用GUI實現倒計時:
方法一:利用Time.time,這是以秒計算到游戲開始的時間。也就是說,從游戲開始到到現在所用的時間。
代碼如下:
using UnityEngine; using System.Collections; public class displayTime : MonoBehaviour { //數值
public string myStringScore; public float x = 85; public float y = 19; public float scale = 1; public Color myColor; //定義數組
public Texture[] myNumber = new Texture[10]; //public Texture Tex; // private int index = 0; private int width = 30; private int height = 30; public float allTime = 100; public float countTime; void Start() { allTime = allTime + Time.time; } void FixedUpdate() { countTime = allTime - Time.time; //print(countTime);
myStringScore = countTime.ToString(); if (countTime <= 0) { //游戲結束之后進行設置
countTime = 0; //Application.LoadLevelAdditive(4); //Application.Quit();//退出游戲 // print("countTime"); // return;
} else { return; } } void Update() { } // Use this for initialization
void OnGUI() { GUI.color = myColor; if (myStringScore != null) { for (int i = 0; i < myStringScore.Length; i++) { if (myStringScore.Substring(i, 1) == ".") { break; } GUI.DrawTexture(new Rect(x + i * scale * width, y, scale * width, scale * height), myNumber[int.Parse(myStringScore.Substring(i, 1))], ScaleMode.StretchToFill, true, 0); //GUI.DrawTexture(new Rect(x + i * scale * width, y, scale * width, scale * height),myNumber[myStringScore[i]-48]);
} } } }
綁定代碼到Camera上,設置倒計時10個數圖片:
方法二:使用yield return new WaitForSeconds(1);等待1秒
using UnityEngine; using System.Collections; public class CoolTime : MonoBehaviour { // Use this for initialization void Start () { } int CoolTimes = 100; // Update is called once per frame void Update () { } void OnGUI() { GUILayout.Label(CoolTimes.ToString()); if (GUILayout.Button("Begin")) { StartCoroutine(waitForOneSecond()); } } public IEnumerator waitForOneSecond() { while (CoolTimes >= 0) { CoolTimes--; yield return new WaitForSeconds(1); } } }