#region [顏色:16進制轉成RGB] /// <summary> /// [顏色:16進制轉成RGB] /// </summary> /// <param name="strColor">設置16進制顏色 [返回RGB]</param> /// <returns></returns> public static System.Drawing.Color colorHx16toRGB(string strHxColor) { try { if (strHxColor.Length == 0) {//如果為空 return System.Drawing.Color.FromArgb(0, 0, 0);//設為黑色 } else {//轉換顏色 return System.Drawing.Color.FromArgb(System.Int32.Parse(strHxColor.Substring(1, 2),
System.Globalization.NumberStyles.AllowHexSpecifier),
System.Int32.Parse(strHxColor.Substring(3, 2), System.Globalization.NumberStyles.AllowHexSpecifier),
System.Int32.Parse(strHxColor.Substring(5, 2), System.Globalization.NumberStyles.AllowHexSpecifier)); } } catch {//設為黑色 return System.Drawing.Color.FromArgb(0, 0, 0); } } #endregion #region [顏色:RGB轉成16進制] /// <summary> /// [顏色:RGB轉成16進制] /// </summary> /// <param name="R">紅 int</param> /// <param name="G">綠 int</param> /// <param name="B">藍 int</param> /// <returns></returns> public static string colorRGBtoHx16(Color color) { if (color.IsEmpty) return "#000000"; return System.Drawing.ColorTranslator.ToHtml(color); } #endregion #region /// <summary> /// [顏色:RGB轉成16進制] /// </summary> /// <param name="color">顏色</param> /// <returns>十六進制值,如果參數為空,默認返回#000000</returns> private static string ToHexColor(Color color) { if (color.IsEmpty) return "#000000"; string R = Convert.ToString(color.R, 16); if (R == "0") R = "00"; string G = Convert.ToString(color.G, 16); if (G == "0") G = "00"; string B = Convert.ToString(color.B, 16); if (B == "0") B = "00"; string HexColor = "#" + R + G + B; return HexColor.ToUpper(); } #endregion