/// <summary> /// 获取鼠标点击坐标 /// </summary> Vector3 screenPosition;//将物体从世界坐标转换为屏幕坐标 Vect ...
/// <summary> /// 获取鼠标点击坐标 /// </summary> Vector3 screenPosition;//将物体从世界坐标转换为屏幕坐标 Vect ...
在button按钮上添加事件 这两个函数一样 说明添加上了 这个就是获取点击按钮的gameobject对象 这个就会获取自 ...
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;[Ex ...
场景 发射点 代码 using System.Collections;using System.Collections.Generic;using UnityEngine; ...
public Transform pos; public Transform pos1; public float value = 0; public float value1 = 0; //坐标 ...
public float Power = 10;//这个代表发射时的速度/力度等,可以通过此来模拟不同的力大小 public float Angle = 45;//发射的角度,这个就不用解释了吧 p ...
代码内容 public class Mouse : MonoBehaviour{ // Start is called before the first frame up ...