FPS游戏:视角 4*4 矩阵的特点


在前面的FPS游戏实现GDI透视中,我们通过三角函数,并配合坐标计算出了敌人的位置,该方法时比较笨的一种方式,但却很通用,基本上,只要是FPS类游戏,稍微修改一下代码中的基地址,就可以通用,本次我们将研究通过查找相机矩阵获得自身位置,上一篇文章中我已经讲解了关于各种坐标的找法。

上篇文章(找基址):https://www.cnblogs.com/LyShark/p/11620244.html
快速找基地址:https://www.cnblogs.com/LyShark/p/13519135.html

> 本人坐标x = server.dll+4F2FEC + 288 - 8
> 本人坐标y = server.dll+4F2FEC + 288 - 4
> 本人坐标z = server.dll+4F2FEC + 288

> 敌人x = server.dll+4F2FFC + 288 - 8
> 敌人y = server.dll+4F2FFC + 288 - 4
> 敌人z = server.dll+4F2FFC + 288 

> 鼠标 x = engine.dll+61D254 + 4
> 鼠标 y = engine.dll+61D254
> 鼠标 x = client.dll+4C0300 + 4
> 鼠标 y = client.dll+4C0300

> FOV = client.dll+5046F0
> FOV = client.dll+504628
> FOV = client.dll+5047B8
> FOV = client.dll+50489C
> FOV = engine.dll+3C1720

> 算上我自己的人机数量:  server.dll+4EEFE8
> 算上我自己的人机数量: engine.dll+5D29BC

> 不算我自己的人机数量:  server.dll+4EEFE0
> 不算我自己的人机数量: server.dll+588878

自己血量偏移 = e4
> 自己血量: server.dll+54B6C8
> 自己血量: server.dll+54A82C
> 自己血量: server.dll+4F2FEC
> 敌人血量: server.dll + 4F2FFC + e4

> 本人阵营: server.dll+4F2FEC + 1F4
> 敌人阵营: server.dll+4F2FFC + 1F4

> 本人阵营: server.dll+54A82C + 1F4
> 本人阵营: server.dll+54B6C8 + 1F4

熟悉矩阵特点

通常情况下Dx9中会采用4*4的矩阵,这里我分别找了三款CS系列游戏的矩阵,并来分析一下他们的异同点。

1.找矩阵的方法就是不断移动自己相机位置,最好拿把狙击枪,然后开镜搜索变动的数值,移动身体搜索变动数值,或者是开镜移动身体搜索变动的数值,
这样配合来找,最终可以锁定在2000个数值左右,然后就可以开找,通常矩阵头晃动鼠标不会出现大于3的值,一般会在-0.x - 1.x 之间徘徊。

竖矩阵的第三个值,通常为0,就算乱晃,也会保持0的位置。

找到矩阵地址,当我们让人物只跳动时,矩阵呈现出来的效果如下。

上下晃动鼠标,矩阵呈现出来的效果如下。

左右晃动鼠标,矩阵呈现出来的效果如下。

开启关闭狙击镜,矩阵变化。

完全乱晃状态如下,4*4

矩阵,不只一个,如下是另一处,矩阵的数据。

另一处矩阵位置。

人物死后,矩阵被初始化。


不是矩阵的矩阵

第一种不是矩阵的情况,数据跳动幅度较乱,并且不是4*4在跳动,而是很多行。

第二种,混乱无序,不连贯,不是一个结构体,不是矩阵。

第三种,最常见的乱序,不是矩阵。

第四种,加密后的地址,晃动鼠标,不会发生任何变化。


代码中相机对应关系

相机X对应关系

相机Y对应关系

相机Z对应关系,我们只用到了前三行,后面的不用了。

4x4竖矩阵,是这样,只是前三行,最后跑到了下面。

如果是横矩阵会发生变化,如下。

所以上面的算法部分,需要稍微小改一下,即可完成横矩阵的透视效果。

番外篇(转载一段代码)

在前面的GID透视教程中我使用的是易语言封装的DC函数实现的外部透视,今天在网上找到一个别人用C#实现的透视代码,我把它转过来备份一下哈,其实原理是差不多的,基本上就是写法会有些变化汉语变英文。

转载了别人的东西,多少还是要留下来源,以表示对作者成果的尊重:https://www.cnblogs.com/xuexidememeda/

c# 调用dll封装类
class DllHelper
    {
        public const int COLORBLACK = 0;//黑色
        public const int COLORWHITE = 16777215;//#白色
        public const int COLORPINKISHRED = 16711935;//#品红
        public const int COLORCYAN = 8388608;//#藏青
        public const int COLORGREEN = 32768;//#墨绿
        public const int COLORDEEPCYAN = 8421376;//#深青
        public const int COLORYELLOW = 65535;//#黄色
        public const int COLORBLUE = 16711680;//#蓝色
        public const int COLORRED = 255;//#红色
        public const int COLOGRAY = 8421504;//#灰色
        public const int COLOORANGE = 33023;//#橙黄

        [DllImport("SoftwareHelper.dll", EntryPoint = "InitDX11")]
        public static extern void InitDX11(int wordsize);//初始化一个dx11透明窗口参数为字体大小建议15
        [DllImport("SoftwareHelper.dll", EntryPoint = "SafetyQuit")]
        public static extern void SafetyQuit();//安全退出放在窗口是否可以被关闭事件卸载绘图
        [DllImport("SoftwareHelper.dll", EntryPoint = "SetWindowPos_Top")]
        public static extern bool SetWindowPos_Top(int handle);//设置窗口置顶参数为窗口句柄
        [DllImport("SoftwareHelper.dll", EntryPoint = "MoveWindows")]
        public static extern void MoveWindows(int handle,int newleft,int newtop,int newwidth,int newheight);//移动窗口     窗口句柄 窗口左边 窗口顶部 窗口高度宽度
        [DllImport("SoftwareHelper.dll", EntryPoint = "DrawText")]//写字
        public static extern void DrawText(int X, int Y, string text, int color); //屏幕xy 和文本 颜色用上面定义的常量
        [DllImport("SoftwareHelper.dll", EntryPoint = "DrawLine")]//画线
        public static extern void DrawLine(int X, int Y, int Xend, int Yend, int linePx, int color);//x为开始x坐标 x1为结束x坐标 linepx为线宽度 颜色用上面定义的常量
        [DllImport("SoftwareHelper.dll", EntryPoint = "ProcessIsExist")]//判断指定进程是否存在(此判断与进程其它信息无关联)(存在返回真,不存在或失败返回假)
        public static extern bool ProcessIsExist(string processname);//进程名称带后zhui
        [DllImport("SoftwareHelper.dll", EntryPoint = "DrawSquare")]//画出描边方框
        public static extern void DrawSquare(int X, int Y, int W, int H ,int colorout, int colorin,int linepx);//colorout外部方框颜色 in为内部 linepx线宽
        [DllImport("SoftwareHelper.dll", EntryPoint = "GetDX11CreateWindowHandle")]//得到对象dx11创建的透明窗口句柄  为了防止重复和游戏 枚举窗口名称为 DX11t?h?i?s? ?i?s? ?y?o?u? ?w?i?n?d?o?w?
        public static extern int GetDX11CreateWindowHandle();
        [DllImport("SoftwareHelper.dll", EntryPoint = "OptimizeCUP")]//优化cup防止绘制卡
        public static extern void OptimizeCUP(int time);//毫秒
        [DllImport("SoftwareHelper.dll", EntryPoint = "OptimizeDelayed")]//优化延时
        public static extern void OptimizeDelayed(int time);//毫秒
        [DllImport("SoftwareHelper.dll", EntryPoint = "OptimizeSystem")]//系统处理事件同样是为了优化cup防止卡
        public static extern void OptimizeSystem();
        [DllImport("SoftwareHelper.dll", EntryPoint = "StartDrawing")]//开始绘图 绘图前调用
        public static extern void StartDrawing();

        [DllImport("SoftwareHelper.dll", EntryPoint = "EndDrawing")]//结束绘图 绘图结束调用
        public static extern void EndDrawing();

        [DllImport("SoftwareHelper.dll", EntryPoint = "MouseMoveInGame")]//鼠标可以在游戏内移动游戏外部自瞄调用
        public static extern void MouseMoveInGame(int handle,int x,int y);//游戏窗口句柄  xy坐标

    }
c#内存辅助类
class GameUtil
    {
        public struct RECT
        {
            public int Left; //最左坐标
            public int Top; //最上坐标
            public int Right; //最右坐标
            public int Bottom; //最下坐标
        }
        public struct RECTClient
        {
            public uint Left;
            public uint Top;
            public uint Right;
            public uint Bottom;
        }
        public struct LPPOINT
        {
            public int x;
            public int y;

        }
        [DllImport("kernel32.dll", EntryPoint = "ReadProcessMemory")]
        public static extern int _MemoryReadByteSet(int hProcess, int lpBaseAddress, byte[] lpBuffer, int nSize, int lpNumberOfBytesRead);

        [DllImport("kernel32.dll", EntryPoint = "ReadProcessMemory")]
        public static extern int _MemoryReadInt32(int hProcess, int lpBaseAddress, ref int lpBuffer, int nSize, int lpNumberOfBytesRead);

        [DllImport("kernel32.dll", EntryPoint = "WriteProcessMemory")]
        public static extern int _MemoryWriteByteSet(int hProcess, int lpBaseAddress, byte[] lpBuffer, int nSize, int lpNumberOfBytesWritten);

        [DllImport("kernel32.dll", EntryPoint = "WriteProcessMemory")]
        public static extern int _MemoryWriteInt32(int hProcess, int lpBaseAddress, ref int lpBuffer, int nSize, int lpNumberOfBytesWritten);

        [DllImport("kernel32.dll", EntryPoint = "GetCurrentProcess")]
        public static extern int GetCurrentProcess();

        [DllImport("kernel32.dll", EntryPoint = "OpenProcess")]
        public static extern int OpenProcess(int dwDesiredAccess, int bInheritHandle, int dwProcessId);

        [DllImport("kernel32.dll", EntryPoint = "CloseHandle")]
        public static extern int CloseHandle(int hObject);

        [DllImport("kernel32.dll", EntryPoint = "RtlMoveMemory")]
        public static extern int _CopyMemory_ByteSet_Float(ref float item, ref byte source, int length);
        const int PROCESS_POWER_MAX = 2035711;
        [DllImport("kernel32.dll")]
        public static extern bool ReadProcessMemory(IntPtr hProcess, int lpBaseAddress, byte[] lpBuffer, uint nSize, out int lpNumberOfBytesRead);

        [DllImport("user32.dll")]
        [return: MarshalAs(UnmanagedType.Bool)]
        static extern bool GetWindowRect(IntPtr hWnd, ref RECT lpRect);

        [DllImport("user32")]
        public static extern bool GetClientRect(IntPtr hwnd,out RECTClient lpRect );
        [DllImport("user32")]
        public static extern bool ClientToScreen(IntPtr hwnd, out LPPOINT point);
        //打开进程  
        //kernel32.dll系统动态链接库  
        [DllImportAttribute("kernel32.dll", EntryPoint = "OpenProcess")]
        public static extern IntPtr OpenProcess
        (
            int iAccess,
            bool Handle,
            int ProcessID
        );
        //关闭句柄  
        [DllImport("kernel32.dll", EntryPoint = "CloseHandle")]
        private static extern void CloseHandle
        (
            IntPtr hObject
        );
        //取窗口句柄 FindWindow
        [DllImport("User32.dll", EntryPoint = "FindWindow")]
        public extern static IntPtr FindWindow(string lpClassName, string lpWindowName);

        [DllImport("User32.dll", EntryPoint = "FindWindowEx")]
        public static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpClassName, string lpWindowName);
        //移动窗口
        /// <summary>
        /// 设置目标窗体大小,位置
        /// </summary>
        /// <param name="hWnd">目标句柄</param>
        /// <param name="x">目标窗体新位置X轴坐标</param>
        /// <param name="y">目标窗体新位置Y轴坐标</param>
        /// <param name="nWidth">目标窗体新宽度</param>
        /// <param name="nHeight">目标窗体新高度</param>
        /// <param name="BRePaint">是否刷新窗体</param>
        /// <returns></returns>
        [DllImport("user32.dll", CharSet = CharSet.Auto)]
        public static extern int MoveWindow(IntPtr hWnd, int x, int y, int nWidth, int nHeight, bool BRePaint);
        //---------------------------------------------------------------------------------------------------------------



        /// <summary>
        /// 读内存整数型
        /// </summary>
        /// <param name="pID">进程ID</param>
        /// <param name="bAddress">0x地址</param>
        /// <returns>0失败</returns>
        public static int ReadMemoryInt32(int pID, int bAddress)
        {
            int num = 0;
            int handle = getProcessHandle(pID);
            int num3 = GameUtil._MemoryReadInt32(handle, bAddress, ref num, 4, 0);
            GameUtil.CloseHandle(handle);
            if (num3 == 0)
            {
                return 0;
            }
            else
            {
                return num;
            }
        }

        /// <summary>
        /// 写内存整数型
        /// </summary>
        /// <param name="pID">进程ID</param>
        /// <param name="bAddress">0x地址</param>
        /// <param name="value">写入值</param>
        /// <returns>false失败 true成功</returns>
        public static bool WriteMemoryInt32(int pID, int bAddress, int value)
        {
            int handle = getProcessHandle(pID);
            int num2 = GameUtil._MemoryWriteInt32(handle, bAddress, ref value, 4, 0);
            GameUtil.CloseHandle(handle);
            return num2 != 0;
        }

        /// <summary>
        /// 读内存小数型
        /// </summary>
        /// <param name="pID">进程ID</param>
        /// <param name="bAddress">0x地址</param>
        /// <returns>0失败</returns>
        public static float ReadMemoryFloat(int pID, int bAddress)
        {
            //byte[] array = test.GetVoidByteSet(4);
            byte[] array = new byte[4];//不取空字节集也可以正确转换成单精度小数型
            int handle = getProcessHandle(pID);
            int temp = GameUtil._MemoryReadByteSet(handle, bAddress, array, 4, 0);
            if (temp == 0)
            {
                return 0f;
            }
            else
            {
                return GameUtil.getFloatFromByteSet(array, 0);
            }
        }

        /// <summary>
        /// 写内存小数型
        /// </summary>
        /// <param name="pID">进程ID</param>
        /// <param name="bAddress">0x地址</param>
        /// <param name="value">写入数据</param>
        /// <returns>false失败</returns>
        public static bool WriteMemoryFloat(int pID, int bAddress, float value)
        {
            //byte[] byteSet = test.GetByteSet(value);
            byte[] byteSet = BitConverter.GetBytes(value);//https://msdn.microsoft.com/en-us/library/yhwsaf3w
                                                          //byte[] byteSet = Encoding.GetEncoding("gb2312").GetBytes(value.ToString());
            return GameUtil.WriteMemoryByteSet(pID, bAddress, byteSet, 0);
        }

        /// <summary>
        /// 写内存字节集
        /// </summary>
        /// <param name="pID">进程ID</param>
        /// <param name="bAddress">0x地址</param>
        /// <param name="value">字节数据</param>
        /// <param name="length">写入长度 0代表字节数据的长度</param>
        /// <returns>false失败</returns>
        private static bool WriteMemoryByteSet(int pID, int bAddress, byte[] value, int length = 0)
        {
            int handle = GameUtil.getProcessHandle(pID);
            int nSize = (length == 0) ? value.Length : length;
            int tmp = GameUtil._MemoryWriteByteSet(handle, bAddress, value, nSize, 0);//byte[]属于引用类型 引用类型不用ref也是以传址方式进行运算
                                                                                  //test.CloseHandle(pID);
            return tmp != 0;
        }

        /// <summary>
        /// 取空白字节集
        /// </summary>
        /// <param name="num"></param>
        /// <returns></returns>
        public static byte[] getVoidByteSet(int num)
        {
            if (num <= 0)
            {
                num = 1;
            }
            string text = "";
            for (int i = 0; i < num; i++)
            {
                text += "0";
            }
            return Encoding.UTF8.GetBytes(text);
        }

        /// <summary>
        /// 取进程句柄
        /// </summary>
        /// <param name="pID">进程ID</param>
        /// <returns>进程句柄</returns>
        public static int getProcessHandle(int pID)
        {
            if (pID == -1)
            {
                return GameUtil.GetCurrentProcess();
            }
            else
            {
                return GameUtil.OpenProcess(PROCESS_POWER_MAX, 0, pID);
            }
        }

        /// <summary>
        /// 字节集转小数型
        /// </summary>
        /// <param name="sourceValue">字节集</param>
        /// <param name="index">索引</param>
        /// <returns></returns>
        public static float getFloatFromByteSet(byte[] sourceValue, int index)
        {
            float result = 0f;
            GameUtil._CopyMemory_ByteSet_Float(ref result, ref sourceValue[index], 4);
            return result;
        }

        /// <summary>
        /// 获取字节集
        /// </summary>
        /// <param name="data">需要转换到字节集的数据</param>
        /// <returns></returns>
        public static byte[] getByteSet(float data)
        {
            return Encoding.UTF8.GetBytes(data.ToString());
        }

        //根据名称取进程PID 不得有后缀.exe
        //根据进程名获取PID  不得有后缀.exe
        public static int getPidByProcessName(string processName)
        {
            Process[] ArrayProcess = Process.GetProcessesByName(processName);
            foreach (Process pro in ArrayProcess)
            {
                return pro.Id;
            }
            return 0;
        }
        //获取模块地址
        public static int getMoudleAddress(string processName ,string dllname )
        {
            foreach (Process p in Process.GetProcessesByName(processName))
            {

                foreach (ProcessModule m in p.Modules)
                {
                    if (m.ModuleName.Equals(dllname))
                        return (int)m.BaseAddress;
                }

            }
            return 0;
        }
        //取窗口句柄 这里传入的值是窗口标题
        public static IntPtr getWindowsHandler_findwindow(String classname,String windowtitle)
        {
            IntPtr maindHwnd = FindWindow(classname, windowtitle); //获得QQ登陆框的句柄  
                return maindHwnd;
        }

        public static RECT getWindowsRect(IntPtr windowsHandler)
        {
            RECT rec = new RECT();
            GetWindowRect(windowsHandler, ref rec);//h为窗口句柄
            return rec;
        }
    }
窗口类c#
public partial class Form1 : Form
    {
        int PID;
        int matrix;//矩阵基质
        float formwidth;//窗口宽度
        float formheight;//窗口高度
        int processmoudle;//进程模块;
        IntPtr windowshandle;//窗口句柄
        int dx11hwnd;//dx11创建的透明窗口句柄
        private void loop()//循环
        {
            while (true)
            {
                Util.DllHelper.OptimizeCUP(2);//防止占用cpu
                reflushWindows();
                startDrawit();
                Util.DllHelper.OptimizeDelayed(1);//防止占用cpu
            }
        }
        private void intData()
        {
            PID= Util.GameUtil.getPidByProcessName("cstrike");
            windowshandle=Util.GameUtil.getWindowsHandler_findwindow("Valve001", "Counter-Strike");
            processmoudle=Util.GameUtil.getMoudleAddress("cstrike", "cstrike.exe");
            matrix = processmoudle + 25297152;
            formwidth= Util.GameUtil.getWindowsRect(windowshandle).Right - Util.GameUtil.getWindowsRect(windowshandle).Left;
            formheight= Util.GameUtil.getWindowsRect(windowshandle).Bottom - Util.GameUtil.getWindowsRect(windowshandle).Top;
            //this.ShowInTaskbar = false;//任务栏显示为假
            Debug.Print(PID + "PID" + "windowshandle" + windowshandle + "matrix" + matrix + "formwidth" + formwidth + "formheight" + formheight);
        }
        private void startIt()
        {
            Util.DllHelper.InitDX11(14);//初始化dx11
            dx11hwnd = Util.DllHelper.GetDX11CreateWindowHandle();//取得dx11创建的透明窗口的句柄
            if (dx11hwnd == 0) MessageBox.Show("DX11加载失败"); else MessageBox.Show("DX11加载成功");
            reflushWindows();
            loop();

        }
        private void startDrawit()
        {
            Util.DllHelper.StartDrawing();//开始绘图
            Util.DllHelper.DrawText(0, 0, "C#dx11", Util.DllHelper.COLORYELLOW);
            worldtoScreen();
            Util.DllHelper.EndDrawing();//结束绘图
        }
        private void worldtoScreen()//游戏世界转屏幕
        {
            float arr00 = Util.GameUtil.ReadMemoryFloat(PID, matrix);
            float arr01 = Util.GameUtil.ReadMemoryFloat(PID, matrix + 4);
            float arr02 = Util.GameUtil.ReadMemoryFloat(PID, matrix + 8);
            float arr03 = Util.GameUtil.ReadMemoryFloat(PID, matrix + 12);
            float arr10 = Util.GameUtil.ReadMemoryFloat(PID, matrix + 16);
            float arr11 = Util.GameUtil.ReadMemoryFloat(PID, matrix + 20);
            float arr12 = Util.GameUtil.ReadMemoryFloat(PID, matrix + 24);
            float arr13 = Util.GameUtil.ReadMemoryFloat(PID, matrix + 28);
            float arr20 = Util.GameUtil.ReadMemoryFloat(PID, matrix + 32);
            float arr21 = Util.GameUtil.ReadMemoryFloat(PID, matrix + 36);
            float arr22 = Util.GameUtil.ReadMemoryFloat(PID, matrix + 40);
            float arr23 = Util.GameUtil.ReadMemoryFloat(PID, matrix + 44);
            float arr30 = Util.GameUtil.ReadMemoryFloat(PID, matrix + 48);
            float arr31 = Util.GameUtil.ReadMemoryFloat(PID, matrix + 52);
            float arr32 = Util.GameUtil.ReadMemoryFloat(PID, matrix + 56);
            float arr33 = Util.GameUtil.ReadMemoryFloat(PID, matrix + 60);
            //得到矩阵所有值
            float sightwidth = formwidth / 2;//视角宽
            float sightheight = formheight / 2;//视角高

            float enemy_x = Util.GameUtil.ReadMemoryFloat(PID, processmoudle + 17369300 - 8);
            float enemy_y = Util.GameUtil.ReadMemoryFloat(PID, processmoudle + 17369300 - 4);
            float enemy_z = Util.GameUtil.ReadMemoryFloat(PID, processmoudle + 17369300);
            float camera_Z = arr02 * enemy_x + arr12 * enemy_y + arr22 * enemy_z + arr32;
            if (camera_Z <= 0.01) return;

            float zoom = 1 / camera_Z;//缩放比例
            float camera_x = sightwidth + (arr00 * enemy_x + arr10 * enemy_y + arr20 * enemy_z + arr30) * zoom * sightwidth;
            float camera_y = sightheight - (arr01 * enemy_x + arr11 * enemy_y + arr21 * (enemy_z + 30) + arr31) * zoom * sightheight * 1;
            float camera_y2 = sightheight - (arr01 * enemy_x + arr11 * enemy_y + arr21 * (enemy_z - 50) + arr31) * zoom * sightheight * 1 - 20;
            float squareheight = camera_y2 - camera_y;//方框高度
            Util.DllHelper.DrawSquare((int)(camera_x - squareheight / 4), (int)camera_y,(int) (squareheight / 2), (int)squareheight, Util.DllHelper.COLORYELLOW, Util.DllHelper.COLORRED,1);//绘制方框
            Util.DllHelper.OptimizeSystem();//系统处理事件防止cup过多
            Util.DllHelper.DrawLine((int)sightwidth,0, (int)camera_x, (int)camera_y,1,Util.DllHelper.COLORBLUE);//画直线
        }
        private void reflushWindows()//刷新窗口
        {
            Util.GameUtil.RECTClient rec = new Util.GameUtil.RECTClient() ;
            Util.GameUtil.LPPOINT point = new Util.GameUtil.LPPOINT();

            Util.GameUtil.GetClientRect(windowshandle,out rec);
            Util.GameUtil.ClientToScreen(windowshandle, out point);
            formwidth = rec.Right-rec.Left;
            formheight = rec.Bottom-rec.Top ;
            Util.DllHelper.MoveWindows(dx11hwnd, point.x, point.y, (int)formwidth, (int)formheight);
            Util.DllHelper.SetWindowPos_Top(dx11hwnd);
        }
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            startIt();

        }

        private void Form1_Load(object sender, EventArgs e)
        {
            intData();
        }

       

        private void Form1_FormClosing(object sender, FormClosingEventArgs e)
        {
            //  Util.DllHelper.SafetyQuit();
            Environment.Exit(0);
        }
    }


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