using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Drawing;
namespace yuv2rgbcs
{
class Program
{
static double[,] YUV2RGB_CONVERT_MATRIX = new double[3, 3] { { 1, 0, 1.4022 }, { 1, -0.3456, -0.7145 }, { 1, 1.771, 0 } };
static void Main(string[] args)
{
int width = 1280;
int height = 720;
int imgSize = width * height;
int frameSize = imgSize + (imgSize >> 1);
byte[] yuv = new byte[frameSize];
byte[] rgb = new byte[3 * imgSize];
using (FileStream fs = File.OpenRead("D:\\test.cif"))
{
int frame = (int)fs.Length / frameSize;
using (BinaryReader br = new BinaryReader(fs))
{
int index = 0;
while (br.PeekChar() != -1)
{
// 循環讀取每一楨
br.Read(yuv, 0, frameSize);
int start = Environment.TickCount;
// 轉換為 RGB
Bitmap bm = ConvertYUV2RGB (yuv, rgb, width, height);
int interval = Environment.TickCount - start;
Console.WriteLine("yuv 2 bmp = "+interval);
start = Environment.TickCount;
bm.Save("D:\\yuv2bmp_1.bmp");
// 寫 BMP 文件。
//WriteBMP(rgb, width, height, string.Format("D:\\yuv2bmp_{0}.bmp", index++));
interval = Environment.TickCount - start;
Console.WriteLine("rgb to bmp write bmp = " + interval);
}
}
}
}
/// <summary>
/// 將轉換后的 RGB 圖像數據按照 BMP 格式寫入文件。
/// </summary>
/// <param name="rgbFrame">RGB 格式圖像數據。</param>
/// <param name="width">圖像寬(單位:像素)。</param>
/// <param name="height">圖像高(單位:像素)。</param>
/// <param name="bmpFile"> BMP 文件名。</param>
static void WriteBMP(byte[] rgbFrame, int width, int height, string bmpFile)
{
// 寫 BMP 圖像文件。
int yu = width * 3 % 4;
int bytePerLine = 0;
yu = yu != 0 ? 4 - yu : yu;
bytePerLine = width * 3 + yu;
using (FileStream fs = File.Open(bmpFile, FileMode.Create))
{
using (BinaryWriter bw = new BinaryWriter(fs))
{
bw.Write('B');
bw.Write('M');
bw.Write(bytePerLine * height + 54);
bw.Write(0);
bw.Write(54);
bw.Write(40);
bw.Write(width);
bw.Write(height);
bw.Write((ushort)1);
bw.Write((ushort)24);
bw.Write(0);
bw.Write(bytePerLine * height);
bw.Write(0);
bw.Write(0);
bw.Write(0);
bw.Write(0);
byte[] data = new byte[bytePerLine * height];
int gIndex = width * height;
int bIndex = gIndex * 2;
for (int y = height - 1, j = 0; y >= 0; y--, j++)
{
for (int x = 0, i = 0; x < width; x++)
{
data[y * bytePerLine + i++] = rgbFrame[bIndex + j * width + x]; // B
data[y * bytePerLine + i++] = rgbFrame[gIndex + j * width + x]; // G
data[y * bytePerLine + i++] = rgbFrame[j * width + x]; // R
}
}
bw.Write(data, 0, data.Length);
bw.Flush();
}
}
}
/// <summary>
/// 將一楨 YUV 格式的圖像轉換為一楨 RGB 格式圖像並轉換成BMP圖片。
/// </summary>
/// <param name="yuvFrame">YUV 格式圖像數據。</param>
/// <param name="rgbFrame">RGB 格式圖像數據。</param>
/// <param name="width">圖像寬(單位:像素)。</param>
/// <param name="height">圖像高(單位:像素)。</param>
/// <returns>Bitmap圖片</returns>
static Bitmap ConvertYUV2RGB(byte[] yuvFrame, byte[] rgbFrame, int width, int height)
{
int uIndex = width * height;
int vIndex = uIndex + ((width * height) >> 2);
int gIndex = width * height;
int bIndex = gIndex * 2;
int temp = 0;
//圖片為pic1,RGB顏色的二進制數據轉換得的int r,g,b;
Bitmap bm = new Bitmap(width, height);
int r = 0;
int g = 0;
int b = 0;
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
// R分量
temp = (int)(yuvFrame[y * width + x] + (yuvFrame[vIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[0, 2]);
rgbFrame[y * width + x] = (byte)(temp < 0 ? 0 : (temp > 255 ? 255 : temp));
// G分量
temp = (int)(yuvFrame[y * width + x] + (yuvFrame[uIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[1, 1] + (yuvFrame[vIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[1, 2]);
rgbFrame[gIndex + y * width + x] = (byte)(temp < 0 ? 0 : (temp > 255 ? 255 : temp));
// B分量
temp = (int)(yuvFrame[y * width + x] + (yuvFrame[uIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[2, 1]);
rgbFrame[bIndex + y * width + x] = (byte)(temp < 0 ? 0 : (temp > 255 ? 255 : temp));
Color c = Color.FromArgb(rgbFrame[y * width + x], rgbFrame[gIndex + y * width + x], rgbFrame[bIndex + y * width + x]);
bm.SetPixel(x, y, c);
}
}
return bm;
}
}
}