一、xcode4中的環境變量
$(BUILT_PRODUCTS_DIR)
build成功后的,最終產品路徑--可以在Build Settings參數的Per-configuration Build Products Path項里設置
$(TARGET_NAME)
目標工程名稱
$(SRCROOT)
工程文件(比如Nuno.xcodeproj)的路徑
$(CURRENT_PROJECT_VERSION)
當前工程版本號
其他:
當編譯靜態庫,設備選模擬器(iPhone 5.0 Simulator),未設置任何Build Settings參數時,默認的基礎路徑:
/Users/xxx/Library/Developer/Xcode/DerivedData/xxxWorkspace-caepeadwrerdcrftijaolkkagbjf
下面用$()代替上面一長串東東
$(SYMROOT) = $()/Build/Products
$(BUILD_DIR) = $()/Build/Products
$(BUILD_ROOT) = $()/Build/Products
這三個變量中的$()不會隨着Build Settings參數的設置而改變
相反,以下可以通過設置而改變
$(CONFIGURATION_BUILD_DIR) = $()/Build/Products/Debug-iphonesimulator
$(BUILT_PRODUCTS_DIR) = $()/Build/Products/Debug-iphonesimulator
$(CONFIGURATION_TEMP_DIR) = $()/Build/Intermediates/UtilLib.build/Debug-iphonesimulator
$(TARGET_BUILD_DIR) = $()/Build/Products/Debug-iphonesimulator
$(SDK_NAME) = iphonesimulator5.0
$(PLATFORM_NAME) = iphonesimulator
$(CONFIGURATION) = Debug
$(TARGET_NAME) = UtilLib
$(EXECUTABLE_NAME) = libUtilLib.a 可執行文件名
${IPHONEOS_DEPLOYMENT_TARGET} 5.0
$(ACTION) = build
$(CURRENTCONFIG_SIMULATOR_DIR) 當前模擬器路徑
$(CURRENTCONFIG_DEVICE_DIR) 當前設備路徑
$(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME =
$()/Build/Products/Debug-iphonesimulator
$(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) = $()/Build/Intermediates/UtilLib.build/Debug-iphonesimulator
自定義變量
${CONFIGURATION}-iphoneos 表示:Debug-iphoneos
${CONFIGURATION}-iphonesimulator 表示:Debug-iphonesimulator
$(CURRENTCONFIG_DEVICE_DIR) = ${SYMROOT}/${CONFIGURATION}-iphoneos
$(CURRENTCONFIG_SIMULATOR_DIR) = ${SYMROOT}/${CONFIGURATION}-iphonesimulator
自定義一個設備無關的路徑(用來存放各種架構arm6/arm7/i386輸出的產品)
$(CREATING_UNIVERSAL_DIR) = ${SYMROOT}/${CONFIGURATION}-universal
自定義變量代表的值
$(CURRENTCONFIG_DEVICE_DIR) = $()/Build/Products/Debug-iphoneos
$(CURRENTCONFIG_SIMULATOR_DIR) = $()/Build/Products/Debug-iphonesimulator
$(CREATING_UNIVERSAL_DIR) = $()/Build/Products/Debug-universal
iphoneos5.0下的編譯腳本:
xcodebuild -project "UtilLib.xcodeproj" -configuration "Debug" -target "UtilLib" -sdk "iphoneos5.0" -arch "armv6 armv7" build RUN_CLANG_STATIC_ANALYZER=NO $(BUILD_DIR)="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}"
iphonesimulator5.0下的編譯腳本:
xcodebuild -project "UtilLib.xcodeproj" -configuration "Debug" -target "UtilLib" -sdk "iphonesimulator5.0" -arch "i386" build RUN_CLANG_STATIC_ANALYZER=NO $(BUILD_DIR)="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}"
加上下面一句表示輸出到文件:
> "${BUILD_ROOT}.build_output"
lipo腳本工具:合並iPhone模擬器和真機的靜態類庫,生成通用庫
lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}"
意思是:把"${CURRENTCONFIG_DEVICE_DIR}目錄下的.a文件,和${CURRENTCONFIG_SIMULATOR_DIR}目錄下的.a文件合並,
在${CREATING_UNIVERSAL_DIR}目錄下,生成兩個設備都通用的靜態庫,
例如:lipo -create -output xy.a x.a y.a
二、xcode4中build Settings常見參數解析
1.Installation Directory:安裝路徑
靜態庫編譯時,在Build Settings中Installation Directory設置“$(BUILT_PRODUCTS_DIR)”
Skip Install設為YES
Installation Directory默認為/usr/local/lib
因為Build Location默認時,.a文件會放在很長(比如:/Users/xxx/Library/Developer/Xcode/DerivedData/xxxProgram
dalrvzehhtesxdfqhxixzafvddwe/Build/Products/Debug-iPhoneos)的路徑下,或是我們target指定的路徑
Skip Install如果是NO,可能會被安裝到默認路徑/usr/local/lib
2.Public Headers Folder Path:對外公開頭文件路徑
設為“include”(具體的頭文件路徑為:$(BUILT_PRODUCTS_DIR)/include/xx.h)
在最終文件.a同級目錄下生成一個include目錄
默認:/usr/local/include
Public Headers Folder Path這個路徑就是使用這lib的某工程需要依賴的外部頭文件.導入這路徑后,#include/import "xx.h"才能看到
3.User Header Search Paths:依賴的外部頭文件搜索路徑
設置為“$(BUILT_PRODUCTS_DIR)/include”
和2中路徑對應
4.Per-configuration Build Products Path:最終文件路徑
比如設為“../app”,就會在工程文件.xcodeproj上一層目錄下的app目錄里,創建最終文件
默認為$(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
等於$(BUILT_PRODUCTS_DIR)
5.Per-configuration Intermediate Build Files Path:臨時中間文件路徑
默認為:$(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
6.Code Signing Identity:真機調試的證書選擇
選一個和Bundle identifier相對應的證書
Library Search Paths:庫搜索路徑
Architectures:架構,設為 armv6 或 armv7
Valid Architectures:應用框架,可以設為 armv6、 armv7 或i386
Product Name:工程文件名,默認為$(TARGET_NAME)
Info.plist File:info文件路徑
Build Variants:默認為normal
Other Linker Flags:其他鏈接標簽
設為“-ObjC”
當導入的靜態庫使用了類別,需要設為-ObjC
iOS Deployment Target:ios部署對象
比如可以選擇設為,ios3到ios5的一種版本
Prefix Header:預編頭文件(比如:UtilLib/UtilLib-Prefix.pch)
Precompile Prefix Header:設為“Yes”,表示允許加入預編譯頭
三、workspace(工作區)
作用:管理多個工程(project),多工程聯編
四、workspace多工程聯編設置
一、
1.新建一個靜態庫工程,比如UtilLib,並生成UtilLib.h和UtilLib.m文件
2.選中需要公開的頭文件,
把右側欄的Target Membership中設置為public
或則,選中工程目錄target的Build Phases標簽的copy headers項,在public中添加要公開的頭文件
3.Architectures設為:armv6 armv7
4.Valid Architectures設為:armv6 armv7 i386
5.Build Products Path設為:$(SRCROOT)/../build
6.Per-configuration Build Products Path設為:
$(SRCROOT)/../build/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
7.Per-configuration Intermediate Build Files Path設為:
$(SRCROOT)/../build/$(TARGET_NAME).build/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
8.設置安裝路徑:Installation Directory項
9.設置對外公開的頭文件路徑:Public Headers Folder Path項
10.為靜態庫添加依賴的shell腳本
選中工程目錄target的Build Phases標簽,點擊由下角的Add Build Phase按鈕
在彈出的菜單里選擇Add run script項,然后頁面中會多出一個Run Script項
在黑框里填寫"$SRCROOT/mergeArmSymbols.sh"
建立對此腳本的依賴(編譯靜態庫的后會運行此腳本)
如果編譯時設備選的是iphone simulator:
則此腳本會在對應iphone device的產品目錄Debug-iphoneos中,生成對device有用的.a靜態庫,
相反,如果設備選的是iphone device:
則此腳本會在對應iphone simulator的產品目錄Debug-iphoneos中,生成對simulator有用的.a靜態庫
最后,此腳本調用lipo工具,把本工程生成靜態庫與此腳本生成的靜態庫合並,生成simulator和device都通用的.a文件
11.具體bash shell腳本如下:

1 # Version 2.0 (updated for Xcode 4, with some fixes)
2
3 # Author: Adam Martin - http://twitter.com/redglassesapps
4 # Based on: original script from Eonil (main changes: Eonil's script WILL NOT WORK in Xcode GUI - it WILL CRASH YOUR COMPUTER)
5 #
6 # More info: see this Stack Overflow question: http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4
7
8 #################[ Tests: helps workaround any future bugs in Xcode ]########
9 #
10 DEBUG_THIS_SCRIPT="true"
11
12 if [ $DEBUG_THIS_SCRIPT = "true" ]
13 then
14 echo "########### TESTS #############"
15 echo "Use the following variables when debugging this script; note that they may change on recursions"
16 echo "BUILD_DIR = $BUILD_DIR"
17 echo "BUILD_ROOT = $BUILD_ROOT"
18 echo "CONFIGURATION_BUILD_DIR = $CONFIGURATION_BUILD_DIR"
19 echo "BUILT_PRODUCTS_DIR = $BUILT_PRODUCTS_DIR"
20 echo "CONFIGURATION_TEMP_DIR = $CONFIGURATION_TEMP_DIR"
21 echo "TARGET_BUILD_DIR = $TARGET_BUILD_DIR"
22 echo "SDK_NAME = $SDK_NAME"
23 echo "PLATFORM_NAME = $PLATFORM_NAME"
24 echo "CONFIGURATION = $CONFIGURATION"
25 echo "TARGET_NAME = $TARGET_NAME"
26 echo "ARCH_TO_BUILD = $ARCH_TO_BUILD"
27 echo "ARCH_TO_BUILD = $ARCH_TO_BUILD"
28 echo "ACTION = $ACTION"
29 echo "SYMROOT = $SYMROOT"
30 echo "EXECUTABLE_NAME = $EXECUTABLE_NAME"
31 echo "CURRENTCONFIG_SIMULATOR_DIR = $CURRENTCONFIG_SIMULATOR_DIR"
32 echo "CURRENTCONFIG_DEVICE_DIR = $CURRENTCONFIG_DEVICE_DIR"
33
34 echo "#############Other###########"
35 echo "BUILD_DIR/CONFIGURATION/EFFECTIVE_PLATFORM_NAME = $BUILD_DIR/$CONFIGURATION$EFFECTIVE_PLATFORM_NAME"
36
37 echo "PROJECT_TEMP_DIR/CONFIGURATION/EFFECTIVE_PLATFORM_NAME = $PROJECT_TEMP_DIR/$CONFIGURATION$EFFECTIVE_PLATFORM_NAME"
38
39 fi
40
41 #####################[ part 1 ]##################
42 # First, work out the BASESDK version number
43 # (incidental: searching for substrings in sh is a nightmare! Sob)
44
45 SDK_VERSION=$(echo ${SDK_NAME} | grep -o '.\{3\}$')
46
47 # Next, work out if we're in SIM or DEVICE
48
49 if [ ${PLATFORM_NAME} = "iphonesimulator" ]
50 then
51 OTHER_SDK_TO_BUILD=iphoneos${SDK_VERSION}
52 ARCH_TO_BUILD="armv6 armv7"
53 else
54 OTHER_SDK_TO_BUILD=iphonesimulator${SDK_VERSION}
55 ARCH_TO_BUILD="i386"
56 fi
57
58 echo "XCode has selected SDK: ${PLATFORM_NAME} with version: ${SDK_VERSION} (although back-targetting: ${IPHONEOS_DEPLOYMENT_TARGET})"
59 echo "...therefore, OTHER_SDK_TO_BUILD = ${OTHER_SDK_TO_BUILD}"
60 #
61 #####################[ end of part 1 ]##################
62
63 #####################[ part 2 ]##################
64 #
65 # IF this is the original invocation, invoke whatever other builds are required
66 #
67 # Xcode is already building ONE target... build ONLY the missing platforms/configurations.
68
69 if [ "true" == ${ALREADYINVOKED:-false} ]
70 then
71 echo "RECURSION: Not the root invocation, don't recurse"
72 else
73 # Prevent recursion
74 export ALREADYINVOKED="true"
75
76 echo "RECURSION: I am the root... recursing all missing build targets..."
77 echo "RECURSION: ...about to invoke: xcodebuild -configuration \"${CONFIGURATION}\" -target \"${TARGET_NAME}\" -sdk \"${OTHER_SDK_TO_BUILD}\" -arch \"${ARCH_TO_BUILD}\" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO"
78 xcodebuild -project "${TARGET_NAME}.xcodeproj" -configuration "${CONFIGURATION}" -target "${TARGET_NAME}" -sdk "${OTHER_SDK_TO_BUILD}" -arch "${ARCH_TO_BUILD}" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" > "${BUILD_ROOT}.build_output"
79 ACTION="build"
80
81 # Merge all platform binaries as a fat binary for each configurations.
82
83 # Calculate where the (multiple) built files are coming from:
84 CURRENTCONFIG_DEVICE_DIR=${SRCROOT}/../build/${CONFIGURATION}-iphoneos
85 CURRENTCONFIG_SIMULATOR_DIR=${SRCROOT}/../build/${CONFIGURATION}-iphonesimulator
86
87 echo "Taking device build from: ${CURRENTCONFIG_DEVICE_DIR}"
88 echo "Taking simulator build from: ${CURRENTCONFIG_SIMULATOR_DIR}"
89
90 CREATING_UNIVERSAL_DIR=${SRCROOT}/../build/${CONFIGURATION}-universal
91 echo "...outputing a universal arm6/arm7/i386 build to: ${CREATING_UNIVERSAL_DIR}"
92
93 # ... remove the products of previous runs of this script
94 # NB: this directory is only created by this script - it should be safe to delete
95
96 rm -rf "${CREATING_UNIVERSAL_DIR}"
97 mkdir "${CREATING_UNIVERSAL_DIR}"
98
99 #
100 echo "lipo: for current configuration (${CONFIGURATION}) creating output file: ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}"
101 lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}"
102
103 #######custom########
104 #copy universal lib to ../libs
105 libsDir=../libs
106 includeDir=../include
107
108 rm -rf "${libsDir}"
109 mkdir -p "${libsDir}"
110
111 echo "cp -R ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME} ${libsDir}"
112
113 cp -R "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${libsDir}"
114
115 echo "cp -R ${CURRENTCONFIG_DEVICE_DIR}/include ${includeDir}"
116
117 cp -R "${CURRENTCONFIG_DEVICE_DIR}/include" "${includeDir}"
118
119 fi
下載右邊的圖片,然后把后綴改為.sh(其實就是上面的腳本,因為博客園只能上傳圖片)
靜態庫編譯后的目錄結構如下:
二、
1.新建主工程,比如Nuno,添加對靜態庫的依賴
點擊工程,在Build Phases標簽的Link Binary With Libraries項中點擊加號添加UtilLib.a庫
選中上面的紅色項,在右邊欄的Location選Relative to Project,把值設為../libs/libUtilLib.a
2.設置主工程依賴的外部頭文件路徑:User Header Search Paths項
$(SRCROOT)/../include
3.設置Header Search Paths為:$(SRCROOT)/../include
4.設置Library Search Paths為:$(SRCROOT)/../libs
編譯運行即可實現聯編
(備注:選擇模擬器iphone 5.0 simulator,編譯靜態庫的時,最終文件會在Debug-iphonesimulator,就算成功.a文件還是紅色,
這是可能是xcode的bug,不會自動切換路徑
因為$(BUILT_PRODUCTS_DIR)所指的位置,是build/Debug-iphonesos,不是包含最終.a文件的Debug-iphonesimulator;
選擇ios Device,編譯成的最終文件才在build/Debug-iphonesos下,.a文件變成非紅色
所有得用mergeArmSymbols.sh腳本來解決)