由於WebSocket允許保持長連接,因此當建立連接后服務器可以主動地向Client發送相關信息.下面通過服務端獲取當前CPU的使用情況主動發送給網頁,讓網頁實時顯示CPU使用情況的曲線圖.該事例的主要功能是包括服務端獲取CPU使和情況和HTML5使用canvas進行曲線圖繪制.
應用效果

實現效果主要是模仿windows的任務管理器,顯示每個核的工作情況.
C#獲取CPU使用情況
可能通過PerformanceCounter來獲取具本CPU線程的使用情況,不過在構建PerformanceCounter前先獲取到CPU對應的線程數量.獲取這個數量可以通過Environment.ProcessorCount屬性獲取,然后遍歷構建每個PerformanceCounter
int coreCount = Environment.ProcessorCount;
for (int i = 0; i < coreCount; i++)
{
mCounters.Add(new PerformanceCounter("Processor", "% Processor Time", i.ToString()));
}
為了方便計數器的處理,簡單地封裝了一個基礎類,完整代碼如下:
/// <summary>
/// Copyright © henryfan 2012
///Email: henryfan@msn.com
///HomePage: http://www.ikende.com
///CreateTime: 2012/12/24 15:10:44
/// </summary>
public class ProcessorCounter
{
private List<PerformanceCounter> mCounters = new List<PerformanceCounter>();
public IList<PerformanceCounter> Counters
{
get
{
return mCounters;
}
}
public void Open()
{
int coreCount = Environment.ProcessorCount;
for (int i = 0; i < coreCount; i++)
{
mCounters.Add(new PerformanceCounter("Processor", "% Processor Time", i.ToString()));
}
}
public ItemUsage[] GetValues()
{
ItemUsage[] values = new ItemUsage[mCounters.Count];
for (int i = 0; i < mCounters.Count; i++)
{
values[i] = new ItemUsage();
values[i].ID = i.ToString();
values[i].Name = "CPU " +i.ToString();
values[i].Percent = mCounters[i].NextValue();
}
return values;
}
}
public class ItemUsage
{
public string Name { get; set; }
public float Percent { get; set; }
public string ID { get; set; }
}
這樣一個用於統計CPU所有線程使用情況計數的類就完成了.
頁面繪制處理
首先定義一些簡單的處理結構
function ProcessorInfo() {
this.Item = null;
this.Points = new Array();
for (var i = 0; i < 50; i++) {
this.Points.push(new Point(0, 0));
}
}
function Point(x, y) {
this.X = x;
this.Y = y;
}
主要定義線程信息結構,默認初始化50個座標,當在接收服務線程使用情況的時候,構建一個點添加到數組件尾部同時把第一個移走.通過定時繪制這50個點的曲線這樣一個動態的走勢就可以完成了.
function drawProceessor(item) {
var canvas = document.getElementById('processimg' + item.Item.ID);
var context = canvas.getContext('2d');
context.beginPath();
context.rect(0, 0, 200, 110);
context.fillStyle = 'black';
context.fill();
context.lineWidth = 2;
context.strokeStyle = 'white';
context.stroke();
context.beginPath();
context.moveTo(2, 106);
for (var i = 0; i < item.Points.length; i++) {
context.lineTo(4 * i + 2, 110 - item.Points[i].Y - 4);
}
context.lineTo(200, 106);
context.closePath();
context.lineWidth = 1;
context.fillStyle = '#7FFF00';
context.fill();
context.strokeStyle = '#7CFC00';
context.stroke();
context.font = '12pt Calibri';
context.fillStyle = 'white';
context.fillText(item.Item.Name, 60, 20);
}
function addUploadItem(info) {
if (cpus[info.ID] == null) {
var pinfo = new ProcessorInfo();
pinfo.Item = info;
$('<canvas id="processimg' + info.ID + '" width="200" height="110"></canvas>').appendTo($('#lstProcessors'));
cpus[info.ID] = pinfo;
processors.push(pinfo);
pinfo.Points.shift();
pinfo.Points.push(new Point(0, info.Percent));
drawProceessor(pinfo);
} else {
var pinfo = cpus[info.ID];
pinfo.Points.shift();
pinfo.Points.push(new Point(0, info.Percent));
}
}
只需要通過定時器來不停地更新線程使用繪制即可.
setInterval(function () {
for (var i = 0; i < processors.length; i++) {
drawProceessor(processors[i]);
}
}, 1000);
服務端
對於服務端其實可以根據自己的需要來使用websocket協議實現,.net 4.5也提供相應的封裝.而這里則使用了beetle對應websocket的擴展協議包,整體代碼如下:
class Program : WebSocketJsonServer
{
static void Main(string[] args)
{
TcpUtils.Setup("beetle");
Program server = new Program();
server.Open(8070);
Console.WriteLine("websocket start@8070");
ProcessorCounter counters = new ProcessorCounter();
counters.Open();
while (true)
{
ItemUsage[] items = counters.GetValues();
foreach (ItemUsage item in items)
{
Console.WriteLine("{0}:{1}%", item.Name, item.Percent);
}
JsonMessage message = new JsonMessage();
message.type = "cpu useage";
message.data = items;
foreach (TcpChannel channel in server.Server.GetOnlines())
{
channel.Send(message);
}
System.Threading.Thread.Sleep(995);
}
System.Threading.Thread.Sleep(-1);
}
protected override void OnError(object sender, ChannelErrorEventArgs e)
{
base.OnError(sender, e);
Console.WriteLine(e.Exception.Message);
}
protected override void OnConnected(object sender, ChannelEventArgs e)
{
base.OnConnected(sender, e);
Console.WriteLine("{0} connected", e.Channel.EndPoint);
}
protected override void OnDisposed(object sender, ChannelDisposedEventArgs e)
{
base.OnDisposed(sender, e);
Console.WriteLine("{0} disposed", e.Channel.EndPoint);
}
}
每秒獲取一次CPU的使用情況,並把信息以json的方式發送給當前所有在線的連接.
下載
完整代碼:ProcessorsMonitor.rar (686.02 kb)
演示地址:http://html5.ikende.com/ProcessorsMonitor.htm (瀏覽器使用chrome或IE10)
