第六章:Specialized Layers
類別 |
用途 |
CAEmitterLayer |
用於實現基於Core Animation粒子發射系統。發射器層對象控制粒子的生成和起源 |
CAGradientLayer |
用於繪制一個顏色漸變填充圖層的形狀(所有圓角矩形邊界內的部分) |
CAEAGLLayer/CAOpenGLLayer |
用於設置需要使用OpenGL ES(iOS)或OpenGL(OS X)繪制的內容與內容儲備。 |
CAReplicatorLayer |
當你想自動生成一個或多個子層的拷貝。復制器為你生成拷貝並使用你指定的屬性值以修改復制品的外觀和屬性。 |
CAScrollLayer |
用於管理由多個子區域組成的大的可滾動區域 |
CAShaperLayer |
用於繪制三次貝塞爾曲線。CAShaperLayer對繪制基於路徑的形狀非常有幫助。因為CAShaperLayer總是生成一個最新的路徑。而如果將路徑畫在圖層儲備中,一旦圖層被縮放,形狀就變形了。 |
CATextLayer |
用於渲染一個無格式或屬性文本字符 |
CATransformLayer |
用於渲染一個真3D的圖層層級。而不是由其他圖層類實現的2D圖層層級。 |
QCCompositionLayer |
用於渲染一個Quartz組件元素(僅在OS X中有效) |
源碼在這里下載:http://www.informit.com/title/9780133440751
- @interface ViewController ()
- @property (nonatomic, weak) IBOutlet UIView *containerView;
- @end
- @implementation ViewController
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- //create path
- UIBezierPath *path = [[UIBezierPath alloc] init];
- [path moveToPoint:CGPointMake(175, 100)];
- [path addArcWithCenter:CGPointMake(150, 100) radius:25 startAngle:0 endAngle:2*M_PI clockwise:YES];
- [path moveToPoint:CGPointMake(150, 125)];
- [path addLineToPoint:CGPointMake(150, 175)];
- [path addLineToPoint:CGPointMake(125, 225)];
- [path moveToPoint:CGPointMake(150, 175)];
- [path addLineToPoint:CGPointMake(175, 225)];
- [path moveToPoint:CGPointMake(100, 150)];
- [path addLineToPoint:CGPointMake(200, 150)];
- //create shape layer
- CAShapeLayer *shapeLayer = [CAShapeLayer layer];
- shapeLayer.strokeColor = [UIColor redColor].CGColor;
- shapeLayer.fillColor = [UIColor clearColor].CGColor;
- shapeLayer.lineWidth = 5;
- shapeLayer.lineJoin = kCALineJoinRound;
- shapeLayer.lineCap = kCALineCapRound;
- shapeLayer.path = path.CGPath;
- //add it to our view
- [self.containerView.layer addSublayer:shapeLayer];
- }
- @end

- @property CGColorRef strokeColor
- @property CGColorRef fillColor
3. 填充規則
- @property(copy) NSString *fillRule
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- //create path
- UIBezierPath *path = [[UIBezierPath alloc] init];
- [path moveToPoint:CGPointMake(200, 150)];
- [path addArcWithCenter:CGPointMake(150, 150) radius:50 startAngle:0 endAngle:2*M_PI clockwise:YES];
- [path moveToPoint:CGPointMake(250, 150)];
- [path addArcWithCenter:CGPointMake(150, 150) radius:100 startAngle:0 endAngle:2*M_PI clockwise:YES];
- //create shape layer
- CAShapeLayer *shapeLayer = [CAShapeLayer layer];
- shapeLayer.strokeColor = [UIColor redColor].CGColor;
- shapeLayer.fillColor = [UIColor blueColor].CGColor;
- shapeLayer.fillRule = kCAFillRuleNonZero;
- //shapeLayer.fillRule = kCAFillRuleEvenOdd;
- shapeLayer.lineWidth = 5;
- shapeLayer.lineJoin = kCALineJoinBevel;
- shapeLayer.lineCap = kCALineCapRound;
- shapeLayer.path = path.CGPath;
- //add it to our view
- [self.containerView.layer addSublayer:shapeLayer];
- }

再修改
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- //create path
- UIBezierPath *path = [[UIBezierPath alloc] init];
- [path moveToPoint:CGPointMake(200, 150)];
- [path addArcWithCenter:CGPointMake(150, 150) radius:50 startAngle:0 endAngle:2*M_PI clockwise:YES];
- [path moveToPoint:CGPointMake(250, 150)];
- [path addArcWithCenter:CGPointMake(150, 150) radius:100 startAngle:0 endAngle:-2*M_PI clockwise:NO];
- //create shape layer
- CAShapeLayer *shapeLayer = [CAShapeLayer layer];
- shapeLayer.strokeColor = [UIColor redColor].CGColor;
- shapeLayer.fillColor = [UIColor blueColor].CGColor;
- shapeLayer.fillRule = kCAFillRuleNonZero;
- //shapeLayer.fillRule = kCAFillRuleEvenOdd;
- shapeLayer.lineWidth = 5;
- shapeLayer.lineJoin = kCALineJoinBevel;
- shapeLayer.lineCap = kCALineCapRound;
- shapeLayer.path = path.CGPath;
- //add it to our view
- [self.containerView.layer addSublayer:shapeLayer];
- }

kCAFillRuleEvenOdd的情況
修改代碼- - (void)viewDidLoad
- {
- [super viewDidLoad];
- //create path
- UIBezierPath *path = [[UIBezierPath alloc] init];
- [path moveToPoint:CGPointMake(200, 150)];
- [path addArcWithCenter:CGPointMake(150, 150) radius:50 startAngle:0 endAngle:2*M_PI clockwise:YES];
- [path moveToPoint:CGPointMake(250, 150)];
- [path addArcWithCenter:CGPointMake(150, 150) radius:100 startAngle:0 endAngle:2*M_PI clockwise:YES];
- //create shape layer
- CAShapeLayer *shapeLayer = [CAShapeLayer layer];
- shapeLayer.strokeColor = [UIColor redColor].CGColor;
- shapeLayer.fillColor = [UIColor blueColor].CGColor;
- //shapeLayer.fillRule = kCAFillRuleNonZero;
- shapeLayer.fillRule = kCAFillRuleEvenOdd;
- shapeLayer.lineWidth = 5;
- shapeLayer.lineJoin = kCALineJoinBevel;
- shapeLayer.lineCap = kCALineCapRound;
- shapeLayer.path = path.CGPath;
- //add it to our view
- [self.containerView.layer addSublayer:shapeLayer];
- }

- - (void)viewDidLoad
- {
- [super viewDidLoad];
- //create path
- UIBezierPath *path = [[UIBezierPath alloc] init];
- [path moveToPoint:CGPointMake(200, 150)];
- [path addArcWithCenter:CGPointMake(150, 150) radius:50 startAngle:0 endAngle:2*M_PI clockwise:YES];
- [path moveToPoint:CGPointMake(250, 150)];
- [path addArcWithCenter:CGPointMake(150, 150) radius:100 startAngle:0 endAngle:-2*M_PI clockwise:NO];
- //create shape layer
- CAShapeLayer *shapeLayer = [CAShapeLayer layer];
- shapeLayer.strokeColor = [UIColor redColor].CGColor;
- shapeLayer.fillColor = [UIColor blueColor].CGColor;
- //shapeLayer.fillRule = kCAFillRuleNonZero;
- shapeLayer.fillRule = kCAFillRuleEvenOdd;
- shapeLayer.lineWidth = 5;
- shapeLayer.lineJoin = kCALineJoinBevel;
- shapeLayer.lineCap = kCALineCapRound;
- shapeLayer.path = path.CGPath;
- //add it to our view
- [self.containerView.layer addSublayer:shapeLayer];
- }

繼續為了看清奇偶的效果,畫3個同方向圓圈
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- //create path
- UIBezierPath *path = [[UIBezierPath alloc] init];
- [path moveToPoint:CGPointMake(200, 150)];
- [path addArcWithCenter:CGPointMake(150, 150) radius:50 startAngle:0 endAngle:2*M_PI clockwise:YES];
- [path moveToPoint:CGPointMake(250, 150)];
- [path addArcWithCenter:CGPointMake(150, 150) radius:100 startAngle:0 endAngle:2*M_PI clockwise:YES];
- [path moveToPoint:CGPointMake(300, 150)];
- [path addArcWithCenter:CGPointMake(150, 150) radius:150 startAngle:0 endAngle:2*M_PI clockwise:YES];
- //create shape layer
- CAShapeLayer *shapeLayer = [CAShapeLayer layer];
- shapeLayer.strokeColor = [UIColor redColor].CGColor;
- shapeLayer.fillColor = [UIColor blueColor].CGColor;
- //shapeLayer.fillRule = kCAFillRuleNonZero;
- shapeLayer.fillRule = kCAFillRuleEvenOdd;
- shapeLayer.lineWidth = 5;
- shapeLayer.lineJoin = kCALineJoinBevel;
- shapeLayer.lineCap = kCALineCapRound;
- shapeLayer.path = path.CGPath;
- //add it to our view
- [self.containerView.layer addSublayer:shapeLayer];
- }


- @property(copy) NSString *lineCap

- @property(copy) NSString *lineJoin

- @property CGFloat lineWidth
7. 線型模板
- @property(copy) NSArray *lineDashPattern
- @property CGFloat lineDashPhase
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- //create path
- UIBezierPath *path = [[UIBezierPath alloc] init];
- [path moveToPoint:CGPointMake(175, 100)];
- [path addArcWithCenter:CGPointMake(150, 100) radius:25 startAngle:0 endAngle:2*M_PI clockwise:YES];
- [path moveToPoint:CGPointMake(150, 125)];
- [path addLineToPoint:CGPointMake(150, 175)];
- [path addLineToPoint:CGPointMake(125, 225)];
- [path moveToPoint:CGPointMake(150, 175)];
- [path addLineToPoint:CGPointMake(175, 225)];
- [path moveToPoint:CGPointMake(100, 150)];
- [path addLineToPoint:CGPointMake(200, 150)];
- //create shape layer
- CAShapeLayer *shapeLayer = [CAShapeLayer layer];
- shapeLayer.strokeColor = [UIColor redColor].CGColor;
- shapeLayer.fillColor = [UIColor clearColor].CGColor;
- shapeLayer.lineWidth = 5;
- shapeLayer.lineDashPattern = [NSArray arrayWithObjects:[NSNumber numberWithInt:20], [NSNumber numberWithInt:10], [NSNumber numberWithInt:10], [NSNumber numberWithInt:2], nil nil];
- //shapeLayer.lineDashPhase = 15;
- shapeLayer.lineJoin = kCALineJoinBevel;
- //shapeLayer.lineCap = kCALineCapRound;
- // shapeLayer.strokeStart = 0.1;
- // shapeLayer.strokeEnd = 0.6;
- shapeLayer.path = path.CGPath;
- //add it to our view
- [self.containerView.layer addSublayer:shapeLayer];
- }

再修改lineDashPhase值=15

9. 最大斜接長度。
- @property CGFloat miterLimit
斜接長度指的是在兩條線交匯處內角和外角之間的距離。

只有lineJoin屬性為kCALineJoinMiter時miterLimit才有效
邊角的角度越小,斜接長度就會越大。
為了避免斜接長度過長,我們可以使用 miterLimit 屬性。
如果斜接長度超過 miterLimit 的值,邊角會以 lineJoin的 "bevel"即kCALineJoinBevel類型來顯示

- @property CGFloat strokeStart
- @property CGFloat strokeEnd
都是0.0~1.0的取值范圍
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- //create path
- UIBezierPath *path = [[UIBezierPath alloc] init];
- [path moveToPoint:CGPointMake(175, 100)];
- [path addArcWithCenter:CGPointMake(150, 100) radius:25 startAngle:0 endAngle:2*M_PI clockwise:YES];
- [path moveToPoint:CGPointMake(150, 125)];
- [path addLineToPoint:CGPointMake(150, 175)];
- [path addLineToPoint:CGPointMake(125, 225)];
- [path moveToPoint:CGPointMake(150, 175)];
- [path addLineToPoint:CGPointMake(175, 225)];
- [path moveToPoint:CGPointMake(100, 150)];
- [path addLineToPoint:CGPointMake(200, 150)];
- //create shape layer
- CAShapeLayer *shapeLayer = [CAShapeLayer layer];
- shapeLayer.strokeColor = [UIColor redColor].CGColor;
- shapeLayer.fillColor = [UIColor clearColor].CGColor;
- shapeLayer.lineWidth = 5;
- //shapeLayer.lineDashPattern = [NSArray arrayWithObjects:[NSNumber numberWithInt:20], [NSNumber numberWithInt:10], [NSNumber numberWithInt:10], [NSNumber numberWithInt:2], nil];
- //shapeLayer.lineDashPhase = 15;
- shapeLayer.lineJoin = kCALineJoinBevel;
- shapeLayer.lineCap = kCALineCapRound;
- shapeLayer.strokeStart = 0.1;
- shapeLayer.strokeEnd = 0.6;
- shapeLayer.path = path.CGPath;
- //add it to our view
- [self.containerView.layer addSublayer:shapeLayer];
- }

- + (UIBezierPath *)bezierPathWithRect:(CGRect)rect
2. 矩形內切橢圓
- + (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect
3. 圓角矩形
- + (UIBezierPath *)bezierPathWithRoundedRect:(CGRect)rect cornerRadius:(CGFloat)cornerRadius
4. 可設置的圓角矩形
- + (UIBezierPath *)bezierPathWithRoundedRect:(CGRect)rect byRoundingCorners:(UIRectCorner)corners cornerRadii:(CGSize)cornerRadii
corners有以下幾種類型:
UIRectCornerTopLeft,
UIRectCornerTopRight,
UIRectCornerBottomLeft,
UIRectCornerBottomRight,
UIRectCornerAllCorners
cornerRadii表示的是四個圓角拼成的橢圓的長、短半徑尺寸。
- + (UIBezierPath *)bezierPathWithArcCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise
- - (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise


- - (void)moveToPoint:(CGPoint)point
- - (void)addLineToPoint:(CGPoint)point
- - (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2

- - (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint

- @property(nonatomic) CGFloat lineWidth
2. 端點類型
- @property(nonatomic) CGLineCap lineCapStyle
- @property(nonatomic) CGLineJoin lineJoinStyle
- - (void)setLineDash:(const CGFloat *)pattern count:(NSInteger)count phase:(CGFloat)phase
pattern:C類型的線型數據。如:CGFloat dashStyle[] = { 1.0f, 2.0f };
count:pattern中的數據個數
phase: 開始畫線型的起始位置
- @interface ViewController ()
- @property (nonatomic, weak) IBOutlet UIView *labelView;
- @end
- @implementation ViewController
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- //create a text layer
- CATextLayer *textLayer = [CATextLayer layer];
- textLayer.frame = self.labelView.bounds;
- [self.labelView.layer addSublayer:textLayer];
- //uncomment the line below to fix pixelation on Retina screens
- //textLayer.contentsScale = [UIScreen mainScreen].scale;
- //set text attributes
- textLayer.foregroundColor = [UIColor blackColor].CGColor;
- textLayer.alignmentMode = kCAAlignmentJustified;
- //textLayer.contentsScale = 1;
- textLayer.wrapped = YES;
- //choose a font
- UIFont *font = [UIFont systemFontOfSize:15];
- //set layer font
- CFStringRef fontName = (__bridge CFStringRef)font.fontName;
- CGFontRef fontRef = CGFontCreateWithFontName(fontName);
- textLayer.font = fontRef;
- textLayer.fontSize = font.pointSize;
- CGFontRelease(fontRef);
- //choose some text
- NSString *text = @"Lorem ipsum dolor sit amet, consectetur adipiscing \
- elit. Quisque massa arcu, eleifend vel varius in, facilisis pulvinar \
- leo. Nunc quis nunc at mauris pharetra condimentum ut ac neque. Nunc \
- elementum, libero ut porttitor dictum, diam odio congue lacus, vel \
- fringilla sapien diam at purus. Etiam suscipit pretium nunc sit amet \
- lobortis";
- //set layer text
- textLayer.string = text;
- }
- @end

仔細看文字周圍很模糊,解決這個問題需要設置contentsScale

CATextLayer also renders much faster than UILabel. It’s a little-known fact that on iOS6 and earlier,UILabel actually uses WebKit to do its text drawing, which carries a significant performance overhead when you are drawing a lot of text.CATextLayer uses Core Text and is significantlyfaster.
- @interface ViewController ()
- {
- CGPoint startPoint;
- CATransformLayer *s_Cube;
- float pix, piy;
- }
- @property (nonatomic, weak) IBOutlet UIView *containerView;
- @end
- @implementation ViewController
- - (CALayer *)faceWithTransform:(CATransform3D)transform
- {
- //create cube face layer
- CALayer *face = [CALayer layer];
- face.frame = CGRectMake(-50, -50, 100, 100);
- //apply a random color
- CGFloat red = (rand() / (double)INT_MAX);
- CGFloat green = (rand() / (double)INT_MAX);
- CGFloat blue = (rand() / (double)INT_MAX);
- face.backgroundColor = [UIColor colorWithRed:red
- green:green
- blue:blue
- alpha:1.0].CGColor;
- //apply the transform and return
- face.transform = transform;
- return face;
- }
- - (CALayer *)cubeWithTransform:(CATransform3D)transform
- {
- //create cube layer
- CATransformLayer *cube = [CATransformLayer layer];
- //add cube face 1
- CATransform3D ct = CATransform3DMakeTranslation(0, 0, 50);
- [cube addSublayer:[self faceWithTransform:ct]];
- //add cube face 2
- ct = CATransform3DMakeTranslation(50, 0, 0);
- ct = CATransform3DRotate(ct, M_PI_2, 0, 1, 0);
- [cube addSublayer:[self faceWithTransform:ct]];
- //add cube face 3
- ct = CATransform3DMakeTranslation(0, -50, 0);
- ct = CATransform3DRotate(ct, M_PI_2, 1, 0, 0);
- [cube addSublayer:[self faceWithTransform:ct]];
- //add cube face 4
- ct = CATransform3DMakeTranslation(0, 50, 0);
- ct = CATransform3DRotate(ct, -M_PI_2, 1, 0, 0);
- [cube addSublayer:[self faceWithTransform:ct]];
- //add cube face 5
- ct = CATransform3DMakeTranslation(-50, 0, 0);
- ct = CATransform3DRotate(ct, -M_PI_2, 0, 1, 0);
- [cube addSublayer:[self faceWithTransform:ct]];
- //add cube face 6
- ct = CATransform3DMakeTranslation(0, 0, -50);
- ct = CATransform3DRotate(ct, M_PI, 0, 1, 0);
- [cube addSublayer:[self faceWithTransform:ct]];
- //center the cube layer within the container
- CGSize containerSize = self.containerView.bounds.size;
- cube.position = CGPointMake(containerSize.width / 2.0,
- containerSize.height / 2.0);
- //apply the transform and return
- cube.transform = transform;
- return cube;
- }
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- //set up the perspective transform
- CATransform3D pt = CATransform3DIdentity;
- pt.m34 = -1.0 / 500.0;
- self.containerView.layer.sublayerTransform = pt;
- //set up the transform for cube 1 and add it
- CATransform3D c1t = CATransform3DIdentity;
- c1t = CATransform3DTranslate(c1t, -100, 0, 0);
- CALayer *cube1 = [self cubeWithTransform:c1t];
- s_Cube = (CATransformLayer *)cube1;
- [self.containerView.layer addSublayer:cube1];
- //set up the transform for cube 2 and add it
- CATransform3D c2t = CATransform3DIdentity;
- c2t = CATransform3DTranslate(c2t, 100, 0, 0);
- c2t = CATransform3DRotate(c2t, -M_PI_4, 1, 0, 0);
- c2t = CATransform3DRotate(c2t, -M_PI_4, 0, 1, 0);
- CALayer *cube2 = [self cubeWithTransform:c2t];
- [self.containerView.layer addSublayer:cube2];
- }
- - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
- {
- UITouch *touch = [touches anyObject];
- startPoint = [touch locationInView:self.view];
- }
- - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
- {
- UITouch *touch = [touches anyObject];
- CGPoint currentPosition = [touch locationInView:self.view];
- CGFloat deltaX = startPoint.x - currentPosition.x;
- CGFloat deltaY = startPoint.y - currentPosition.y;
- CATransform3D c1t = CATransform3DIdentity;
- c1t = CATransform3DTranslate(c1t, -100, 0, 0);
- c1t = CATransform3DRotate(c1t, pix+M_PI_2*deltaY/100, 1, 0, 0);
- c1t = CATransform3DRotate(c1t, piy-M_PI_2*deltaX/100, 0, 1, 0);
- s_Cube.transform = c1t;
- }
- - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
- {
- UITouch *touch = [touches anyObject];
- CGPoint currentPosition = [touch locationInView:self.view];
- CGFloat deltaX = startPoint.x - currentPosition.x;
- CGFloat deltaY = startPoint.y - currentPosition.y;
- pix = M_PI_2*deltaY/100;
- piy = -M_PI_2*deltaX/100;
- }
- @end

- interface ViewController ()
- @property (nonatomic, weak) IBOutlet UIView *containerView;
- @end
- @implementation ViewController
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- //create gradient layer and add it to our container view
- CAGradientLayer *gradientLayer = [CAGradientLayer layer];
- gradientLayer.frame = self.containerView.bounds;
- [self.containerView.layer addSublayer:gradientLayer];
- //set gradient colors
- gradientLayer.colors = @[(__bridge id)[UIColor redColor].CGColor,
- (__bridge id)[UIColor blueColor].CGColor];
- //set gradient start and end points
- gradientLayer.startPoint = CGPointMake(0, 0);
- gradientLayer.endPoint = CGPointMake(1, 1);
- }
- @end

CAGradientLayer的屬性設置
- @property(copy) NSString *type
即線性梯度變化
- @property(copy) NSArray *colors
3. 位置參數
- @property(copy) NSArray *locations
修改例子6.6,增加
- <p class="p1"> gradientLayer.<span class="s1">locations</span> = <span class="s2">@[</span>[<span class="s1">NSNumber</span> <span class="s3">numberWithFloat</span>:<span class="s2">0.0</span>], [<span class="s1">NSNumber</span> <span class="s3">numberWithFloat</span>:<span class="s2">0.2</span>]<span class="s2">]</span>;</p>

- gradientLayer.locations = @[[NSNumber numberWithFloat:0.5], [NSNumber numberWithFloat:0.7]];

- @property CGPoint startPoint, endPoint;
gradientLayer.startPoint 分別設為 CGPointMake(0, 0);





- - (void)viewDidLoad
- {
- [super viewDidLoad];
- //create gradient layer and add it to our container view
- CAGradientLayer *gradientLayer = [CAGradientLayer layer];
- gradientLayer.frame = self.containerView.bounds;
- [self.containerView.layer addSublayer:gradientLayer];
- //set gradient colors
- gradientLayer.colors = @[(__bridge id)[UIColor redColor].CGColor,
- (__bridge id)[UIColor blueColor].CGColor];
- gradientLayer.locations = @[[NSNumber numberWithFloat:0.5], [NSNumber numberWithFloat:0.7]];
- //set gradient start and end points
- gradientLayer.startPoint = CGPointMake(0.75, 0.0);
- gradientLayer.endPoint = CGPointMake(1.0, 1.0);
- }


- @interface ViewController ()
- @property (nonatomic, weak) IBOutlet UIView *containerView;
- @end
- @implementation ViewController
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- //create a replicator layer and add it to our view
- CAReplicatorLayer *replicator = [CAReplicatorLayer layer];
- replicator.frame = self.containerView.bounds;
- [self.containerView.layer addSublayer:replicator];
- //configure the replicator
- replicator.instanceCount = 20;
- //apply a transform for each instance
- CATransform3D transform = CATransform3DIdentity;
- transform = CATransform3DTranslate(transform, 0, -10, 0);
- transform = CATransform3DRotate(transform, M_PI / 10.0, 0, 0, 1);
- transform = CATransform3DTranslate(transform, 0, 10, 0);
- replicator.instanceTransform = transform;
- //apply a color shift for each instance
- replicator.instanceBlueOffset = -0.1;
- replicator.instanceGreenOffset = -0.1;
- //create a sublayer and place it inside the replicator
- CALayer *layer = [CALayer layer];
- layer.frame = CGRectMake(137.5f, 25.0f, 25.0f, 25.0f);
- layer.backgroundColor = [UIColor whiteColor].CGColor;
- [replicator addSublayer:layer];
- }
- @end

CAReplicatorLayer應用最多的可能是倒影了,下面的鏈接是個很好的圖片倒影例子