一、引用对应的库文件:Unity选择文件或路径的库文件.rar
二、编写对应的控制脚本
/*** * Title:"智慧工厂" 项目 * 主题:打开文件 * Description: * 功能:XXX * Date:2019 * Version:0.1版本 * Author:Coffee * Modify Recoder: */ using UnityEngine; using System.Collections; using System; using System.Runtime.InteropServices; namespace kernal { [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] public class OpenSelectFileName { public int structSize = 0; public IntPtr dlgOwner = IntPtr.Zero; public IntPtr instance = IntPtr.Zero; public String filter = null; public String customFilter = null; public int maxCustFilter = 0; public int filterIndex = 0; public String file = null; public int maxFile = 0; public String fileTitle = null; public int maxFileTitle = 0; public String initialDir = null; public String title = null; public int flags = 0; public short fileOffset = 0; public short fileExtension = 0; public String defExt = null; public IntPtr custData = IntPtr.Zero; public IntPtr hook = IntPtr.Zero; public String templateName = null; public IntPtr reservedPtr = IntPtr.Zero; public int reservedInt = 0; public int flagsEx = 0; }//Class_end }
/*** * Title:"智慧工厂" 项目 * 主题:本地弹窗 * Description: * 功能:XXX * Date:2019 * Version:0.1版本 * Author:Coffee * Modify Recoder: */ using System.Runtime.InteropServices; namespace Kernal { public class LocalDialog { //链接指定系统函数 打开文件对话框 [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)] public static extern bool GetOpenFileName([In, Out] OpenSelectFileName ofn); public static bool GetOFN([In, Out] OpenSelectFileName ofn) { return GetOpenFileName(ofn); } //链接指定系统函数 另存为对话框 [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)] public static extern bool GetSaveFileName([In, Out] OpenSelectFileName ofn); public static bool GetSFN([In, Out] OpenSelectFileName ofn) { return GetSaveFileName(ofn); } }//Class_end }
/*** * Title:"智慧工厂" 项目 * 主题:选择资源或者路径方法 * Description: * 功能:XXX * Date:2019 * Version:0.1版本 * Author:Coffee * Modify Recoder: */ using System.Runtime.InteropServices; using System.Windows.Forms; namespace kernal { public class SelectFileOrPath { private static SelectFileOrPath _Instance; //本类实例 #region 属性 private string _SelectFilePath; //选择的文件路径 private string _SelectFile; //选择文件 private string _FileName; //文件名称 //选择文件路径 public string SelectFilePath { get { return _SelectFilePath; } set { _SelectFilePath = value; } } //选择文件 public string SelectFile { get { return _SelectFile; } set { _SelectFile = value; } } //文件名称 public string FileName { get { return _FileName; } set { _FileName = value; } } #endregion /// <summary> /// 本类实例 /// </summary> /// <returns></returns> public static SelectFileOrPath GetInstance() { if (_Instance==null) { _Instance = new SelectFileOrPath(); } return _Instance; } /// <summary> /// 选择文件路径(Unity自带的方法) /// </summary> public void SelectFolderPath_Unity() { FolderBrowserDialog fbd = new FolderBrowserDialog(); if (fbd.ShowDialog() == DialogResult.OK) { SelectFilePath = fbd.SelectedPath; } } /// <summary> /// 选择文件(Unity自带的方法) /// </summary> public void SelectFileSelf_Unity() { OpenFileDialog ofd = new OpenFileDialog(); ofd.InitialDirectory = "file://" + UnityEngine.Application.dataPath;//默认打开路径 if (ofd.ShowDialog() == DialogResult.OK) { SelectFile = ofd.FileName; } } /// <summary> /// 选择文件路径(调用Windows方法) /// </summary> public void SelectFilePath_Windows() { OpenSelectFileName openFileName = new OpenSelectFileName(); openFileName.structSize = Marshal.SizeOf(openFileName); openFileName.filter = "PDF文件(*.PDF)\0*.PDF|数据库文件(*.bak)\0*.bak|*.*\0*.*"; openFileName.file = new string(new char[256]); openFileName.maxFile = openFileName.file.Length; openFileName.fileTitle = new string(new char[64]); openFileName.maxFileTitle = openFileName.fileTitle.Length; openFileName.initialDir = UnityEngine.Application.streamingAssetsPath.Replace('/', '\\');//默认路径 openFileName.title = "请选择路径或者文件"; openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008; if (LocalDialog.GetSaveFileName(openFileName)) { SelectFilePath = openFileName.file; FileName= openFileName.file; } } }//Class_end }
三、测试方法
/*** * Title:"智慧工厂" 项目 * 主题:测试选择路径或文件 * Description: * 功能:XXX * Date:2019 * Version:0.1版本 * Author:Coffee * Modify Recoder: */ using System.Collections; using System.Collections.Generic; using UnityEngine; using Control; using kernal; namespace SimpleUIFrame { public class Test_BackUpSqlServerDatabase : MonoBehaviour { private string _BackUpPath; //备份路径 void Start() { } private void Update() { if (Input.GetKeyDown(KeyCode.X)) { bool isSuccess = false; //选择备份路径 SelectFileOrPath.GetInstance().SelectFilePath_Windows(); _BackUpPath = SelectFileOrPath.GetInstance().SelectFilePath; if (!string.IsNullOrEmpty(_BackUpPath)) { Debug.Log("备份文件的路径=" + _BackUpPath); } }//Class_end }
四、效果图如下