C#——WPF后台動畫DoubleAnimation講解


WPF后台動畫,使用DoubleAnimation做的。

1.移動動畫

需要參數(目標點離最上邊的位置,目標點離最左邊的位置,元素名稱)

Image mImage = new Image();

FloatInElement(100,100,mImage);

 1         /// <summary>
 2         /// 移動動畫 
 3         /// </summary>
 4         /// <param name="top">目標點相對於上端的位置</param>
 5         /// <param name="left">目標點相對於左端的位置</param>
 6         /// <param name="elem">移動元素</param>
 7         public static void FloatInElement(double top, double left, UIElement elem)
 8         {
 9             try
10             {
11                 DoubleAnimation floatY = new DoubleAnimation()
12                 {
13                     To = TransValueFromHeight(top),
14                     Duration = new TimeSpan(0, 0, 0, 1, 0),
15                 };
16                 DoubleAnimation floatX = new DoubleAnimation()
17                 {
18                     To = TransValueFromWidth(left),
19                     Duration = new TimeSpan(0, 0, 0, 1, 0),
20                 };
21                 
22                 elem.BeginAnimation(Canvas.TopProperty, floatY);
23                 elem.BeginAnimation(Canvas.LeftProperty, floatX);
24             }
25             catch (Exception)
26             {
27 
28                 throw;
29             }
30         }        

2.透明度動畫

需要參數(元素名稱,需要到達的透明度)

Image mImage = new Image();

FloatInElement(mImage,0);

 1         /// <summary>
 2         /// 透明度動畫 
 3         /// </summary>
 4         /// <param name="elem"></param>
 5         /// <param name="to"></param>
 6         public static void FloatElement(UIElement elem, double to)
 7         {
 8             lock (elem)
 9             {
10                 if (to == 1)
11                 {
12                     elem.Visibility = Visibility.Visible;
13                 }
14                 DoubleAnimation opacity = new DoubleAnimation()
15                 {
16                     To = to,
17                     Duration = new TimeSpan(0, 0, 0, 1, 0)
18                 };
19                 EventHandler handler = null;
20                 opacity.Completed += handler = (s, e) =>
21                 {
22                     opacity.Completed -= handler;
23                     if (to == 0)
24                     {
25                         elem.Visibility = Visibility.Collapsed;
26                     }
27                     opacity = null;
28                 };
29                 elem.BeginAnimation(UIElement.OpacityProperty, opacity);
30             }
31         }


3.緩動動畫-縮放動畫

需要參數(控件名稱,元素開始的位置,開始大小,目標大小)

Image mImage = new Image();

ScaleEasingAnimationShow(mImage,new Point(0.5,0.5),1,0);

元素開始的位置是從new Point(0,0)到new Point(1,1),左上角為(0,0)、右下角為(1,1),控件大小范圍為(1,0) 1為控件本身大小,0 為控件縮放完,不顯示。

如果要改動畫類型,則改EasingMode = EasingMode.EaseOut

        /// <summary>
        /// 用戶控件是的動畫
        /// </summary>
        /// <param name="element">控件名</param>
        /// <param name="point">元素開始動畫的位置</param>
        /// <param name="from">元素開始的大小</param>
        /// <param name="from">元素到達的大小</param>
        public static void ScaleEasingAnimationShow(FrameworkElement element, Point point, double from, double to)
        {
            lock (element)
            {
                ScaleTransform scale = new ScaleTransform();
                element.RenderTransform = scale;
                element.RenderTransformOrigin = point;//定義圓心位置        
                EasingFunctionBase easeFunction = new PowerEase()
                {
                    EasingMode = EasingMode.EaseOut,
                    Power = 5
                };
                DoubleAnimation scaleAnimation = new DoubleAnimation()
                {
                    From = from,                                   //起始值
                    To = to,                                     //結束值
                    EasingFunction = easeFunction,                    //緩動函數
                    Duration = new TimeSpan(0, 0, 0, 1, 0)  //動畫播放時間
                };
                AnimationClock clock = scaleAnimation.CreateClock();
                scale.ApplyAnimationClock(ScaleTransform.ScaleXProperty, clock);
                scale.ApplyAnimationClock(ScaleTransform.ScaleYProperty, clock);
            }
        }

 


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