C++ 動態創建對象


轉自:http://www.cnblogs.com/jisi5789/p/3190353.html

回顧前面的文章,實現了一個簡單工廠模式來創建不同類對象,但由於c++沒有類似new "Circle"之類的語法,導致CreateShape 函

數中需要不斷地ifelse地去判斷,如果有多個不同類對象需要創建,顯然這是很費神的,下面通過宏定義注冊的方法來實現動態創

建對象。

 

Shape.h:

#ifndef _SHAPE_H_ 
#define _SHAPE_H_ 

class Shape 
{ 
public: 
     virtual  void Draw() =  0; 
     virtual ~Shape() {} 
}; 

class Circle :  public Shape 
{ 
public: 
     void Draw(); 
    ~Circle(); 
}; 

class Square :  public Shape 
{ 
public: 
     void Draw(); 
    ~Square(); 
}; 

class Rectangle :  public Shape 
{ 
public: 
     void Draw(); 
    ~Rectangle(); 
}; 

#endif  // _SHAPE_H_

Shape.cpp:

#include  "Shape.h" 
#include  "DynBase.h" 
#include <iostream> 
using  namespace std; 


void Circle::Draw() 
{ 
    cout <<  "Circle::Draw() ..." << endl; 
} 
Circle::~Circle() 
{ 
    cout <<  "~Circle ..." << endl; 
} 

void Square::Draw() 
{ 
    cout <<  "Square::Draw() ..." << endl; 
} 
Square::~Square() 
{ 
    cout <<  "~Square ..." << endl; 
} 

void Rectangle::Draw() 
{ 
    cout <<  "Rectangle::Draw() ..." << endl; 
} 

Rectangle::~Rectangle() 
{ 
    cout <<  "~Rectangle ..." << endl; 
} 

REGISTER_CLASS(Circle); 
REGISTER_CLASS(Square); 
REGISTER_CLASS(Rectangle); 

DynBase.h:

#ifndef _DYN_BASE_H_ 
#define _DYN_BASE_H_ 

#include <map> 
#include <string> 
using  namespace std; 

typedef  void *(*CREATE_FUNC)(); 

class DynObjectFactory 
{ 
public: 
     static  void *CreateObject( const string &name) 
    { 
        map<string, CREATE_FUNC>::const_iterator it; 
        it = mapCls_.find(name); 
         if (it == mapCls_.end()) 
             return  0; 
         else 
             return it->second();  //func();

    } 

     static  void Register( const string &name, CREATE_FUNC func) 
    { 
        mapCls_[name] = func; 
    } 
private: 
     static map<string, CREATE_FUNC> mapCls_; 
}; 

// g++
// __attribute ((weak))
__declspec(selectany) map<string, CREATE_FUNC> DynObjectFactory::mapCls_; 
//頭文件被包含多次,也只定義一次mapCls_;

class Register 
{ 
public: 
    Register( const string &name, CREATE_FUNC func) 
    { 
        DynObjectFactory::Register(name, func); 
    } 
}; 

#define REGISTER_CLASS(class_name) \ 
class class_name##Register { \ 
public: \ 
     static  void* NewInstance() \ 
    { \ 
         return  new class_name; \ 
    } \ 
private: \ 
     static Register reg_; \ 
}; \ 
Register class_name##Register::reg_(#class_name, class_name##Register::NewInstance) 
//CircleRegister

#endif  // _DYN_BASE_H_

DynTest.cpp:

#include  "Shape.h" 
#include  "DynBase.h" 
#include <iostream> 
#include <vector> 
#include <string> 
using  namespace std; 



void DrawAllShapes( const vector<Shape *> &v) 
{ 
    vector<Shape *>::const_iterator it; 
     for (it = v.begin(); it != v.end(); ++it) 
    { 
        (*it)->Draw(); 
    } 
} 

void DeleteAllShapes( const vector<Shape *> &v) 
{ 
    vector<Shape *>::const_iterator it; 
     for (it = v.begin(); it != v.end(); ++it) 
    { 
         delete(*it); 
    } 
} 


int main( void) 
{ 
    vector<Shape *> v; 

    Shape *ps; 
    ps =  static_cast<Shape *>(DynObjectFactory::CreateObject( "Circle")); 
    v.push_back(ps); 
    ps =  static_cast<Shape *>(DynObjectFactory::CreateObject( "Square")); 
    v.push_back(ps); 
    ps =  static_cast<Shape *>(DynObjectFactory::CreateObject( "Rectangle")); 
    v.push_back(ps); 

    DrawAllShapes(v); 
    DeleteAllShapes(v); 


     return  0; 
}

在DynBase.h 中#define了一個宏定義REGISTER_CLASS(class_name),且在Shape.cpp 中調用宏定義,拿REGISTER_CLASS(Circle);

 

來說,程序編譯預處理階段會被替換成:

class CircleRegister { 
public: 

static void* NewInstance() 

{ 

return newCircle; 

} 

private: 

static Register reg_; 

};
Register CircleRegister::reg_("Circle",CircleRegister::NewInstance);
 
 
        

也即定義了一個新類,且由於含有static 成員,則在main函數執行前先執行初始化,調用Register類構造函數,在構造函數中調用

DynObjectFactory::Register(name, func); 即調用DynObjectFactory 類的靜態成員函數,在Register函數中通過map容器完成了

字符串與函數指針配對的注冊,如mapCls_[name] = func;

進入main函數,調用DynObjectFactory::CreateObject("Circle") ,CreateObject函數中通過string找到對應的函數指針

NewInstance),並且調用后返回創建的對象指針,需要注意的是 return it->second(); 中it->second 是函數指針,后面加括

號表示調用這個函數。對宏定義中的#,##用法不熟悉的可以參考這里

這樣當需要創建多個不同類對象的時候,就不再需要寫很多ifelse的判斷了。

 

 

參考:

C++ primer 第四版
Effective C++ 3rd
C++編程規范


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