CESIUM空间中AB两点A绕B点的地面法向量旋转任意角度后新的A点坐标(A’)


var A = new Cesium.Cartesian3(675679.994355399, 4532763.148054989, 4426298.210847025);
var B = new Cesium.Cartesian3(675520.4303984543, 4532803.837842555, 4425994.113846752);
 
 
// 计算B的地面法向量
var chicB = Cesium.Cartographic.fromCartesian(B);
chicB.height = 0;
var dB = Cesium.Cartographic.toCartesian(chicB);
var normaB = Cesium.Cartesian3.normalize(Cesium.Cartesian3.subtract(dB, B, new Cesium.Cartesian3()), new Cesium.Cartesian3());
 
// 构造基于B的法向量旋转90度的矩阵
var Q = Cesium.Quaternion.fromAxisAngle(normaB, Cesium.Math.toRadians(90));
var m3 = Cesium.Matrix3.fromQuaternion(Q);
var m4 = Cesium.Matrix4.fromRotationTranslation(m3);
 
// 计算A点相对B点的坐标A1
var A1 = Cesium.Cartesian3.subtract(A, B, new Cesium.Cartesian3());
 
//对A1应用旋转矩阵
var p = Cesium.Matrix4.multiplyByPoint(m4, A1, new Cesium.Cartesian3());
// 新的A的坐标
var p2 = Cesium.Cartesian3.add(p, B, new Cesium.Cartesian3());
 
viewer.entities.add({
    polyline: {
        positions: [B, A],
        width: 5,
        material: Cesium.Color.RED
    },
});
 
 
viewer.entities.add({
    polyline: {
        positions: [B, p2],
        width: 5,
        material: Cesium.Color.BLUE
    },
 
});

  


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