文件列表
ReadImageAppDelegate.h
ReadImageAppDelegate.m
ReadImageViewController.h
ReadImageViewController.m
ReadImageViewController.xib
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ReadImageAppDelegate.h
#import <UIKit/UIKit.h> @class ReadImageViewController; @interface ReadImageAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; ReadImageViewController *viewController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet ReadImageViewController *viewController; @end
ReadImageAppDelegate.m
#import "AppDelegate.h" #import "ViewController.h" @implementation AppDelegate @synthesize window = _window; @synthesize viewController = _viewController; - (void)dealloc { [_window release]; [_viewController release]; [super dealloc]; } - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease]; // Override point for customization after application launch. self.viewController = [[[ViewController alloc] initWithNibName:@"ViewController" bundle:nil] autorelease]; self.window.rootViewController = self.viewController; [self.window makeKeyAndVisible]; return YES; } - (void)applicationWillResignActive:(UIApplication *)application { // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. } - (void)applicationDidEnterBackground:(UIApplication *)application { // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. } - (void)applicationWillEnterForeground:(UIApplication *)application { // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. } - (void)applicationDidBecomeActive:(UIApplication *)application { // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. } - (void)applicationWillTerminate:(UIApplication *)application { // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. } @end
ReadImageViewController.h
#import <UIKit/UIKit.h> @interface ReadImageViewController : UIViewController <UIImagePickerControllerDelegate,UINavigationControllerDelegate>{ UIImageView *imageView; } @property(nonatomic,retain)IBOutlet UIImageView *imageView; - (IBAction)selectExistingPicture; @end
ReadImageViewController.m
#import "ReadImageViewController.h" @implementation ReadImageViewController @synthesize imageView; - (IBAction)selectExistingPicture { if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary]) { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.allowsImageEditing = YES; picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:picker animated:YES]; [picker release]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"訪問圖片庫錯誤" message:@"" delegate:nil cancelButtonTitle:@"OK!" otherButtonTitles:nil]; [alert show]; [alert release]; } } //再調用以下委托: #pragma mark UIImagePickerControllerDelegate - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo { imageView.image = image; //imageView為自己定義的UIImageView [picker dismissModalViewControllerAnimated:YES]; } /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end