bool IsAnimationPlaying(GameObject objWithAnimation,string animationName) { return objWithAnimation.animation.IsPlaying(animationName)&&objWithAnimation.animation[animationName].normalizedTime<1.0f; }
判斷某個動畫是否播放完畢。
IEnumerator WaitForAnimationPlayOver(GameObject objWithAnimation,string animationName) { yield return new WaitForSeconds(objWithAnimation.animation[animationName].length); }
等待某個動畫播放完成。