osg已經實現了通過屏幕坐標直接與物體求交的方法。
能得到pick的物體,也能得到坐標。
我希望點擊大地形,根據點擊的點畫出直線。
屏幕坐標與世界坐標的轉換都會了,隨后實現這個功能。
屏幕坐標與世界坐標轉換
1.配置MD
#pragma once
#include <osgGA/GUIEventHandler>
#include <osgUtil/LineSegmentIntersector>
#include <osgViewer/Viewer>
class CPickHandler : public osgGA::GUIEventHandler
{
public:
CPickHandler(osgViewer::Viewer *viewer);
~CPickHandler( void);
osgViewer::Viewer *m_pViewer;
virtual bool handle( const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa);
void pick( float fX, float fY);
};
#include <osgGA/GUIEventHandler>
#include <osgUtil/LineSegmentIntersector>
#include <osgViewer/Viewer>
class CPickHandler : public osgGA::GUIEventHandler
{
public:
CPickHandler(osgViewer::Viewer *viewer);
~CPickHandler( void);
osgViewer::Viewer *m_pViewer;
virtual bool handle( const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa);
void pick( float fX, float fY);
};
#include
"
StdAfx.h
"
#include " PickHandler.h "
CPickHandler::CPickHandler(osgViewer::Viewer *viewer):m_pViewer(viewer)
{
}
CPickHandler::~CPickHandler( void)
{
}
bool CPickHandler::handle( const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa )
{
switch (ea.getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
{
if (ea.getButton() == 1)
{
pick(ea.getX(),ea.getY());
}
return true;
}
}
return false;
}
void CPickHandler::pick( float fX, float fY )
{
osgUtil::LineSegmentIntersector::Intersections intersections;
if (m_pViewer->computeIntersections(fX,fY,intersections))
{
for (auto itr=intersections.begin();itr!=intersections.end();++itr)
{
if (!itr->nodePath.empty())
{
const osg::NodePath& np = itr->nodePath;
for ( int i=np.size()- 1;i>= 0;--i)
{
osg::ref_ptr<osg::Node> node = dynamic_cast<osg::Node *>(np[i]);
if (NULL != node && node->getName().compare( " cow ") == 0)
{
node->setNodeMask( 0);
// itr->getWorldIntersectPoint(); // 得到坐標
}
}
}
}
}
}
#include " PickHandler.h "
CPickHandler::CPickHandler(osgViewer::Viewer *viewer):m_pViewer(viewer)
{
}
CPickHandler::~CPickHandler( void)
{
}
bool CPickHandler::handle( const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa )
{
switch (ea.getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
{
if (ea.getButton() == 1)
{
pick(ea.getX(),ea.getY());
}
return true;
}
}
return false;
}
void CPickHandler::pick( float fX, float fY )
{
osgUtil::LineSegmentIntersector::Intersections intersections;
if (m_pViewer->computeIntersections(fX,fY,intersections))
{
for (auto itr=intersections.begin();itr!=intersections.end();++itr)
{
if (!itr->nodePath.empty())
{
const osg::NodePath& np = itr->nodePath;
for ( int i=np.size()- 1;i>= 0;--i)
{
osg::ref_ptr<osg::Node> node = dynamic_cast<osg::Node *>(np[i]);
if (NULL != node && node->getName().compare( " cow ") == 0)
{
node->setNodeMask( 0);
// itr->getWorldIntersectPoint(); // 得到坐標
}
}
}
}
}
}
osg::Vec3 DrawCallback::getPoint()
{
osg::Vec3 vec3;
osg::ref_ptr<osgViewer::Viewer> viewer = dynamic_cast<osgViewer::Viewer *>(m_pAA);
osg::ref_ptr<osg::Camera> camera = viewer->getCamera();
osgViewer::Renderer *render = dynamic_cast<osgViewer::Renderer *>(camera->getRenderer());
osgUtil::SceneView *sceneView = render->getSceneView( 0);
osg::Vec3 vScreen(m_pEA->getX(),m_pEA->getY(), 0);
osg::Vec3 window;
sceneView->projectWindowIntoObject(vScreen,window);
osg::Matrix mVPW = camera->getViewMatrix() * camera->getProjectionMatrix() * camera->getViewport()->computeWindowMatrix();
osg::Matrix invertVPW;
invertVPW.invert(mVPW);
vec3 = window * invertVPW;
return vec3;
}
{
osg::Vec3 vec3;
osg::ref_ptr<osgViewer::Viewer> viewer = dynamic_cast<osgViewer::Viewer *>(m_pAA);
osg::ref_ptr<osg::Camera> camera = viewer->getCamera();
osgViewer::Renderer *render = dynamic_cast<osgViewer::Renderer *>(camera->getRenderer());
osgUtil::SceneView *sceneView = render->getSceneView( 0);
osg::Vec3 vScreen(m_pEA->getX(),m_pEA->getY(), 0);
osg::Vec3 window;
sceneView->projectWindowIntoObject(vScreen,window);
osg::Matrix mVPW = camera->getViewMatrix() * camera->getProjectionMatrix() * camera->getViewport()->computeWindowMatrix();
osg::Matrix invertVPW;
invertVPW.invert(mVPW);
vec3 = window * invertVPW;
return vec3;
}
2.配置x64
3.找到mfc example
4.寫callback
5.創建一個節點掛到根節點下,為這個節點設置一個回調器。