Lua JSONRPC學習筆記


JSON RPC

  JSON RPC 為利用json數據格式來執行遠程調用方式,

作用同xmlrpc,不過與xmlrpc相比, jsonrpc更加輕量,json更加節省數據量,更加可讀性高。

 

官網網站:

http://www.json-rpc.org/

JSONRPC協議規范:

http://www.json-rpc.org/wiki/specification

 

lua實現的jsonrpc項目:

https://github.com/craigmj/json4lua

http://json.luaforge.net/

 

JSON

JSON為一種字符串方式數據組織的格式,以便於傳輸, 其語法同JAVASCRIPT對象寫法(JS Object Notation)。

官網:

http://www.json.org/ 

lua實現的json項目:

https://github.com/craigmj/json4lua

 

LUA JSON 編解碼

下載 json lua實現代碼包, 解壓后,將json文件夾放到lua path下,即lua安裝目錄下。

下載網址:

https://github.com/craigmj/json4lua

 

其中example文件夾下有演示代碼 example.lua, 演示了如何將 一個 lua table編碼為JSON字符串, 又如何將此字符串,恢復為LUA table。

--[[
JSON4Lua example script.
Demonstrates the simple functionality of the json module.
]]--
json = require('json')


-- Object to JSON encode
test = {
  one='first',two='second',three={2,3,5}
}

jsonTest = json.encode(test)

print('JSON encoded test is: ' .. jsonTest)

-- Now JSON decode the json string
result = json.decode(jsonTest)

print ("The decoded table result:")
table.foreach(result,print)
print ("The decoded table result.three")
table.foreach(result.three, print)

 

 

LUA JSON RPC

lua json的下載安裝包,已經包括 json rpc的實現, 只需要從example中測試 jsonrpc的 客戶端和 服務器端例子即可。

 客戶端依賴 luasocket 來發起http請求。

 服務器端代碼經過改造, 宿主與xavante, 有連接到來時, 觸發執行。

 

客戶端:

require ("json.rpc")

result, error = json.rpc.call("http://localhost:12345","echo","Test echo!")
print("echo call="..result)

print("\n\n")

result, error = json.rpc.call("http://localhost:12345","average", 1, 3)
print("average="..result.average)

 

 

服務器端代碼:

xavante = require("xavante")

wsapi = require("wsapi")
wsapi.xavante = require("wsapi.xavante")
wsapi.request = require("wsapi.request")

require ('json')

-- The Lua class that is to serve JSON RPC requests
local myServer = {
  echo = function (msg) return msg end,
  average = function(...)
    local total=0
    local count=0
    for i=1, table.getn(arg) do
      total = total + arg[i]
      count = count + 1
    end
    return { average= total/count, sum = total, n=count }
  end
}

-- JSON RPC 服務器端處理主體程序
local function serve(luaClass, packReturn, req) local postData = req.POST.post_data -- SAPI.Request.getpostdata() --[[{ "id":1, "method":"echo","params":["Hi there"]}]] -- -- @TODO Catch an error condition on decoding the data local jsonRequest = json.decode(postData) local jsonResponse = {} jsonResponse.id = jsonRequest.id local method = luaClass[ jsonRequest.method ] if not method then jsonResponse.error = 'Method ' .. jsonRequest.method .. ' does not exist at this server.' else local callResult = { pcall( method, unpack( jsonRequest.params ) ) } if callResult[1] then -- Function call successfull table.remove(callResult,1) if packReturn and table.getn(callResult)>1 then jsonResponse.result = callResult else jsonResponse.result = unpack(callResult) -- NB: Does not support multiple argument returns end else jsonResponse.error = callResult[2] end end -- Output the result -- TODO: How to be sure that the result and error tags are there even when they are nil in Lua? -- Can force them by hand... ? return json.encode( jsonResponse ) end --- WSAPI handler -- @param wsapi_env WSAPI environment function wsapi_handler(wsapi_env) local headers = { ["Content-type"] = "text/plain" } local req = wsapi.request.new(wsapi_env) local r = serve(myServer, nil, req) print("r="..r) headers["Content-length"] = tostring(#r) local function xmlrpc_reply(wsapienv) coroutine.yield(r) end return 200, headers, coroutine.wrap(xmlrpc_reply) end local rules = {{ match = ".", with = wsapi.xavante.makeHandler(wsapi_handler) }} local config = { server = {host = "*", port = 12345}, defaultHost = { rules = rules} } xavante.HTTP(config) xavante.start()

 

 

代碼實現了, 客戶端和服務通過JSONRPC調用,實現 echo 和 做平均計算的例子。

 

 

 

 

 


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