純粹轉載:轉載注明參考鏈接!
參考鏈接:http://xataxnova.blog.163.com/blog/static/236620063201451061738122/,作者:網易博客 xataxnova
示例代碼:(將該腳本綁在一個Lable對象上,即可測試,顯示為從1跳到10)
using UnityEngine; using System.Collections; public class test : MonoBehaviour { int result = 0; private int start = 1; private int end = 10; private int jumpTimes = 9; private UILabel label = null; void Start() { label = gameObject.GetComponent<UILabel>(); StartCoroutine(JumpNumber()); } public IEnumerator JumpNumber() { int delta = (end - start) / jumpTimes; result = 0; for (int i = 0; i < jumpTimes; i++) { result += delta; label.text = result.ToString(); yield return new WaitForSeconds(1); } result = end; label.text = result.ToString(); StopCoroutine(JumpNumber()); } }
代碼中 yield return new WaitForSeconds(1);表示返回1秒,若寫成yield return1;表示返回1幀。