這里是一個簡單的攝像機抖動方法,記錄下來便於查閱。
public class CameraShake : MonoBehaviour { // 抖動目標的transform(若未添加引用,怎默認為當前物體的transform) public Transform camTransform; //持續抖動的時長 public float shake = 0f; // 抖動幅度(振幅)
//振幅越大抖動越厲害 public float shakeAmount = 0.7f; public float decreaseFactor = 1.0f; Vector3 originalPos; void Awake() { if (camTransform == null) { camTransform = GetComponent(typeof(Transform)) as Transform; } } void OnEnable() { originalPos = camTransform.localPosition; } void Update() { if (shake > 0) { camTransform.localPosition = originalPos + Random.insideUnitSphere * shakeAmount; shake -= Time.deltaTime * decreaseFactor; } else { shake = 0f; camTransform.localPosition = originalPos; } } }
實際上可以抖動任何物體。