使用socket寫代碼主要是要看自己的需求是什么。 如果通信時,內容很重要就要使TCP方式。 如果用戶數太多,可能就要使用UDP方式了。 在TCP模式下,最簡單的方式就是這樣的,使阻塞方式: 服務端: 1.初始化socket環境,創建socket 2.梆定一個端口 3.開始監聽 4.接收客戶端 5.接收到客戶端之后,使用這個socket來與這個客戶通信
#include "stdAfx.h" #include <winsock2.h> #include <mswsock.h> #include <iostream>
using namespace std;
#pragma comment(lib, "ws2_32.lib") #pragma comment(lib, "mswsock.lib")
DWORD IniSOCKDLL() { WORD wVersionRequested; WSADATA wsaData; int err=0; wVersionRequested = MAKEWORD( 2, 2 ); err = WSAStartup( wVersionRequested, &wsaData ); return err; }
int main(int argc, char* argv[]) { cout<<"程序開始"<<endl; IniSOCKDLL(); SOCKET ss=WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, NULL); SOCKADDR_IN addr; int len; addr.sin_family=AF_INET; addr.sin_addr.s_addr = htonl(INADDR_ANY); addr.sin_port = htons(1002); len=sizeof(addr); bind(ss , (PSOCKADDR)&addr , len); listen(ss,5); SOCKET sc=accept(ss,(PSOCKADDR)&addr,&len); char buff[1024]; ZeroMemory(buff,1024); recv(sc,buff,1024,0); cout<<buff<<endl; ZeroMemory(buff,1024); memcpy(buff,"123",3); send(sc,buff,3,0); closesocket(sc); closesocket(ss); return 0; }
客戶端: 1.初始化socket環境,創建socket 2.連接服務端 3.開啟一個線程來接收數據 4.使用send直接發數據包
#include "stdAfx.h" #include <winsock2.h> #include <mswsock.h> #include <iostream>
using namespace std;
#pragma comment(lib, "ws2_32.lib") #pragma comment(lib, "mswsock.lib")
DWORD IniSOCKDLL() { WORD wVersionRequested; WSADATA wsaData; int err=0; wVersionRequested = MAKEWORD( 2, 2 ); err = WSAStartup( wVersionRequested, &wsaData ); return err; }
int main(int argc, char* argv[]) { IniSOCKDLL(); SOCKET sc=WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, NULL); SOCKADDR_IN addr; int len; addr.sin_family=AF_INET; addr.sin_addr.s_addr = inet_addr("127.0.0.1"); addr.sin_port = htons(1002); len=sizeof(addr); connect(sc, (struct sockaddr *)&addr, len); char buff[1024]; ZeroMemory(buff,1024); memcpy(buff,"123",3); send(sc,buff,3,0);
recv(sc,buff,1024,0); cout<<buff<<endl;
closesocket(sc); return 0; }
由這個我們可以做一個這樣的模型: 為每個阻塞函數開一個線程,讓它來處理。 這就要留意退出的時候把這一些線程給關閉。
當然TCP方式的模型還有事件選擇模型。 就是把所有的網絡事件和我們的一個程序里定義的事件梆定。 這個有它的好處,可能可以讓我們更好的寫一個線程來管理 接收與發送。 現在來講一下一個完成端口模型。
完成端口 一個完成端口其實就是一個通知隊列,由操作系統把已經完成的重疊I/O請求的通知 放入其中。當某項I/O操作一旦完成,某個可以對該操作結果進行處理的工作者線程 就會收到一則通知。而套接字在被創建后,可以在任何時候與某個完成端口進行關 聯。 步驟: 1、創建一個空的完成端口; 2、得到本地機器的CPU個數; 3、開啟CPU*2個工作線程(又名線程池),全部都在等待完成端口的完成包; 4、創建TCP的監聽socket,使用事件邦定,創建監聽線程; 5、當有人連接進入的時候,將Client socket保存到一個我們自己定義的關鍵鍵, 並把它與我們創建的完成端口關聯; 6、使用WSARecv和WSASend函數投遞一些請求,這是使用重疊I/O的方式; 7、重復5~6;
注:1、重疊I/O的方式中,接收與發送數據包的時候,一定要進行投遞請求這是 它們這個體系結構的特點 當然,在完成端口方式中,不是直接使用的WSARecv和WSASend函數進行請求 的投遞的。而是使用的ReadFile,Write的方式 2、完成端口使用了系統內部的一些模型,所以我們只要按照一定的順序調用就 可以完成了。 3、完成端口是使用在這樣的情況下,有成千上萬的用戶連接的時候,它能夠 保證性能不會降低。
#include <winsock2.h> #include <windows.h> #include <stdio.h>
#define PORT 5150 #define DATA_BUFSIZE 8192
//關鍵項 typedef struct { OVERLAPPED Overlapped; WSABUF DataBuf; CHAR Buffer[DATA_BUFSIZE]; DWORD BytesSEND; DWORD BytesRECV; } PER_IO_OPERATION_DATA, * LPPER_IO_OPERATION_DATA;
typedef struct { SOCKET Socket; } PER_HANDLE_DATA, * LPPER_HANDLE_DATA;
DWORD WINAPI ServerWorkerThread(LPVOID CompletionPortID);
void main(void) { SOCKADDR_IN InternetAddr; SOCKET Listen; SOCKET Accept; HANDLE CompletionPort; SYSTEM_INFO SystemInfo; LPPER_HANDLE_DATA PerHandleData; LPPER_IO_OPERATION_DATA PerIoData; int i; DWORD RecvBytes; DWORD Flags; DWORD ThreadID; WSADATA wsaData; DWORD Ret;
if ((Ret = WSAStartup(0x0202, &wsaData)) != 0) { printf("WSAStartup failed with error %d\n", Ret); return; }
//打開一個空的完成端口
if ((CompletionPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0)) == NULL) { printf( "CreateIoCompletionPort failed with error: %d\n", GetLastError()); return; }
// Determine how many processors are on the system.
GetSystemInfo(&SystemInfo);
// 開啟cpu個數的2倍個的線程
for(i = 0; i < SystemInfo.dwNumberOfProcessors * 2; i++) { HANDLE ThreadHandle;
// Create a server worker thread and pass the completion port to the thread.
if ((ThreadHandle = CreateThread(NULL, 0, ServerWorkerThread, CompletionPort, 0, &ThreadID)) == NULL) { printf("CreateThread() failed with error %d\n", GetLastError()); return; }
// Close the thread handle CloseHandle(ThreadHandle); }
//打開一個服務器socket
if ((Listen = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED)) == INVALID_SOCKET) { printf("WSASocket() failed with error %d\n", WSAGetLastError()); return; }
InternetAddr.sin_family = AF_INET; InternetAddr.sin_addr.s_addr = htonl(INADDR_ANY); InternetAddr.sin_port = htons(PORT);
if (bind(Listen, (PSOCKADDR) &InternetAddr, sizeof(InternetAddr)) == SOCKET_ERROR) { printf("bind() failed with error %d\n", WSAGetLastError()); return; }
if (listen(Listen, 5) == SOCKET_ERROR) { printf("listen() failed with error %d\n", WSAGetLastError()); return; }
//開始接收從客戶端來的連接
while(TRUE) { if ((Accept = WSAAccept(Listen, NULL, NULL, NULL, 0)) == SOCKET_ERROR) { printf("WSAAccept() failed with error %d\n", WSAGetLastError()); return; }
// 創建一個關鍵項用於保存這個客戶端的信息,用戶接收發送的重疊結構, // 還有使用到的緩沖區 if ((PerHandleData = (LPPER_HANDLE_DATA) GlobalAlloc(GPTR, sizeof(PER_HANDLE_DATA))) == NULL) { printf("GlobalAlloc() failed with error %d\n", GetLastError()); return; }
// Associate the accepted socket with the original completion port.
printf("Socket number %d connected\n", Accept); PerHandleData->Socket = Accept;
//與我們的創建的那個完成端口關聯起來,將關鍵項也與指定的一個完成端口關聯 if (CreateIoCompletionPort((HANDLE) Accept, CompletionPort, (DWORD) PerHandleData, 0) == NULL) { printf("CreateIoCompletionPort failed with error %d\n", GetLastError()); return; }
// 投遞一次接收,由於接收都需要使用這個函數來投遞一個接收的准備
if ((PerIoData = (LPPER_IO_OPERATION_DATA) GlobalAlloc(GPTR, sizeof(PER_IO_OPERATION_DATA))) == NULL) { printf("GlobalAlloc() failed with error %d\n", GetLastError()); return; }
ZeroMemory(&(PerIoData->Overlapped), sizeof(OVERLAPPED)); PerIoData->BytesSEND = 0; PerIoData->BytesRECV = 0; PerIoData->DataBuf.len = DATA_BUFSIZE; PerIoData->DataBuf.buf = PerIoData->Buffer;
Flags = 0; if (WSARecv(Accept, &(PerIoData->DataBuf), 1, &RecvBytes, &Flags, &(PerIoData->Overlapped), NULL) == SOCKET_ERROR) { if (WSAGetLastError() != ERROR_IO_PENDING) { printf("WSARecv() failed with error %d\n", WSAGetLastError()); return; } } } } //工作線程 DWORD WINAPI ServerWorkerThread(LPVOID CompletionPortID) { HANDLE CompletionPort = (HANDLE) CompletionPortID; DWORD BytesTransferred; LPOVERLAPPED Overlapped; LPPER_HANDLE_DATA PerHandleData; LPPER_IO_OPERATION_DATA PerIoData; DWORD SendBytes, RecvBytes; DWORD Flags; while(TRUE) { //完成端口有消息來了 if (GetQueuedCompletionStatus(CompletionPort, &BytesTransferred, (LPDWORD)&PerHandleData, (LPOVERLAPPED *) &PerIoData, INFINITE) == 0) { printf("GetQueuedCompletionStatus failed with error %d\n", GetLastError()); return 0; }
//是不是有人退出了
if (BytesTransferred == 0) { printf("Closing socket %d\n", PerHandleData->Socket);
if (closesocket(PerHandleData->Socket) == SOCKET_ERROR) { printf("closesocket() failed with error %d\n", WSAGetLastError()); return 0; }
GlobalFree(PerHandleData); GlobalFree(PerIoData); continue; }
//
if (PerIoData->BytesRECV == 0) { PerIoData->BytesRECV = BytesTransferred; PerIoData->BytesSEND = 0; } else { PerIoData->BytesSEND += BytesTransferred; }
if (PerIoData->BytesRECV > PerIoData->BytesSEND) {
// Post another WSASend() request. // Since WSASend() is not gauranteed to send all of the bytes requested, // continue posting WSASend() calls until all received bytes are sent.
ZeroMemory(&(PerIoData->Overlapped), sizeof(OVERLAPPED));
PerIoData->DataBuf.buf = PerIoData->Buffer + PerIoData->BytesSEND; PerIoData->DataBuf.len = PerIoData->BytesRECV - PerIoData->BytesSEND;
if (WSASend(PerHandleData->Socket, &(PerIoData->DataBuf), 1, &SendBytes, 0, &(PerIoData->Overlapped), NULL) == SOCKET_ERROR) { if (WSAGetLastError() != ERROR_IO_PENDING) { printf("WSASend() failed with error %d\n", WSAGetLastError()); return 0; } } } else { PerIoData->BytesRECV = 0;
// Now that there are no more bytes to send post another WSARecv() request.
Flags = 0; ZeroMemory(&(PerIoData->Overlapped), sizeof(OVERLAPPED));
PerIoData->DataBuf.len = DATA_BUFSIZE; PerIoData->DataBuf.buf = PerIoData->Buffer;
if (WSARecv(PerHandleData->Socket, &(PerIoData->DataBuf), 1, &RecvBytes, &Flags, &(PerIoData->Overlapped), NULL) == SOCKET_ERROR) { if (WSAGetLastError() != ERROR_IO_PENDING) { printf("WSARecv() failed with error %d\n", WSAGetLastError()); return 0; } } } } }