Android源碼學習之單例模式應用


主要內容:

一、單例模式定義

單例模式定義:
Ensure a class has only one instance, and provide a global point of access to it.
動態確保某一個類只有一個實例,而且自行實例化並向整個系統提供這個實例。

    

    如上圖所示(截取自《Head First Design Patterns》一書)。

通過使用private的構造函數確保了在一個應用中產生一個實例,並且是自行實例化(在Singleton中自己使用new Singleton())。

二、單例模式優勢

由於單例模式在內存中只有一個實例,減少了內存開銷。

單例模式可以避免對資源的多重占用,例如一個寫文件時,由於只有一個實例存在內存中,避免對同一個資源文件的同時寫操作。
單例模式可以再系統設置全局的訪問點,優化和共享資源訪問。

    其中使用到單例模式時,考慮較多的就是多線程的情況下如何防止被多線程同時創建等問題,其中《Head First Design Patterns》使用到“double-checked locking”來降低使用synchronization。

public class Singleton {
    /* The volatile keyword ensures that multiple threads
     * handle the uniqueInstance variable correctly when it
     * is being initialized to the Singleton instance.
     * */
    private volatile static Singleton uniqueInstance;
    
    private Singleton() {}
    
    public static Singleton getInstance() {
        if(uniqueInstance == null) {
            synchronized (Singleton.class) {
                if(uniqueInstance == null) {
                    uniqueInstance = new Singleton();
                }
            }
        }
        return uniqueInstance;
    }
}

三、單例模式在Android源碼中的應用

  在Android源碼中,使用到單例模式的例子很多,如:

3.1 InputMethodManager類

public final class InputMethodManager {
    static final boolean DEBUG = false;
    static final String TAG = "InputMethodManager";

    static final Object mInstanceSync = new Object();
    static InputMethodManager mInstance;
    
    final IInputMethodManager mService;
    final Looper mMainLooper;

創建唯一的實例static InputMethodManager mInstance;

  /**
     * Retrieve the global InputMethodManager instance, creating it if it
     * doesn't already exist.
     * @hide
     */
    static public InputMethodManager getInstance(Context context) {
        return getInstance(context.getMainLooper());
    }
    
    /**
     * Internally, the input method manager can't be context-dependent, so
     * we have this here for the places that need it.
     * @hide
     */
    static public InputMethodManager getInstance(Looper mainLooper) {
        synchronized (mInstanceSync) {
            if (mInstance != null) {
                return mInstance;
            }
            IBinder b = ServiceManager.getService(Context.INPUT_METHOD_SERVICE);
            IInputMethodManager service = IInputMethodManager.Stub.asInterface(b);
            mInstance = new InputMethodManager(service, mainLooper);
        }
        return mInstance;
    }

防止多線程同時創建實例:

synchronized (mInstanceSync) {
           
if (mInstance != null) {
               
return mInstance;
            }
當沒有創建實例對象時,調用mInstance = new InputMethodManager(service, mainLooper);
    其中類構造函數如下所示:

    InputMethodManager(IInputMethodManager service, Looper looper) {
        mService = service;
        mMainLooper = looper;
        mH = new H(looper);
        mIInputContext = new ControlledInputConnectionWrapper(looper,
                mDummyInputConnection);
        
        if (mInstance == null) {
            mInstance = this;
        }
    }

3.2 BluetoothOppManager類

public class BluetoothOppManager {
    private static final String TAG = "BluetoothOppManager";
    private static final boolean V = Constants.VERBOSE;
    // 創建private static類實例
    private static BluetoothOppManager INSTANCE;

    /** Used when obtaining a reference to the singleton instance. */
    private static Object INSTANCE_LOCK = new Object();

。。。
   /**
     * Get singleton instance.
     */
    public static BluetoothOppManager getInstance(Context context) {
        synchronized (INSTANCE_LOCK) {
            if (INSTANCE == null) {
                INSTANCE = new BluetoothOppManager();
            }
            INSTANCE.init(context);

            return INSTANCE;
        }
    }

3.3 AccessibilityManager類

public final class AccessibilityManager {
    private static final boolean DEBUG = false;

    private static final String LOG_TAG = "AccessibilityManager";

    /** @hide */
    public static final int STATE_FLAG_ACCESSIBILITY_ENABLED = 0x00000001;

    /** @hide */
    public static final int STATE_FLAG_TOUCH_EXPLORATION_ENABLED = 0x00000002;

    static final Object sInstanceSync = new Object();

    private static AccessibilityManager sInstance;

...
  /**
     * Get an AccessibilityManager instance (create one if necessary).
     *
     * @hide
     */
    public static AccessibilityManager getInstance(Context context) {
        synchronized (sInstanceSync) {
            if (sInstance == null) {
                IBinder iBinder = ServiceManager.getService(Context.ACCESSIBILITY_SERVICE);
                IAccessibilityManager service = IAccessibilityManager.Stub.asInterface(iBinder);
                sInstance = new AccessibilityManager(context, service);
            }
        }
        return sInstance;
    }

    /**
     * Create an instance.
     *
     * @param context A {@link Context}.
     * @param service An interface to the backing service.
     *
     * @hide
     */
    public AccessibilityManager(Context context, IAccessibilityManager service) {
        mHandler = new MyHandler(context.getMainLooper());
        mService = service;

        try {
            final int stateFlags = mService.addClient(mClient);
            setState(stateFlags);
        } catch (RemoteException re) {
            Log.e(LOG_TAG, "AccessibilityManagerService is dead", re);
        }
    }

   等等。。。

   新年的第一周的開始,從最簡單的單例模式開始記錄自己的學習過程吧~~~

     

 

 

 

 


免責聲明!

本站轉載的文章為個人學習借鑒使用,本站對版權不負任何法律責任。如果侵犯了您的隱私權益,請聯系本站郵箱yoyou2525@163.com刪除。



 
粵ICP備18138465號   © 2018-2025 CODEPRJ.COM