OBJ文件是Alias|Wavefront公司為它的一套基於工作站的3D建模和動畫軟件"Advanced Visualizer"開發的一種標准3D模型文件格式,很適合用於3D軟件模型之間的互導,也可以通過Maya讀寫。比如你在3dsMax或LightWave中建了一個模型,想把它調到Maya里面渲染或動畫,導出OBJ文件就是一種很好的選擇。目前幾乎所有知名的3D軟件都支持OBJ文件的讀寫,不過其中很多需要通過插件才能實現。Java3D內置了OBJ文件的相關操作.
實例比較簡單,制作的效果是模型加載后繞Y軸旋轉.我們可以通過模型動態展示觀察3D效果
OBJ文件讀取工具類代碼如下:[在使用前別忘了添加Java3D驅動包,這塊信息可以看這篇: http://www.cnblogs.com/dennisit/archive/2013/05/06/3063042.html ]
廢話不多說,直接上代碼,說明見代碼注釋
實例一:加載obj文件到場景
package com.java3d.dennist.loader; import javax.media.j3d.BranchGroup; import com.sun.j3d.loaders.Scene; import com.sun.j3d.loaders.objectfile.ObjectFile; /** * * * @version : 1.1 * * @author : 蘇若年 <a href="mailto:DennisIT@163.com">發送郵件</a> * * @since : 1.0 創建時間: 2013-5-7 下午02:13:43 * * TODO : Java3D讀取OBJ文件 * */ public class ObjFileReader extends BranchGroup{ private double creaseAngle = 60.0; /** * * 讀取ObjModel文件 * * @param filePath obj文件路徑 * */ public ObjFileReader(String filePath){ BranchGroup branchGroup = new BranchGroup(); int flags = ObjectFile.RESIZE; ObjectFile objFile = new ObjectFile(flags, (float)(creaseAngle*Math.PI)/180); Scene scenen = null; try { scenen = objFile.load(filePath); } catch (Exception e) { e.printStackTrace(); System.out.println("OBJ模型加載失敗" + e.getMessage()); } branchGroup.addChild(scenen.getSceneGroup()); this.addChild(branchGroup); } }
Java加載OBJ模型到應用場景
package com.java3d.dennist.loader; import java.applet.Applet; import java.awt.BorderLayout; import javax.media.j3d.Alpha; import javax.media.j3d.Background; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.DirectionalLight; import javax.media.j3d.RotationInterpolator; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.vecmath.Color3f; import javax.vecmath.Point3d; import javax.vecmath.Vector3f; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.universe.SimpleUniverse; /** * * * @version : 1.1 * * @author : 蘇若年 <a href="mailto:DennisIT@163.com">發送郵件</a> * * @since : 1.0 創建時間: 2013-5-7 下午02:21:18 * * TODO : Java3D 實例 OBJ模型加載 展示 * */ public class JavaModelObjLoaderApp extends Applet{ /** * */ private static final long serialVersionUID = 5841679659336190804L; public BranchGroup createSceneGraph(){ // 創建場景圖分支 BranchGroup group = new BranchGroup(); // 幾何變換組節點 TransformGroup transGroup = new TransformGroup(); // 幾何變換 Transform3D trans3d = new Transform3D(); // 縮放變換 trans3d.setScale(0.8); //將幾何變換節點對象添加到節點組 transGroup.setTransform(trans3d); //將幾何變化組添加到場景 group.addChild(transGroup); // 球體作用范圍邊界對象 BoundingSphere bound= new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); Color3f bgColor = new Color3f(0.05f,0.05f,0.2f); Background bg = new Background(bgColor); bg.setApplicationBounds(bound); group.addChild(bg); // 設置光源 Color3f lightColor = new Color3f(1.0f,1.0f,0.9f); Vector3f lightDirection = new Vector3f(4.0f,-7.0f,-12.0f); //設置定向光的顏色和影響范圍 DirectionalLight light = new DirectionalLight(lightColor, lightDirection); light.setInfluencingBounds(bound); //將光源添加到場景 group.addChild(light); //幾何變換組節點 - 加載外部模型 TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); //加載Obj格式的模型文件 objTrans.addChild(new ObjFileReader("F:/guanyu.obj")); //將模型添加到變換組節點 transGroup.addChild(objTrans); //設置幾何變化,繞Y軸中心旋轉 Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1,Alpha.INCREASING_ENABLE, 0,0, 4000,0,0, 0,0,0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans,yAxis,0.0f,(float)Math.PI*2.0f); rotator.setSchedulingBounds(bound); objTrans.addChild(rotator); group.compile(); return group; } public JavaModelObjLoaderApp(){ setLayout(new BorderLayout()); // 創建3D場景繪制畫布Canvas3D對象 Canvas3D canvas = new Canvas3D(null); add("Center",canvas); BranchGroup scene = createSceneGraph(); SimpleUniverse universe = new SimpleUniverse(canvas); universe.getViewingPlatform().setNominalViewingTransform(); universe.addBranchGraph(scene); } public static void main(String[] args) { new MainFrame(new JavaModelObjLoaderApp(), 360,360); } }
實例二:實現場景中多個模型
效果圖:
實例代碼:
package com.java3d.dennist.loader; import java.applet.Applet; import java.awt.BorderLayout; import javax.media.j3d.Alpha; import javax.media.j3d.Background; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.DirectionalLight; import javax.media.j3d.Group; import javax.media.j3d.RotationInterpolator; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.vecmath.Color3f; import javax.vecmath.Point3d; import javax.vecmath.Vector3d; import javax.vecmath.Vector3f; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.universe.SimpleUniverse; import com.sun.j3d.utils.universe.ViewingPlatform; /** * * * @version : 1.1 * * @author : 蘇若年 <a href="mailto:DennisIT@163.com">發送郵件</a> * * @since : 1.0 創建時間: 2013-5-7 下午03:46:59 * * TODO : * */ public class JavaModelObjMultiLoaderApp extends Applet{ /** * */ private static final long serialVersionUID = 3645520149291184985L; public BranchGroup createSceneGraph(){ // 創建場景圖分支 BranchGroup group = new BranchGroup(); // 幾何變換組節點 TransformGroup transGroup = new TransformGroup(); // 幾何變換 Transform3D trans3d = new Transform3D(); // 縮放變換 trans3d.setScale(0.8); //將幾何變換節點對象添加到節點組 transGroup.setTransform(trans3d); //將幾何變化組添加到場景 group.addChild(transGroup); // 球體作用范圍邊界對象 BoundingSphere bound= new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); Color3f bgColor = new Color3f(0.05f,0.05f,0.2f); Background bg = new Background(bgColor); bg.setApplicationBounds(bound); group.addChild(bg); // 設置光源 Color3f lightColor = new Color3f(1.0f,1.0f,0.9f); Vector3f lightDirection = new Vector3f(4.0f,-7.0f,-12.0f); //設置定向光的顏色和影響范圍 DirectionalLight light = new DirectionalLight(lightColor, lightDirection); light.setInfluencingBounds(bound); //將光源添加到場景 group.addChild(light); BranchGroup branchGroup1 = new ObjFileReader("F:/guanyu.obj"); BranchGroup branchGroup2 = new ObjFileReader("F:/guanyu.obj"); group.addChild(createObject(branchGroup1,bound, -1.3f, 0.0f, 0.0f,3000)); group.addChild(createObject(branchGroup2,bound, 1.3f, 0.0f, 0.0f ,4000)); group.compile(); return group; } /** * * Description: 創建模型行為 繞Y軸旋轉 * @param group 模型結點 * @param bound 模型作用范圍邊界 * @param xpos 模型展示左邊X軸位置 * @param ypos 模型展示左邊y軸位置 * @param zpos 模型展示左邊z軸位置 * @param time 模型轉動速度 * @return */ private Group createObject(BranchGroup group,BoundingSphere bound, float xpos, float ypos,float zpos, int time){ Transform3D trans3d = new Transform3D(); trans3d.setTranslation(new Vector3f(xpos, ypos, zpos)); TransformGroup objTrans = new TransformGroup(trans3d); TransformGroup sgroup = new TransformGroup(); sgroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); sgroup.addChild(group); //設置幾何變化,繞Y軸中心旋轉 Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1,Alpha.INCREASING_ENABLE, 0,0, time,0,0, 0,0,0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, sgroup,yAxis,0.0f,(float)Math.PI*2.0f); rotator.setSchedulingBounds(bound); objTrans.addChild(rotator); objTrans.addChild(sgroup); return objTrans; } public JavaModelObjMultiLoaderApp(){ setLayout(new BorderLayout()); // 創建3D場景繪制畫布Canvas3D對象 Canvas3D canvas = new Canvas3D(null); add("Center",canvas); BranchGroup scene = createSceneGraph(); SimpleUniverse universe = new SimpleUniverse(canvas); //設定用戶視角 Point3d userPosition = new Point3d(0,3,6); initUserPosition(universe,userPosition); //universe.getViewingPlatform().setNominalViewingTransform(); universe.addBranchGraph(scene); } //初始化用戶視角 private void initUserPosition(SimpleUniverse universe,Point3d userPosition){ ViewingPlatform vp = universe.getViewingPlatform(); TransformGroup steerTG = vp.getViewPlatformTransform(); Transform3D t3d = new Transform3D(); steerTG.getTransform(t3d); t3d.lookAt(userPosition, new Point3d(0,0,0), new Vector3d(0,1,0)); t3d.invert(); steerTG.setTransform(t3d); } public static void main(String[] args) { new MainFrame(new JavaModelObjMultiLoaderApp(), 350,210); } }
實例二:模型行為變換 實現鼠標觸控360度空間旋轉
package com.java3d.dennist.loader; import java.applet.Applet; import java.awt.BorderLayout; import javax.media.j3d.Background; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.DirectionalLight; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.vecmath.Color3f; import javax.vecmath.Point3d; import javax.vecmath.Vector3f; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.behaviors.mouse.MouseRotate; import com.sun.j3d.utils.behaviors.mouse.MouseTranslate; import com.sun.j3d.utils.behaviors.mouse.MouseWheelZoom; import com.sun.j3d.utils.universe.SimpleUniverse; /** * * * @version : 1.1 * * @author : 蘇若年 <a href="mailto:DennisIT@163.com">發送郵件</a> * * @since : 1.0 創建時間: 2013-5-7 下午02:21:18 * * TODO : Java3D 實例 OBJ模型加載 展示,360度空間旋轉 * */ public class JavaModelObjLoader extends Applet { /** * */ private static final long serialVersionUID = 5841679659336190804L; public BranchGroup createSceneGraph() { // 創建場景圖分支 BranchGroup group = new BranchGroup(); // 幾何變換組節點 TransformGroup transGroup = new TransformGroup(); // 幾何變換 Transform3D trans3d = new Transform3D(); // 縮放變換 trans3d.setScale(0.8); // 將幾何變換節點對象添加到節點組 transGroup.setTransform(trans3d); // 將幾何變化組添加到場景 group.addChild(transGroup); // 球體作用范圍邊界對象 BoundingSphere bound = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Background bg = new Background(bgColor); bg.setApplicationBounds(bound); group.addChild(bg); // 設置光源 Color3f lightColor = new Color3f(1.0f, 1.0f, 0.9f); Vector3f lightDirection = new Vector3f(4.0f, -7.0f, -12.0f); // 設置定向光的顏色和影響范圍 DirectionalLight light = new DirectionalLight(lightColor, lightDirection); light.setInfluencingBounds(bound); // 將光源添加到場景 group.addChild(light); // 幾何變換組節點 - 加載外部模型 TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // 加載Obj格式的模型文件 objTrans.addChild(new ObjFileReader("F:/a.obj")); // 將模型添加到變換組節點 transGroup.addChild(objTrans); // 設置模型行為,鼠標觸控360度空間旋轉 MouseRotate behavior = new MouseRotate(); behavior.setTransformGroup(objTrans); objTrans.addChild(behavior); behavior.setSchedulingBounds(bound); MouseTranslate tr = new MouseTranslate(); tr.setTransformGroup(objTrans); objTrans.addChild(tr); tr.setSchedulingBounds(bound); MouseWheelZoom tr1 = new MouseWheelZoom(); tr1.setTransformGroup(objTrans); objTrans.addChild(tr1); tr1.setSchedulingBounds(bound); group.compile(); return group; } public JavaModelObjLoader() { setLayout(new BorderLayout()); // 創建3D場景繪制畫布Canvas3D對象 Canvas3D canvas = new Canvas3D(null); add("Center", canvas); BranchGroup scene = createSceneGraph(); SimpleUniverse universe = new SimpleUniverse(canvas); universe.getViewingPlatform().setNominalViewingTransform(); universe.addBranchGraph(scene); } public static void main(String[] args) { new MainFrame(new JavaModelObjLoader(), 360, 360); } }
說明:
sun公司的Java3D市場當年沒有火起來,最近要用才開始找資料學習,不然 哎!!哪來心思整這玩意兒, 網上搜了下 都是學院派的東東,什么畢業設計啦 什么虛擬校園的啦 老生長談 , 看來學院派真的很out了, 老跟不上技術發展 用這沒人用的東西! 小小抱怨一下, 自己學習整理一下 以備后來者被逼用過時技術的時候直接copy, 省出些時間,泡妹紙的泡妹紙, 宅技術的宅技術(新技術 IT行業的潮流 嘿嘿)
轉載請注明出處:[http://www.cnblogs.com/dennisit/archive/2013/05/07/3065126.html]