前言
iOS开发中,很多地方使用到图片浏览,这时候就可能需要旋转屏幕查看图片,下面分享一种计算图片旋转大小的方法,在此抛砖引玉。
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代码
func calculationFrame(image: UIImage) -> CGRect { var x: CGFloat = 0 var y: CGFloat = 0 var width: CGFloat = 0 var height: CGFloat = 0 var screenWidth: CGFloat var screenHeight: CGFloat if #available(iOS 11.0, *) { screenWidth = UIScreen.main.bounds.size.width - self.view.safeAreaInsets.left - self.view.safeAreaInsets.right } else { screenWidth = UIScreen.main.bounds.size.width } if #available(iOS 11.0, *) { screenHeight = UIScreen.main.bounds.size.height - self.view.safeAreaInsets.top - self.view.safeAreaInsets.bottom } else { screenHeight = UIScreen.main.bounds.size.width } let imageWidth = image.size.width let imageHeight = image.size.height let widthSpace = fabsf(Float(screenWidth - imageWidth)) let heightSpace = fabsf(Float(screenHeight - imageHeight)) if widthSpace >= heightSpace { if screenWidth > imageWidth { width = imageWidth * (screenHeight / imageHeight) height = imageHeight * (screenHeight / imageHeight) }else { width = imageWidth / (imageWidth / screenWidth) height = imageHeight / (imageWidth / screenWidth) } }else { if screenHeight > imageHeight { width = imageWidth * (screenWidth / imageWidth) height = imageHeight * (screenWidth / imageWidth) }else { width = imageWidth / (imageHeight / screenHeight) height = imageHeight / (imageHeight / screenHeight) } } x = (self.view.frame.size.width - width) * 0.5 y = (self.view.frame.size.height - height) * 0.5 return CGRect.init(x: x, y: y, width: width, height: height) }
效果图
总结
希望对大家有帮助,demo地址—>>CLDemo
原文作者:季末微夏
原文地址:https://www.jianshu.com/p/2ad3abc43c1e