基於iOS5.0的MobileVLC(vlc for iOS)編譯


本文地址:http://www.cnblogs.com/madongchunqiu/archive/2012/06/07/Compile-MobileVLC-in-iOS5.html

本文原發於CSDN,發表第二天就可以在Google檢索到了,不過4-5天后仍然無法在百度檢索到。本以為是百度和CSDN鬧矛盾,不過后來發現Bing,soso,Yahoo均無法搜到,就不得不懷疑是CSDN的問題了。

所以注冊了博客園,發過來試試。

【注:發布兩小時后第一次搜索,發現Google和soso已經可以搜到了,但是baidu、bing和yahoo還沒有反應,真汗!不過不得不說,QQ在國內總還是要高出別的互聯網企業一籌的,各個產品只要做出來,都不會太丟范,這里贊一個...】

【注2:第二天可以在百度上搜到標題了,不過搜到的不是博客園的原文,而是某個網站的轉載。汗!不知道百度在搞什么,和其它主流網站掐架嗎?不過Bing和Yahoo到現在還沒影呢。Bing好像真的挺失敗的,Yahoo也早就沒落。。。】

以下正文:


上篇文章:《黑蘋果,iOS SDK和MobileVLC之逆旅(二) 編譯MobileVLC》(http://blog.csdn.net/madongchunqiu/article/details/6707068)發出之后,陸續和不少同學們有些交流。但那畢竟只是我入門iOS平台的學習之作,故不少問題也沒能幫到大家。

近來工作有了階段性成果,可以放松一下,而且手頭上面的東西也和自制VLC有那么點沾邊,正巧某同學提到iOS SDK5.0上面的編譯環境似乎有了不少變化,我的老文章已經無法適應新環境了,所以花了點時間,終於把這個問題搞定了。

下面開始。

 

一。編譯環境:(Development Environment)

硬件平台:MBA

軟件系統:Mac OS X Lion 10.7.3

開發環境:Xcode 4.2, iOS SDK 5.0

【注:開發環境不是最新的,是因為我手頭的項目在那,怕升級后又要花時間調,想等到項目結尾再升到最新。】

【補注:據稱,升級到Xcode4.3和iOS SDK5.1之后,開發環境最大的區別是SDK的目錄由

/Developer/Platform/xxx

變成了

/Applications/Xcode.app/Contents/Developer/Platform/xxx

那么對於MobileVLC1.1.0版本而言,首先要做的,就是在源代碼中,全局搜索/Developer/Platform/xxx,然后對其進行替換。或者把新目錄中的東西再拷貝一份到老目錄也行(似乎有些帖子就這么做的),但是考慮到既然Apple下決心換目錄了,死抓着老的目錄結構也沒有必要。】

【補注的注:在bootstrap腳本中,會去查找/Developer/SDKs這個目錄,也需要相應的修改】


二。編譯的整體說明:(Overview)

總體來說,編譯iOS5.0和iOS4.2的區別,在於幾個編譯器的“名字”變了,比如gcc-4.2和g++-4.2,在新的開發環境目錄下都成了llvm-gcc-4.2或llvm-g++-4.2。據稱是因為iOS SDK全面放棄使用GNU GCC的緣故。具體原因我也未查找更多資料,不過想來就是因為這些改變,所以才帶來了更多的未可知變化。

 

就細節來說:編譯simulator版本的MobileVLC和iOS Target版本的MobileVLC現在不能用同一個腳本了。別問我為什么會這樣,我也很迷糊。如下所述

 

 

- Simulator版本的更改:

--->1. SDK版本號由3.2升級至5.0 【同iOS SDK4.2的編譯修改】

--->2. 編譯選項徹底區分simulator版本和iOS target版本【同iOS SDK4.2的編譯修改】

--->3. 編譯器名稱改成:"cpp-4.2 -> llvm-cpp-4.2", "gcc-4.2 ->clang", "g++-4.2 ->llvm-g++-4.2" 【注:這里用llvm-gcc-4.2編譯失敗后,再改用clang成功的。原因未深究。有人說iOS SDK5.1的Simulator版本編譯器目錄下沒有clang,這點我不甚明了。反正我iOS SDK5.0的Simulator版本編譯器目錄下是有clang的】

 

- iOS target版本的更改

--->1. SDK版本號由3.2升級至5.0 【同iOS SDK4.2的編譯修改】

--->2. 編譯選項徹底區分simulator版本和iOS target版本【同iOS SDK4.2的編譯修改】

--->3. 編譯器名稱改成:"cpp-4.2 -> llvm-cpp-4.2", "gcc-4.2 ->llvm-gcc-4.2", "g++-4.2 -> llvm-g++-4.2" 【注:這里均使用llvm版本的編譯器。請比較和Simulator版本的不同,此處使用clang反而會編譯錯誤,原因未深究】

--->4. 鏈接目錄參數加入:-L${IOS_SDK_ROOT}/usr/lib/system

--->5. 更改生成ffmpeg config的makefile,加入--disable-asm參數,原因后面詳述

--->6. 為了編譯libdvbpsi庫,稍稍修改iOS SDK的源文件,在/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/usr/include中拷貝入兩個新文件limits.h,原因后面詳述。

下面一步步演示如何完成任務。


三。調試版本的修改過程:(Step by step for simulator version)

3.1 將MobileVLC 1.1.0的源代碼(http://www.videolan.org/vlc/download-ios.html)下載到本地


3.2 創建目錄(比如/VLC),並將3個源代碼包解壓在目錄內,並依次重命名為:MediaLibraryKit, MobileVLC, vlc

 

3.3 修改MobileVLCKit(即libVLC for iOS)的腳本文件(/VLC/vlc/extras/package/ios/build_for_iOS.sh),因為有幾處改動,所以不如直接拷貝我這個版本好了。【注:2處改動,一個是iOS SDK的版本號,一個是編譯器的名稱】

View Code
#!/bin/sh
set -e
echo "Building libvlc for the iOS"

if [ "$1" = "Simulator" ]; then
    PLATFORM="Simulator"
    TARGET="i686-apple-darwin10"
    ARCH="i386"
else
    PLATFORM="OS"
    TARGET="arm-apple-darwin10"
    ARCH="armv7"
    OPTIM="-mno-thumb"
fi

THIS_SCRIPT_PATH=`pwd`/$0

pushd `dirname $0`/http://www.cnblogs.com/..
VLCROOT=`pwd` # Let's make sure VLCROOT is an absolute path
popd
DEVROOT="/Developer/Platforms/iPhone${PLATFORM}.platform/Developer"
IOS_SDK_ROOT="${DEVROOT}/SDKs/iPhone${PLATFORM}5.0.sdk"

BUILDDIR=${VLCROOT}/build-ios-${PLATFORM}

PREFIX=${VLCROOT}/install-ios-${PLATFORM}

IOS_GAS_PREPROCESSOR="${VLCROOT}/extras/package/ios/resources/gas-preprocessor.pl"

export AR="${DEVROOT}/usr/bin/ar"
export RANLIB="${DEVROOT}/usr/bin/ranlib"
export CFLAGS="-isysroot ${IOS_SDK_ROOT} -arch ${ARCH} -miphoneos-version-min=3.2 ${OPTIM}"
export OBJCFLAGS="${CFLAGS}"
if [ "$PLATFORM" = "Simulator" ]; then
    # Use the new ABI on simulator, else we can't build
    export OBJCFLAGS="-fobjc-abi-version=2 -fobjc-legacy-dispatch ${OBJCFLAGS}"
fi
export CPPFLAGS="${CFLAGS}"
export CXXFLAGS="${CFLAGS}"
export CPP="${DEVROOT}/usr/bin/llvm-cpp-4.2"
export CXXCPP="${DEVROOT}/usr/bin/llvm-cpp-4.2"

export CC="${DEVROOT}/usr/bin/clang"
export OBJC="${DEVROOT}/usr/bin/llvm-gcc-4.2"
export CXX="${DEVROOT}/usr/bin/llvm-g++-4.2"
export LD="${DEVROOT}/usr/bin/ld"
export STRIP="${DEVROOT}/usr/bin/strip"

if [ "$PLATFORM" = "OS" ]; then
  export LDFLAGS="-L${IOS_SDK_ROOT}/usr/lib -arch ${ARCH}"
else
  export LDFLAGS="-syslibroot=${IOS_SDK_ROOT}/ -arch ${ARCH}"
fi

export PATH="/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin:${VLCROOT}/extras/contrib/build/bin:${VLCROOT}/extras/package/ios/resources"

echo "Boostraping contribs"
pushd ${VLCROOT}/extras/contrib

# contains gas-processor.pl
export PATH=$PATH:${VLCROOT}/extras/package/ios/resources

# The contrib will read the following
export IOS_SDK_ROOT

echo "Building contrib for iOS"
./bootstrap ${TARGET} ios
make src

echo "Building contrib for current host"
./bootstrap
make

popd

if [ "$PLATFORM" = "OS" ]; then
  export AS="${IOS_GAS_PREPROCESSOR} ${CC}"
  export ASCPP="${IOS_GAS_PREPROCESSOR} ${CC}"
else
  export AS="${DEVROOT}/usr/bin/as"
  export ASCPP="${DEVROOT}/usr/bin/as"
fi


echo "Bootstraping vlc"
if ! [ -e ${VLCROOT}/configure ]; then
    ${VLCROOT}/bootstrap
fi

if [ ".$PLATFORM" != ".Simulator" ]; then
    # FIXME - Do we still need this?
    export AVCODEC_CFLAGS="-I${PREFIX}include"
    export AVCODEC_LIBS="-L${PREFIX}lib -lavcodec -lavutil -lz"
    export AVFORMAT_CFLAGS="-I${PREFIX}include"
    export AVFORMAT_LIBS="-L${PREFIX}lib -lavcodec -lz -lavutil -lavformat"
fi

mkdir -p ${BUILDDIR}
pushd ${BUILDDIR}

# Run configure only upon changes.
if [ "${VLCROOT}/configure" -nt config.log -o \
     "${THIS_SCRIPT_PATH}" -nt config.log ]; then
CONTRIB_DIR=${VLCROOT}/extras/contrib/hosts/${TARGET}/ios \
${VLCROOT}/configure \
    --prefix="$PREFIX" \
    --host="${TARGET}" \
    --enable-debug \
    --disable-shared \
    --enable-static \
    --disable-macosx \
    --disable-macosx-defaults \
    --disable-macosx-vout \
    --disable-macosx-dialog-provider \
    --disable-macosx-qtcapture \
    --disable-macosx-eyetv \
    --disable-macosx-vlc-app \
    --with-macosx-sdk=${IO_SDK_ROOT} \
    --enable-audioqueue \
    --enable-ios-vout \
    --enable-avcodec \
    --enable-avformat \
    --enable-swscale \
    --enable-faad \
    --disable-mad \
    --disable-a52 \
    --disable-fribidi \
    --disable-macosx-audio \
    --disable-qt4 --disable-skins2 \
    --disable-libgcrypt \
    --disable-remoteosd \
    --disable-vcd \
    --disable-postproc \
    --disable-vlc \
    --disable-vlm \
    --disable-httpd \
    --disable-nls \
    --disable-glx \
    --disable-visual \
    --disable-lua \
    --disable-sse \
    --disable-neon \
    --disable-mmx # MMX and SSE support requires llvm which is broken on Simulator
fi

CORE_COUNT=`sysctl -n machdep.cpu.core_count`
let MAKE_JOBS=$CORE_COUNT+1

echo "Running make -j$MAKE_JOBS"

make -j$MAKE_JOBS
make install
popd

 

3.4. 修改總腳本(/VLC/MobileVLC/buildMobileVLC.sh),將其替換成下面這個:【注:同iOS SDK4.2。其目的只是區分和細化了simulator版本和iOS target版本的參數】

View Code
#!/bin/bash


rm -rf ./MediaLibraryKit/External/MobileVLCKit
rm -rf ./MobileVLC/External/MobileVLCKit
rm -rf ./MobileVLC/External/MediaLibraryKit

if [ "$1" = "Simulator" ]; then
    pushd vlc
        echo "--==-- Build for vlc (simulator version) --==--"
        pushd extras/package/ios
            ./build_for_iOS.sh Simulator
        popd

        echo "--==-- Build for vlc-MobileVLCKit (simulator version) --==--"
        pushd projects/macosx/framework
            xcodebuild -project MobileVLCKit.xcodeproj -target "Aggregate static plugins" -configuration "Release" -sdk iphonesimulator5.0 SDKROOT=iphonesimulator5.0 VALID_ARCHS=i386 ARCHS=i386 
            xcodebuild -project MobileVLCKit.xcodeproj -target "MobileVLCKit" -configuration "Release" -sdk iphonesimulator5.0 SDKROOT=iphonesimulator5.0 VALID_ARCHS=i386 ARCHS=i386
        popd
    popd

    echo "--==-- Build for MediaLibraryKit (simulator version) --==--"
    pushd MediaLibraryKit
        ln -s http://www.cnblogs.com/vlc/projects/macosx/framework/build/Release-iphonesimulator External/MobileVLCKit
        xcodebuild -project MobileMediaLibraryKit.xcodeproj -configuration "Release" -sdk iphonesimulator5.0 SDKROOT=iphonesimulator5.0 VALID_ARCHS=i386 ARCHS=i386
    popd

    echo "--==-- Build for MobileVLC (simulator version) --==--"
    pushd MobileVLC
        ln -s http://www.cnblogs.com/vlc/projects/macosx/framework/build/Release-iphonesimulator External/MobileVLCKit
        ln -s http://www.cnblogs.com/MediaLibraryKit/build/Release-iphonesimulator External/MediaLibraryKit
        xcodebuild -project MobileVLC.xcodeproj -configuration "Release" -sdk iphonesimulator5.0 SDKROOT=iphonesimulator5.0 VALID_ARCHS=i386 ARCHS=i386
    popd
else
    pushd vlc
        echo "--==-- Build for vlc (os version) --==--"
        pushd extras/package/ios
            ./build_for_iOS.sh
        popd

        echo "--==-- Build for vlc-MobileVLCKit (os version) --==--"
        pushd projects/macosx/framework
            xcodebuild -project MobileVLCKit.xcodeproj -target "Aggregate static plugins" -configuration "Release" -sdk iphoneos5.0 SDKROOT=iphoneos5.0 VALID_ARCHS=armv7 ARCHS=armv7
            xcodebuild -project MobileVLCKit.xcodeproj -target "MobileVLCKit" -configuration "Release"  -sdk iphoneos5.0 SDKROOT=iphoneos5.0 VALID_ARCHS=armv7 ARCHS=armv7 
        popd
    popd

    echo "--==-- Build for MediaLibraryKit (os version) --==--"
    pushd MediaLibraryKit
        ln -s http://www.cnblogs.com/vlc/projects/macosx/framework/build/Release-iphoneos External/MobileVLCKit
        xcodebuild -project MobileMediaLibraryKit.xcodeproj -configuration "Release" -sdk iphoneos5.0 SDKROOT=iphoneos5.0 VALID_ARCHS=armv7 ARCHS=armv7 
    popd

    echo "--==-- Build for MobileVLC (os version) --==--"
    pushd MobileVLC
        ln -s http://www.cnblogs.com/vlc/projects/macosx/framework/build/Release-iphoneos External/MobileVLCKit
        ln -s http://www.cnblogs.com/MediaLibraryKit/build/Release-iphoneos External/MediaLibraryKit
        xcodebuild -project MobileVLC.xcodeproj -configuration "Release" -sdk iphoneos5.0 SDKROOT=iphoneos5.0 VALID_ARCHS=armv7 ARCHS=armv7 
    popd

fi

 

3.5. 運行腳本進行編譯

cd /VLC
./MobileVLC/buildMobileVLC.sh Simulator

 

3.6. 多運行幾遍保證各個編譯命令都是"Build SUCCEEDED"。需要多編譯幾次的原因我這次看了下,好像有這幾種情況

- a) FFMPEG庫打patch時出錯。這個似乎不影響使用。第二次編譯可以通過

- b) faad2庫下載失敗。可以回看log,看下載進度是不是到了100%,如果不是,去/VLC/vlc/extras/contrib/src-i686-apple-darwin10-ios/src/目錄下,將下載的faad2-x.x.tar.gz和faad2庫刪掉。再重新編譯。別的幾個庫同理。下載如問題多多,有必要時請加載V-PN...

- c) 庫下載解壓后再編譯時環境配置不到位。這時重新編譯就可以發現會新編譯一些東西,然后就可以過了。應該是腳本不夠完善的緣故。

 

然后,就應該可以在simulator下調試了。不過很雷人的是VLC在調試界面下,無法導入文件,因此也沒法有效調試。不過有個同學提到過可以hardcode入流媒體的鏈接,這不失為一種方法。不過我沒有試過。


四。iOS目標版本的修改過程:(Step by step for iOS device version)

4.1 將MobileVLC 1.1.0的源代碼(http://www.videolan.org/vlc/download-ios.html)下載到本地


4.2 創建目錄(比如/VLC),並將3個源代碼包解壓在目錄內,並依次重命名為:MediaLibraryKit, MobileVLC, vlc

 

4.3 修改MobileVLCKit(即libVLC for iOS)的腳本文件(/VLC/vlc/extras/package/ios/build_for_iOS.sh),因為有幾處改動,所以不如直接拷貝我這個版本好了。【注:3處改動,一是iOS SDK的版本號,二是編譯器的名稱,三是加入了新的鏈接目錄】

View Code
#!/bin/sh
set -e

echo "Building libvlc for the iOS"

if [ "$1" = "Simulator" ]; then
    PLATFORM="Simulator"
    TARGET="i686-apple-darwin10"
    ARCH="i386"
else
    PLATFORM="OS"
    TARGET="arm-apple-darwin10"
    ARCH="armv7"
    OPTIM="-mno-thumb"
fi

THIS_SCRIPT_PATH=`pwd`/$0

pushd `dirname $0`/http://www.cnblogs.com/..
VLCROOT=`pwd` # Let's make sure VLCROOT is an absolute path
popd
DEVROOT="/Developer/Platforms/iPhone${PLATFORM}.platform/Developer"
IOS_SDK_ROOT="${DEVROOT}/SDKs/iPhone${PLATFORM}5.0.sdk"

BUILDDIR=${VLCROOT}/build-ios-${PLATFORM}

PREFIX=${VLCROOT}/install-ios-${PLATFORM}

IOS_GAS_PREPROCESSOR="${VLCROOT}/extras/package/ios/resources/gas-preprocessor.pl"

export AR="${DEVROOT}/usr/bin/ar"
export RANLIB="${DEVROOT}/usr/bin/ranlib"
export CFLAGS="-isysroot ${IOS_SDK_ROOT} -arch ${ARCH} -miphoneos-version-min=5.0 ${OPTIM}"
export OBJCFLAGS="${CFLAGS}"
if [ "$PLATFORM" = "Simulator" ]; then
    # Use the new ABI on simulator, else we can't build
    export OBJCFLAGS="-fobjc-abi-version=2 -fobjc-legacy-dispatch ${OBJCFLAGS}"
fi
export CPPFLAGS="${CFLAGS}"
export CXXFLAGS="${CFLAGS}"
export CPP="${DEVROOT}/usr/bin/llvm-cpp-4.2"
export CXXCPP="${DEVROOT}/usr/bin/llvm-cpp-4.2"

export CC="${DEVROOT}/usr/bin/llvm-gcc-4.2"
export OBJC="${DEVROOT}/usr/bin/llvm-gcc-4.2"
export CXX="${DEVROOT}/usr/bin/llvm-g++-4.2"
export LD="${DEVROOT}/usr/bin/ld"
export STRIP="${DEVROOT}/usr/bin/strip"

if [ "$PLATFORM" = "OS" ]; then
  export LDFLAGS="-L${IOS_SDK_ROOT}/usr/lib -L${IOS_SDK_ROOT}/usr/lib/system -arch ${ARCH}"
else
  export LDFLAGS="-syslibroot=${IOS_SDK_ROOT}/ -arch ${ARCH}"
fi

export PATH="/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin:${VLCROOT}/extras/contrib/build/bin:${VLCROOT}/extras/package/ios/resources"

echo "Boostraping contribs"
pushd ${VLCROOT}/extras/contrib

# contains gas-processor.pl
export PATH=$PATH:${VLCROOT}/extras/package/ios/resources

# The contrib will read the following
export IOS_SDK_ROOT

echo "Building contrib for iOS"
./bootstrap ${TARGET} ios
make src

echo "Building contrib for current host"
./bootstrap
make

popd

if [ "$PLATFORM" = "OS" ]; then
  export AS="${IOS_GAS_PREPROCESSOR} ${CC}"
  export ASCPP="${IOS_GAS_PREPROCESSOR} ${CC}"
else
  export AS="${DEVROOT}/usr/bin/as"
  export ASCPP="${DEVROOT}/usr/bin/as"
fi


echo "Bootstraping vlc"
if ! [ -e ${VLCROOT}/configure ]; then
    ${VLCROOT}/bootstrap
fi

if [ ".$PLATFORM" != ".Simulator" ]; then
    # FIXME - Do we still need this?
    export AVCODEC_CFLAGS="-I${PREFIX}include"
    export AVCODEC_LIBS="-L${PREFIX}lib -lavcodec -lavutil -lz"
    export AVFORMAT_CFLAGS="-I${PREFIX}include"
    export AVFORMAT_LIBS="-L${PREFIX}lib -lavcodec -lz -lavutil -lavformat"
fi

mkdir -p ${BUILDDIR}
pushd ${BUILDDIR}

# Run configure only upon changes.
if [ "${VLCROOT}/configure" -nt config.log -o \
     "${THIS_SCRIPT_PATH}" -nt config.log ]; then
CONTRIB_DIR=${VLCROOT}/extras/contrib/hosts/${TARGET}/ios \
${VLCROOT}/configure \
    --prefix="$PREFIX" \
    --host="${TARGET}" \
    --enable-debug \
    --disable-shared \
    --enable-static \
    --disable-macosx \
    --disable-macosx-defaults \
    --disable-macosx-vout \
    --disable-macosx-dialog-provider \
    --disable-macosx-qtcapture \
    --disable-macosx-eyetv \
    --disable-macosx-vlc-app \
    --with-macosx-sdk=${IO_SDK_ROOT} \
    --enable-audioqueue \
    --enable-ios-vout \
    --enable-avcodec \
    --enable-avformat \
    --enable-swscale \
    --enable-faad \
    --disable-mad \
    --disable-a52 \
    --disable-fribidi \
    --disable-macosx-audio \
    --disable-qt4 --disable-skins2 \
    --disable-libgcrypt \
    --disable-remoteosd \
    --disable-vcd \
    --disable-postproc \
    --disable-vlc \
    --disable-vlm \
    --disable-httpd \
    --disable-nls \
    --disable-glx \
    --disable-visual \
    --disable-lua \
    --disable-sse \
    --disable-neon \
    --disable-mmx # MMX and SSE support requires llvm which is broken on Simulator
fi

CORE_COUNT=`sysctl -n machdep.cpu.core_count`
let MAKE_JOBS=$CORE_COUNT+1

echo "Running make -j$MAKE_JOBS"

make -j$MAKE_JOBS
make install
popd

 

4.4. 修改總腳本(/VLC/MobileVLC/buildMobileVLC.sh),將其替換成下面這個:【注:同iOS SDK4.2,也同上面的Simulator版本,其目的只是區分和細化了simulator版本和iOS target版本的參數】

View Code
#!/bin/bash


rm -rf ./MediaLibraryKit/External/MobileVLCKit
rm -rf ./MobileVLC/External/MobileVLCKit
rm -rf ./MobileVLC/External/MediaLibraryKit

if [ "$1" = "Simulator" ]; then
    pushd vlc
        echo "--==-- Build for vlc (simulator version) --==--"
        pushd extras/package/ios
            ./build_for_iOS.sh Simulator
        popd

        echo "--==-- Build for vlc-MobileVLCKit (simulator version) --==--"
        pushd projects/macosx/framework
            xcodebuild -project MobileVLCKit.xcodeproj -target "Aggregate static plugins" -configuration "Release" -sdk iphonesimulator5.0 SDKROOT=iphonesimulator5.0 VALID_ARCHS=i386 ARCHS=i386 
            xcodebuild -project MobileVLCKit.xcodeproj -target "MobileVLCKit" -configuration "Release" -sdk iphonesimulator5.0 SDKROOT=iphonesimulator5.0 VALID_ARCHS=i386 ARCHS=i386
        popd
    popd

    echo "--==-- Build for MediaLibraryKit (simulator version) --==--"
    pushd MediaLibraryKit
        ln -s http://www.cnblogs.com/vlc/projects/macosx/framework/build/Release-iphonesimulator External/MobileVLCKit
        xcodebuild -project MobileMediaLibraryKit.xcodeproj -configuration "Release" -sdk iphonesimulator5.0 SDKROOT=iphonesimulator5.0 VALID_ARCHS=i386 ARCHS=i386
    popd

    echo "--==-- Build for MobileVLC (simulator version) --==--"
    pushd MobileVLC
        ln -s http://www.cnblogs.com/vlc/projects/macosx/framework/build/Release-iphonesimulator External/MobileVLCKit
        ln -s http://www.cnblogs.com/MediaLibraryKit/build/Release-iphonesimulator External/MediaLibraryKit
        xcodebuild -project MobileVLC.xcodeproj -configuration "Release" -sdk iphonesimulator5.0 SDKROOT=iphonesimulator5.0 VALID_ARCHS=i386 ARCHS=i386
    popd
else
    pushd vlc
        echo "--==-- Build for vlc (os version) --==--"
        pushd extras/package/ios
            ./build_for_iOS.sh
        popd

        echo "--==-- Build for vlc-MobileVLCKit (os version) --==--"
        pushd projects/macosx/framework
            xcodebuild -project MobileVLCKit.xcodeproj -target "Aggregate static plugins" -configuration "Release" -sdk iphoneos5.0 SDKROOT=iphoneos5.0 VALID_ARCHS=armv7 ARCHS=armv7
            xcodebuild -project MobileVLCKit.xcodeproj -target "MobileVLCKit" -configuration "Release"  -sdk iphoneos5.0 SDKROOT=iphoneos5.0 VALID_ARCHS=armv7 ARCHS=armv7 
        popd
    popd

    echo "--==-- Build for MediaLibraryKit (os version) --==--"
    pushd MediaLibraryKit
        ln -s http://www.cnblogs.com/vlc/projects/macosx/framework/build/Release-iphoneos External/MobileVLCKit
        xcodebuild -project MobileMediaLibraryKit.xcodeproj -configuration "Release" -sdk iphoneos5.0 SDKROOT=iphoneos5.0 VALID_ARCHS=armv7 ARCHS=armv7 
    popd

    echo "--==-- Build for MobileVLC (os version) --==--"
    pushd MobileVLC
        ln -s http://www.cnblogs.com/vlc/projects/macosx/framework/build/Release-iphoneos External/MobileVLCKit
        ln -s http://www.cnblogs.com/MediaLibraryKit/build/Release-iphoneos External/MediaLibraryKit
        xcodebuild -project MobileVLC.xcodeproj -configuration "Release" -sdk iphoneos5.0 SDKROOT=iphoneos5.0 VALID_ARCHS=armv7 ARCHS=armv7 
    popd

fi

 

4.5 修改生成FFMpeg的config.h的Makefile文件,禁用匯編。具體原因見下面的糾錯Troubleshooting章節。

Makefile位於:/VLC/vlc/extras/contrib/src目錄下

改動方式:搜尋關鍵字“FFMPEGCONF”,使其加入"--disable-asm"參數。我的方法是在搜尋到關鍵字"FFMPEGCONF"的第一個地方,將

FFMPEGCONF = 

改成

FFMPEGCONF = --disable-asm

【注:其實改在ffmpeg編譯章節那里會更合適,不過反正作用是一樣的。另:由於Makefile文件太大,就不貼原文了。】

 

4.6 為了編譯libdvbpsi庫,稍稍修改iOS SDK的源文件。這是因為編譯時會報錯說找不到"i386/limits.h",所以需要把這個文件拷貝到他的搜尋目錄中去。具體原因見后面的糾錯Troubleshotting章節。

- a) 找到目錄:/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/usr/include

- b) 在其中新建目錄:i386

- c) 全局搜索某個i386目錄下的limits.h和_limits.h文件,並將搜索到的這兩個文件拷貝入剛才創建的目錄中。

【注:修改系統目錄,有風險!請謹慎!】

【注2:新建目錄時會提示需要administrator授權,別怕,只是新加了兩個文件進去而已】

【注3:在新加入的目錄中,留下個人醒目標志,以后好搜索還原】

 

4.7. 運行腳本進行編譯

cd /VLC
./MobileVLC/buildMobileVLC.sh

 

4.8. 多運行幾遍保證各個編譯命令都是"Build SUCCEEDED"。需要多編譯幾次的原因我這次看了下,好像有這幾種情況

- a) FFMPEG庫打patch時出錯。這個似乎不影響使用。第二次編譯可以通過

- b) faad2庫下載失敗。可以回看log,看下載進度是不是到了100%,如果不是,去/VLC/vlc/extras/contrib/src-arm-apple-darwin10-ios/src/目錄下,將下載的faad2-x.x.tar.gz和faad2庫刪掉。再重新編譯。別的幾個庫同理。下載如問題多多,有必要時請加載V-PN...

- c) 庫下載解壓后再編譯時環境配置不到位。這時重新編譯就可以發現會新編譯一些東西,然后就可以過了。應該是腳本不夠完善的緣故。

 

然后,就可以在下載到真機進行調試了。程序下載到iOS device后,debugger會報錯,然后彈窗口說調試失敗,未深究原因。不過MobileVLC這時已經可以直接在iOS device里面使用了。比如我向ipad的VLC中導入了rmvb/asf/mp4/mkv類型文件各一個,均可以播放哦~如圖:

 

【注:由於去掉了FFMpeg的匯編,據稱解碼效率會有比較大的犧牲】

【注2:臨時找的幾個視頻播放都還不錯,mp3放進去沒反應】


五。糾錯 (TroubleShooting)

1. 一些基本原因,請參考上一篇同章節:《黑蘋果,iOS SDK和MobileVLC之逆旅(二) 編譯MobileVLC》 (http://blog.csdn.net/madongchunqiu/article/details/6707068)

2. 關於FFMpeg基於iOS5.0的編譯問題。Google上有很多相關帖子。大致有如下原因:

- a) 鏈接目錄不對,導致出錯:“ld: in /usr/lib/system/libcache.dylib, missing required architecture armv7 in file for architecture armv7”,請參考此文:StackOverflow - building MobileVLC -> armc7 + ffmpeg issue (http://stackoverflow.com/questions/6320053/building-mobilevlc-armc7-ffmpeg-issue)

- b) 編譯器選擇錯誤,導致出錯:"ld: library not found for -lcrt1.10.6.0"。clang/gcc/llvm-gcc等等,都試了試。

- c) 未禁用inline asm或者asm,導致gas-preprocessor.pl處理時出錯。原因似乎是因為編譯器和匯編的指令集32bit/64bit不一致。下面這幾篇文章中有比較詳細的描述:StackOverflow - FFmpeg for iOS5 (http://stackoverflow.com/questions/8323672/ffmpeg-for-ios5),yuvi / gas-preprocessor issue #16 (https://github.com/yuvi/gas-preprocessor/issues/16),傾情奉獻ios5.0編譯ffmpeg,真機ok! (http://www.cocoachina.com/bbs/read.php?tid=98563)

- d) 在xcode3.2.5 / iOS SDK4.2編譯環境下,FFMpeg是沒有這些亂七八糟的問題的。

3. 關於libdvbpsi庫的編譯問題,在SDK中居然缺乏必要的文件。這個問題應該也可以通過加入新的搜索目錄來實現,但是我還是野蠻了一把直接改了SDK。這篇文章里面有比較詳細的說明:multiple arch flags won't work with -E (http://lists.macosforge.org/pipermail/macports-dev/2011-February/013745.html)

4. 關於編譯中下載第三方庫並進行編譯時,容易出錯的原因:可能是庫文件包下載不完整。我有好幾次下載到一半就中斷下載了,或者下載了半個小時沒反應。。。最后發現還是V-PN比較好用。這種問題的解決方法就是多編譯幾次,或者刪了下載的東西再重新編譯,甚或新建一個VLC目錄重新開始。


六。遺留 (TO DO)

等我的iOS SDK升級到5.1,還需要試試上面的東西管不管用。當然,如果哪位仁兄能幫我試試,然后給我一點反饋就再好不過了。

然后一直以來都是編譯的MobileVLC1.1.0版本,也不清楚git上面的最新MobileVLC版本會如何。不知道VLC因為license問題無法在app store上上架,是否會影響其團隊在iOS平台上繼續開發。

 

七。參考文章 (References)

1. StackOverflow - building MobileVLC -> armc7 + ffmpeg issue (http://stackoverflow.com/questions/6320053/building-mobilevlc-armc7-ffmpeg-issue)

2. StackOverflow - FFmpeg for iOS5 (http://stackoverflow.com/questions/8323672/ffmpeg-for-ios5)

3. yuvi / gas-preprocessor issue #16 (https://github.com/yuvi/gas-preprocessor/issues/16)

4. 傾情奉獻ios5.0編譯ffmpeg,真機ok!(http://www.cocoachina.com/bbs/read.php?tid=98563)

5. multiple arch flags won't work with -E (http://lists.macosforge.org/pipermail/macports-dev/2011-February/013745.html)

 


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