【UE4 C++】 启动 / 关闭外部exe、开启虚拟键盘


启动/关闭外部exe

  • 引擎自带

    • FPlatformProcess::CreateProc()
    • FPlatformProcess::TerminateProc()
  • windows api

  • ShellExecute()

  • system()

    virtual void Tick(float DeltaTime) override;
    
    FProcHandle pHandle ;
    
    UFUNCTION(BlueprintCallable)
     void OpenExternalApp(const FString& AppPath);
    
    UFUNCTION(BlueprintCallable)
     void CloseExternalApp();
    
    UFUNCTION(BlueprintCallable)
     void ExecuteExternalApp(const FString& AppPath);
    
    UFUNCTION(BlueprintCallable)
     void KillProcess(const FString& ProcessName);
    
    
    #include <string>
    #include <windows.h>
    
    void ASystemActor::OpenExternalApp(const FString& AppPath)
    {
    	pHandle= FPlatformProcess::CreateProc(*AppPath, nullptr, true, false, false, nullptr, 0, nullptr, nullptr);
    	UE_LOG(LogTemp,Warning,TEXT(__FUNCTION__"Create App"))
    }
    
    void ASystemActor::CloseExternalApp()
    {
    	if (pHandle.IsValid())
    	{
    		FPlatformProcess::TerminateProc(pHandle);
    		pHandle.Reset();
    		UE_LOG(LogTemp,Warning,TEXT(__FUNCTION__"Close App"))
    	}
    	else
    	{
    		UE_LOG(LogTemp,Warning,TEXT(__FUNCTION__"Close None"))
    	}
    }
    
    void ASystemActor::ExecuteExternalApp(const FString& AppPath)
    {
    	std::string str_path=TCHAR_TO_UTF8(*AppPath);
    	std::wstring wstr_path;
    	wstr_path.assign(str_path.begin(), str_path.end());
    	ShellExecute(NULL, L"open", wstr_path.c_str(), NULL, NULL, SW_SHOWDEFAULT);
    }
    
    void ASystemActor::KillProcess(const FString& ProcessName)
    {
    	std::string process = std::string("TASKKILL /F /IM ") + TCHAR_TO_UTF8(*ProcessName);
    	system(process.c_str());
    	UE_LOG(LogTemp,Warning,TEXT(__FUNCTION__"Kill App Process"))
    }
    
    

    image


开启虚拟键盘 On-Screen Keyboard

  • ShellExecute
    void ASystemActor::ShowVirtualKeyboard()
    {
    	ShellExecute(NULL, L"open", L"osk.exe", NULL, NULL, SW_SHOWNORMAL);
    	//WinExec("TabTip.exe", SW_SHOWNORMAL);
    }
    


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