Join的官方解釋: 阻塞調用線程,直到某個線程終止或經過了指定時間為止
Q:誰是調用線程?
A:Join代碼寫在那,哪個就是調用線程,在本例中主線程是調用線程
Q:某個線程又是指的是誰?
A:如本例thread1執行了Join方法,thread1為某個線程
using System; using System.Threading; class Join { static int len1 = 5; static int len2 = 6; private static string[] w1 = new string[len1]; private static string[] w2 = new string[len2]; public static void Worker1() { for (int i = 0; i < len1; i++) { w1[i] ="方法1--" + i.ToString(); AddTime(1); Console.WriteLine(w1[i]); } } public static void Worker2() { for (int i = 0; i < len2; i++) { w2[i] = "方法2--" + i.ToString(); AddTime(1); Console.WriteLine(w2[i]); } } //模擬代碼執行時間 private static void AddTime(int s) { DateTime d = DateTime.Now; while (d.AddSeconds(s) > DateTime.Now){ } } static void Main(string[] args) { Thread thread1 = new Thread(new ThreadStart(Worker1)); Thread thread2 = new Thread(new ThreadStart(Worker2)); thread2.Start(); thread1.Start(); //阻塞主線程,直到thread1線程終止為止 //這時在thread1沒有執行完,后面的代碼是無法執行的。 //當然thread2執不執行完是不管的,並且thread1與thread2是同時無順運行的。 thread1.Join(); Console.WriteLine("方法1已全部執行完成!"); for (int i = 0; i < 5; i++) { Console.WriteLine("主線程開始執行--" + i.ToString()); AddTime(2); } } }