ProgressDialog的樣式有兩種,一種是圓形不明確狀態,一種是水平進度條狀態
第一種方式:圓形進度條
- final ProgressDialog dialog = new ProgressDialog(this);
- dialog.setProgressStyle(ProgressDialog.STYLE_SPINNER);// 設置進度條的形式為圓形轉動的進度條
- dialog.setCancelable(true);// 設置是否可以通過點擊Back鍵取消
- dialog.setCanceledOnTouchOutside(false);// 設置在點擊Dialog外是否取消Dialog進度條
- dialog.setIcon(R.drawable.ic_launcher);//
- // 設置提示的title的圖標,默認是沒有的,如果沒有設置title的話只設置Icon是不會顯示圖標的
- dialog.setTitle("提示");
- // dismiss監聽
- dialog.setOnDismissListener(new DialogInterface.OnDismissListener() {
- @Override
- public void onDismiss(DialogInterface dialog) {
- // TODO Auto-generated method stub
- }
- });
- // 監聽Key事件被傳遞給dialog
- dialog.setOnKeyListener(new DialogInterface.OnKeyListener() {
- @Override
- public boolean onKey(DialogInterface dialog, int keyCode,
- KeyEvent event) {
- // TODO Auto-generated method stub
- return false;
- }
- });
- // 監聽cancel事件
- dialog.setOnCancelListener(new DialogInterface.OnCancelListener() {
- @Override
- public void onCancel(DialogInterface dialog) {
- // TODO Auto-generated method stub
- }
- });
- //設置可點擊的按鈕,最多有三個(默認情況下)
- dialog.setButton(DialogInterface.BUTTON_POSITIVE, "確定",
- new DialogInterface.OnClickListener() {
- @Override
- public void onClick(DialogInterface dialog, int which) {
- // TODO Auto-generated method stub
- }
- });
- dialog.setButton(DialogInterface.BUTTON_NEGATIVE, "取消",
- new DialogInterface.OnClickListener() {
- @Override
- public void onClick(DialogInterface dialog, int which) {
- // TODO Auto-generated method stub
- }
- });
- dialog.setButton(DialogInterface.BUTTON_NEUTRAL, "中立",
- new DialogInterface.OnClickListener() {
- @Override
- public void onClick(DialogInterface dialog, int which) {
- // TODO Auto-generated method stub
- }
- });
- dialog.setMessage("這是一個圓形進度條");
- dialog.show();
- new Thread(new Runnable() {
- @Override
- public void run() {
- // TODO Auto-generated method stub
- try {
- Thread.sleep(5000);
- // cancel和dismiss方法本質都是一樣的,都是從屏幕中刪除Dialog,唯一的區別是
- // 調用cancel方法會回調DialogInterface.OnCancelListener如果注冊的話,dismiss方法不會回掉
- dialog.cancel();
- // dialog.dismiss();
- } catch (InterruptedException e) {
- // TODO Auto-generated catch block
- e.printStackTrace();
- }
- }
- }).start();
其中通過Thread.sleep(5000)模擬后台操作。
cancel和dismiss方法本質都是一樣的,都是從屏幕中刪除Dialog,唯一的區別是:調用cancel方法會回調DialogInterface.OnCancelListener如果注冊的話,dismiss方法不會回掉。
第二種方式:水平進度條
- // 進度條還有二級進度條的那種形式,這里就不演示了
- final ProgressDialog dialog = new ProgressDialog(this);
- dialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);// 設置水平進度條
- dialog.setCancelable(true);// 設置是否可以通過點擊Back鍵取消
- dialog.setCanceledOnTouchOutside(false);// 設置在點擊Dialog外是否取消Dialog進度條
- dialog.setIcon(R.drawable.ic_launcher);// 設置提示的title的圖標,默認是沒有的
- dialog.setTitle("提示");
- dialog.setMax(100);
- dialog.setButton(DialogInterface.BUTTON_POSITIVE, "確定",
- new DialogInterface.OnClickListener() {
- @Override
- public void onClick(DialogInterface dialog, int which) {
- // TODO Auto-generated method stub
- }
- });
- dialog.setButton(DialogInterface.BUTTON_NEGATIVE, "取消",
- new DialogInterface.OnClickListener() {
- @Override
- public void onClick(DialogInterface dialog, int which) {
- // TODO Auto-generated method stub
- }
- });
- dialog.setButton(DialogInterface.BUTTON_NEUTRAL, "中立",
- new DialogInterface.OnClickListener() {
- @Override
- public void onClick(DialogInterface dialog, int which) {
- // TODO Auto-generated method stub
- }
- });
- dialog.setMessage("這是一個水平進度條");
- dialog.show();
- new Thread(new Runnable() {
- @Override
- public void run() {
- // TODO Auto-generated method stub
- int i = 0;
- while (i < 100) {
- try {
- Thread.sleep(200);
- // 更新進度條的進度,可以在子線程中更新進度條進度
- dialog.incrementProgressBy(1);
- // dialog.incrementSecondaryProgressBy(10)//二級進度條更新方式
- i++;
- } catch (Exception e) {
- // TODO: handle exception
- }
- }
- // 在進度條走完時刪除Dialog
- dialog.dismiss();
- }
- }).start();
更多的是使用自定義的ProgressDialog,以滿足不同顯示的需要