = null;
            arry = new int[10];
            fixed (int* p = arry)
            {
                Console.WriteLine("array = 0x{0:x}", (int)p);
            }

            //這些放在棧上的變量,可以直接使用指針指向  
            //從打印的指針的數據看,int是4字節的,double是8字節的  
            int y = 10;
            int z = 100;
            double f = 0.90;
            Console.WriteLine("本地變量y = 0x{0:X}, z = 0x{1:X}", (int)&y, (int)&z);
            Console.WriteLine("本地變量f = 0x{0:X}", (int)&f);

            //下面失敗  
            //fixed (int* p = &P.PI)  
            //{  
            //}  

            //放在堆里面的數據的地址,就必須用fixed語句!   
            string ss = "Helo";
            fixed (char* p = ss)
            {
                Console.WriteLine("字符串地址= 0x{0:x}", (int)p);

            }

            Program P = new Program();
            //這個是類對象,放在堆里面  
            fixed (int* p = &P.m_nData)
            {
                Console.WriteLine("普通類成員變量 = 0x{0:X}", (int)p);
            }

            //靜態成員變量在堆上  
            fixed (int* p = &m_sZ)
            {
                Console.WriteLine("靜態成員變量 = 0x{0:X}", (int)p);
            }


            //下面是每種類型的占用字節個數  
            Console.Write("\n\n下面是每種類型的占用字節個數\n");
            Console.WriteLine("sizeof(void *) = {0}", sizeof(void*));
            Console.WriteLine("sizeof(int) = {0}, * = {1}", sizeof(int), sizeof(int*));//4  
            Console.WriteLine("sizeof(long) = {0}, * = {1}", sizeof(long), sizeof(long*));//8  
            Console.WriteLine("sizeof(byte) = {0}, * = {1}", sizeof(byte), sizeof(byte*));//1  
            Console.WriteLine("sizeof(bool) = {0}, * = {1}", sizeof(bool), sizeof(bool*));//1  
            Console.WriteLine("sizeof(float) = {0}, * = {1}", sizeof(float), sizeof(float*));//4  
            Console.WriteLine("sizeof(double) = {0}, * = {1}", sizeof(double), sizeof(double*));//8  
            Console.WriteLine("sizeof(decimal) = {0}, * = {1}", sizeof(decimal), sizeof(decimal*));//16  
            Console.WriteLine("sizeof(char) = {0}, * = {1}", sizeof(char), sizeof(char*));//  
            Console.WriteLine("sizeof(XYZ) = {0}, * = {1}", sizeof(XYZ), sizeof(XYZ*));//  
            //Console.WriteLine("sizeof(object) = {0}, * = {1}", sizeof(object), sizeof(object*));//16  
            //Console.WriteLine("sizeof(C) = {0}, * = {1}", sizeof(C), sizeof(C*));//16  

            Console.ReadKey();
        }
    }  
}

  


免責聲明!

本站轉載的文章為個人學習借鑒使用,本站對版權不負任何法律責任。如果侵犯了您的隱私權益,請聯系本站郵箱yoyou2525@163.com刪除。



 
粵ICP備18138465號   © 2018-2025 CODEPRJ.COM