一般我們在xcode里面配置包含工程目錄下頭文件的時候,都要關聯着相對路徑和絕對路徑,如果只是自己用這個項目,用絕對路徑的問題不大,但是如果你把工程發給別人,別人就要在改這個絕對路徑,這時候絕對路徑的缺點立馬出現。 所以在修改User Header Search Paths這個選項的時候使用 "$(SRCROOT)/當前工程名字/需要包含頭文件所在文件夾" 將上面的雙引號里面的字符串拷貝之后,你會發現這個“$(SRCROOT)”,會自動變成當前工程所以的目錄。 這樣就可以了,發給別人,別人也不用在去修改路徑了。 xcode4的環境變量,Build Settings參數,workspace及聯編設置 一、xcode4中的環境變量 $(BUILT_PRODUCTS_DIR) build成功后的,最終產品路徑--可以在Build Settings參數的Per-configuration Build Products Path項里設置 $(TARGET_NAME) 目標工程名稱 $(SRCROOT) 工程文件(比如Nuno.xcodeproj)的路徑 $(CURRENT_PROJECT_VERSION) 當前工程版本號 其他: 當編譯靜態庫,設備選模擬器(iPhone 5.0 Simulator),未設置任何Build Settings參數時,默認的基礎路徑: /Users/xxx/Library/Developer/Xcode/DerivedData/xxxWorkspace-caepeadwrerdcrftijaolkkagbjf 下面用$()代替上面一長串東東 $(SYMROOT) = $()/Build/Products $(BUILD_DIR) = $()/Build/Products $(BUILD_ROOT) = $()/Build/Products 這三個變量中的$()不會隨着Build Settings參數的設置而改變 相反,以下可以通過設置而改變 $(CONFIGURATION_BUILD_DIR) = $()/Build/Products/Debug-iphonesimulator $(BUILT_PRODUCTS_DIR) = $()/Build/Products/Debug-iphonesimulator $(CONFIGURATION_TEMP_DIR) = $()/Build/Intermediates/UtilLib.build/Debug-iphonesimulator $(TARGET_BUILD_DIR) = $()/Build/Products/Debug-iphonesimulator $(SDK_NAME) = iphonesimulator5.0 $(PLATFORM_NAME) = iphonesimulator $(CONFIGURATION) = Debug $(TARGET_NAME) = UtilLib $(EXECUTABLE_NAME) = libUtilLib.a 可執行文件名 ${IPHONEOS_DEPLOYMENT_TARGET} 5.0 $(ACTION) = build $(CURRENTCONFIG_SIMULATOR_DIR) 當前模擬器路徑 $(CURRENTCONFIG_DEVICE_DIR) 當前設備路徑 $(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME = $()/Build/Products/Debug-iphonesimulator $(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) = $()/Build/Intermediates/UtilLib.build/Debug-iphonesimulator 自定義變量 ${CONFIGURATION}-iphoneos 表示:Debug-iphoneos ${CONFIGURATION}-iphonesimulator 表示:Debug-iphonesimulator $(CURRENTCONFIG_DEVICE_DIR) = ${SYMROOT}/${CONFIGURATION}-iphoneos $(CURRENTCONFIG_SIMULATOR_DIR) = ${SYMROOT}/${CONFIGURATION}-iphonesimulator 自定義一個設備無關的路徑(用來存放各種架構arm6/arm7/i386輸出的產品) $(CREATING_UNIVERSAL_DIR) = ${SYMROOT}/${CONFIGURATION}-universal 自定義變量代表的值 $(CURRENTCONFIG_DEVICE_DIR) = $()/Build/Products/Debug-iphoneos $(CURRENTCONFIG_SIMULATOR_DIR) = $()/Build/Products/Debug-iphonesimulator $(CREATING_UNIVERSAL_DIR) = $()/Build/Products/Debug-universal iphoneos5.0下的編譯腳本: xcodebuild -project "UtilLib.xcodeproj" -configuration "Debug" -target "UtilLib" -sdk "iphoneos5.0" -arch "armv6 armv7" build RUN_CLANG_STATIC_ANALYZER=NO $(BUILD_DIR)="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" iphonesimulator5.0下的編譯腳本: xcodebuild -project "UtilLib.xcodeproj" -configuration "Debug" -target "UtilLib" -sdk "iphonesimulator5.0" -arch "i386" build RUN_CLANG_STATIC_ANALYZER=NO $(BUILD_DIR)="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" 加上下面一句表示輸出到文件: > "${BUILD_ROOT}.build_output" lipo腳本工具:合並iPhone模擬器和真機的靜態類庫,生成通用庫 lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}" 意思是:把"${CURRENTCONFIG_DEVICE_DIR}目錄下的.a文件,和${CURRENTCONFIG_SIMULATOR_DIR}目錄下的.a文件合並, 在${CREATING_UNIVERSAL_DIR}目錄下,生成兩個設備都通用的靜態庫, 例如:lipo -create -output xy.a x.a y.a 二、xcode4中build Settings常見參數解析 1.Installation Directory:安裝路徑 靜態庫編譯時,在Build Settings中Installation Directory設置“$(BUILT_PRODUCTS_DIR)” Skip Install設為YES Installation Directory默認為/usr/local/lib 因為Build Location默認時,.a文件會放在很長(比如:/Users/xxx/Library/Developer/Xcode/DerivedData/xxxProgram dalrvzehhtesxdfqhxixzafvddwe/Build/Products/Debug-iPhoneos)的路徑下,或是我們target指定的路徑 Skip Install如果是NO,可能會被安裝到默認路徑/usr/local/lib 2.Public Headers Folder Path:對外公開頭文件路徑 設為“include”(具體的頭文件路徑為:$(BUILT_PRODUCTS_DIR)/include/xx.h) 在最終文件.a同級目錄下生成一個include目錄 默認:/usr/local/include Public Headers Folder Path這個路徑就是使用這lib的某工程需要依賴的外部頭文件.導入這路徑后,#include/import "xx.h"才能看到 3.User Header Search Paths:依賴的外部頭文件搜索路徑 設置為“$(BUILT_PRODUCTS_DIR)/include” 和2中路徑對應 4.Per-configuration Build Products Path:最終文件路徑 比如設為“../app”,就會在工程文件.xcodeproj上一層目錄下的app目錄里,創建最終文件 默認為$(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) 等於$(BUILT_PRODUCTS_DIR) 5.Per-configuration Intermediate Build Files Path:臨時中間文件路徑 默認為:$(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) 6.Code Signing Identity:真機調試的證書選擇 選一個和Bundle identifier相對應的證書 Library Search Paths:庫搜索路徑 Architectures:架構,設為 armv6 或 armv7 Valid Architectures:應用框架,可以設為 armv6、 armv7 或i386 Product Name:工程文件名,默認為$(TARGET_NAME) Info.plist File:info文件路徑 Build Variants:默認為normal Other Linker Flags:其他鏈接標簽 設為“-ObjC” 當導入的靜態庫使用了類別,需要設為-ObjC iOS Deployment Target:ios部署對象 比如可以選擇設為,ios3到ios5的一種版本 Prefix Header:預編頭文件(比如:UtilLib/UtilLib-Prefix.pch) Precompile Prefix Header:設為“Yes”,表示允許加入預編譯頭 三、workspace(工作區) 作用:管理多個工程(project),多工程聯編 四、workspace多工程聯編設置 一、 1.新建一個靜態庫工程,比如UtilLib,並生成UtilLib.h和UtilLib.m文件 2.選中需要公開的頭文件, 把右側欄的Target Membership中設置為public 或則,選中工程目錄target的Build Phases標簽的copy headers項,在public中添加要公開的頭文件 3.Architectures設為:armv6 armv7 4.Valid Architectures設為:armv6 armv7 i386 5.Build Products Path設為:$(SRCROOT)/../build 6.Per-configuration Build Products Path設為: $(SRCROOT)/../build/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) 7.Per-configuration Intermediate Build Files Path設為: $(SRCROOT)/../build/$(TARGET_NAME).build/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) 8.設置安裝路徑:Installation Directory項 9.設置對外公開的頭文件路徑:Public Headers Folder Path項 10.為靜態庫添加依賴的shell腳本 選中工程目錄target的Build Phases標簽,點擊由下角的Add Build Phase按鈕 在彈出的菜單里選擇Add run script項,然后頁面中會多出一個Run Script項 在黑框里填寫"$SRCROOT/mergeArmSymbols.sh" 建立對此腳本的依賴(編譯靜態庫的后會運行此腳本) 如果編譯時設備選的是iphone simulator: 則此腳本會在對應iphone device的產品目錄Debug-iphoneos中,生成對device有用的.a靜態庫, 相反,如果設備選的是iphone device: 則此腳本會在對應iphone simulator的產品目錄Debug-iphoneos中,生成對simulator有用的.a靜態庫 最后,此腳本調用lipo工具,把本工程生成靜態庫與此腳本生成的靜態庫合並,生成simulator和device都通用的.a文件 11.具體bash shell腳本如下: [plain] view plaincopy mergeArmSymbols.sh # Version 2.0 (updated for Xcode 4, with some fixes) # Author: Adam Martin - http://twitter.com/redglassesapps # Based on: original script from Eonil (main changes: Eonil's script WILL NOT WORK in Xcode GUI - it WILL CRASH YOUR COMPUTER) # # More info: see this Stack Overflow question: http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4 #################[ Tests: helps workaround any future bugs in Xcode ]######## # DEBUG_THIS_SCRIPT="true" if [ $DEBUG_THIS_SCRIPT = "true" ] then echo "########### TESTS #############" echo "Use the following variables when debugging this script; note that they may change on recursions" echo "BUILD_DIR = $BUILD_DIR" echo "BUILD_ROOT = $BUILD_ROOT" echo "CONFIGURATION_BUILD_DIR = $CONFIGURATION_BUILD_DIR" echo "BUILT_PRODUCTS_DIR = $BUILT_PRODUCTS_DIR" echo "CONFIGURATION_TEMP_DIR = $CONFIGURATION_TEMP_DIR" echo "TARGET_BUILD_DIR = $TARGET_BUILD_DIR" echo "SDK_NAME = $SDK_NAME" echo "PLATFORM_NAME = $PLATFORM_NAME" echo "CONFIGURATION = $CONFIGURATION" echo "TARGET_NAME = $TARGET_NAME" echo "ARCH_TO_BUILD = $ARCH_TO_BUILD" echo "ARCH_TO_BUILD = $ARCH_TO_BUILD" echo "ACTION = $ACTION" echo "SYMROOT = $SYMROOT" echo "EXECUTABLE_NAME = $EXECUTABLE_NAME" echo "CURRENTCONFIG_SIMULATOR_DIR = $CURRENTCONFIG_SIMULATOR_DIR" echo "CURRENTCONFIG_DEVICE_DIR = $CURRENTCONFIG_DEVICE_DIR" echo "#############Other###########" echo "BUILD_DIR/CONFIGURATION/EFFECTIVE_PLATFORM_NAME = $BUILD_DIR/$CONFIGURATION$EFFECTIVE_PLATFORM_NAME" echo "PROJECT_TEMP_DIR/CONFIGURATION/EFFECTIVE_PLATFORM_NAME = $PROJECT_TEMP_DIR/$CONFIGURATION$EFFECTIVE_PLATFORM_NAME" fi #####################[ part 1 ]################## # First, work out the BASESDK version number # (incidental: searching for substrings in sh is a nightmare! Sob) SDK_VERSION=$(echo ${SDK_NAME} | grep -o '.\{3\}$') # Next, work out if we're in SIM or DEVICE if [ ${PLATFORM_NAME} = "iphonesimulator" ] then OTHER_SDK_TO_BUILD=iphoneos${SDK_VERSION} ARCH_TO_BUILD="armv6 armv7" else OTHER_SDK_TO_BUILD=iphonesimulator${SDK_VERSION} ARCH_TO_BUILD="i386" fi echo "XCode has selected SDK: ${PLATFORM_NAME} with version: ${SDK_VERSION} (although back-targetting: ${IPHONEOS_DEPLOYMENT_TARGET})" echo "...therefore, OTHER_SDK_TO_BUILD = ${OTHER_SDK_TO_BUILD}" # #####################[ end of part 1 ]################## #####################[ part 2 ]################## # # IF this is the original invocation, invoke whatever other builds are required # # Xcode is already building ONE target... build ONLY the missing platforms/configurations. if [ "true" == ${ALREADYINVOKED:-false} ] then echo "RECURSION: Not the root invocation, don't recurse" else # Prevent recursion export ALREADYINVOKED="true" echo "RECURSION: I am the root... recursing all missing build targets..." echo "RECURSION: ...about to invoke: xcodebuild -configuration \"${CONFIGURATION}\" -target \"${TARGET_NAME}\" -sdk \"${OTHER_SDK_TO_BUILD}\" -arch \"${ARCH_TO_BUILD}\" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO" xcodebuild -project "${TARGET_NAME}.xcodeproj" -configuration "${CONFIGURATION}" -target "${TARGET_NAME}" -sdk "${OTHER_SDK_TO_BUILD}" -arch "${ARCH_TO_BUILD}" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" > "${BUILD_ROOT}.build_output" ACTION="build" # Merge all platform binaries as a fat binary for each configurations. # Calculate where the (multiple) built files are coming from: CURRENTCONFIG_DEVICE_DIR=${SRCROOT}/../build/${CONFIGURATION}-iphoneos CURRENTCONFIG_SIMULATOR_DIR=${SRCROOT}/../build/${CONFIGURATION}-iphonesimulator echo "Taking device build from: ${CURRENTCONFIG_DEVICE_DIR}" echo "Taking simulator build from: ${CURRENTCONFIG_SIMULATOR_DIR}" CREATING_UNIVERSAL_DIR=${SRCROOT}/../build/${CONFIGURATION}-universal echo "...outputing a universal arm6/arm7/i386 build to: ${CREATING_UNIVERSAL_DIR}" # ... remove the products of previous runs of this script # NB: this directory is only created by this script - it should be safe to delete rm -rf "${CREATING_UNIVERSAL_DIR}" mkdir "${CREATING_UNIVERSAL_DIR}" # echo "lipo: for current configuration (${CONFIGURATION}) creating output file: ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}" #######custom######## #copy universal lib to ../libs libsDir=../libs includeDir=../include rm -rf "${libsDir}" mkdir -p "${libsDir}" echo "cp -R ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME} ${libsDir}" cp -R "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${libsDir}" echo "cp -R ${CURRENTCONFIG_DEVICE_DIR}/include ${includeDir}" cp -R "${CURRENTCONFIG_DEVICE_DIR}/include" "${includeDir}" fi 下載右邊的圖片,然后把后綴改為.sh(其實就是上面的腳本,因為博客園只能上傳圖片) 靜態庫編譯后的目錄結構如下: 二、 1.新建主工程,比如Nuno,添加對靜態庫的依賴 點擊工程,在Build Phases標簽的Link Binary With Libraries項中點擊加號添加UtilLib.a庫 選中上面的紅色項,在右邊欄的Location選Relative to Project,把值設為../libs/libUtilLib.a 2.設置主工程依賴的外部頭文件路徑:User Header Search Paths項 $(SRCROOT)/../include 3.設置Header Search Paths為:$(SRCROOT)/../include 4.設置Library Search Paths為:$(SRCROOT)/../libs 編譯運行即可實現聯編 (備注:選擇模擬器iphone 5.0 simulator,編譯靜態庫的時,最終文件會在Debug-iphonesimulator,就算成功.a文件還是紅色, 這是可能是xcode的bug,不會自動切換路徑 因為$(BUILT_PRODUCTS_DIR)所指的位置,是build/Debug-iphonesos,不是包含最終.a文件的Debug-iphonesimulator; 選擇ios Device,編譯成的最終文件才在build/Debug-iphonesos下,.a文件變成非紅色 所有得用mergeArmSymbols.sh腳本來解決) reference: http://blog.sina.com.cn/s/blog_6de18992010190kk.html http://www.cnblogs.com/xiaodao/archive/2012/03/28/2422091.html