Windows下如何实现Unity3D下的RTMP推送


好多开发者苦于很难在unity3d下实现RTMP直播推送,本次以大牛直播SDK(Github)的Windows平台RTMP推送模块(以推摄像头为例,如需推屏幕数据,设置相关参数即可)为例,介绍下unity3d的RTMP推送集成。

简单来说,Unity3D环境下,可以直接调用C#的接口封装,针对此,我们先做了一层封装 (nt_publisher_wrapper.cs),核心代码如下:

初始化和基础参数设置:

       private bool InitSDK() { if (!is_pusher_sdk_init_) { // 设置日志路径(请确保目录存在) String log_path = "D:\\pulisherlog"; NTSmartLog.NT_SL_SetPath(log_path); UInt32 isInited = NTSmartPublisherSDK.NT_PB_Init(0, IntPtr.Zero); if (isInited != 0) { Debug.Log("调用NT_PB_Init失败.."); return false; } is_pusher_sdk_init_ = true; } return true; }
        public bool OpenPublisherHandle(uint video_option, uint audio_option) { if (publisher_handle_ != IntPtr.Zero) { return true; } publisher_handle_count_ = 0; if (NTBaseCodeDefine.NT_ERC_OK != NTSmartPublisherSDK.NT_PB_Open(out publisher_handle_, video_option, audio_option, 0, IntPtr.Zero)) { return false; } if (publisher_handle_ != IntPtr.Zero) { pb_event_call_back_ = new NT_PB_SDKEventCallBack(PbEventCallBack); NTSmartPublisherSDK.NT_PB_SetEventCallBack(publisher_handle_, IntPtr.Zero, pb_event_call_back_); return true; } else { return false; } }
        private void SetCommonOptionToPublisherSDK() { if (!IsPublisherHandleAvailable()) { Debug.Log("SetCommonOptionToPublisherSDK, publisher handle with null.."); return; } CameraInfo camera = cameras_[cur_sel_camera_index_]; NT_PB_VideoCaptureCapability cap = camera.capabilities_[cur_sel_camera_resolutions_index_]; SetVideoCaptureDeviceBaseParameter(camera.id_.ToString(), (UInt32)cap.width_, (UInt32)cap.height_); SetFrameRate((UInt32)CalBitRate(edit_key_frame_, cap.width_, cap.height_)); SetVideoEncoderType(is_h264_encoder ? 1 : 2); SetVideoQualityV2(CalVideoQuality(cap.width_, cap.height_, is_h264_encoder)); SetVideoMaxBitRate((CalMaxKBitRate(edit_key_frame_, cap.width_, cap.height_, false))); SetVideoKeyFrameInterval((edit_key_frame_)); if (is_h264_encoder) { SetVideoEncoderProfile(1); } SetVideoEncoderSpeed(CalVideoEncoderSpeed(cap.width_, cap.height_, is_h264_encoder)); // 音频相关设置 SetAuidoInputDeviceId(0); SetPublisherAudioCodecType(1); SetPublisherMute(is_mute); SetInputAudioVolume(Convert.ToSingle(edit_audio_input_volume_)); }

预览、停止预览:

       public bool StartPreview()
        {
            if(CheckPublisherHandleAvailable() == false)
                return false;

            video_preview_image_callback_ = new NT_PB_SDKVideoPreviewImageCallBack(SDKVideoPreviewImageCallBack);

            NTSmartPublisherSDK.NT_PB_SetVideoPreviewImageCallBack(publisher_handle_, (int)NTSmartPublisherDefine.NT_PB_E_IMAGE_FORMAT.NT_PB_E_IMAGE_FORMAT_RGB32, IntPtr.Zero, video_preview_image_callback_);

            if (NTBaseCodeDefine.NT_ERC_OK != NTSmartPublisherSDK.NT_PB_StartPreview(publisher_handle_, 0, IntPtr.Zero))
            {
                if (0 == publisher_handle_count_)
                {
                    NTSmartPublisherSDK.NT_PB_Close(publisher_handle_);
                    publisher_handle_ = IntPtr.Zero;
                }

                return false;
            }

            publisher_handle_count_++;

            is_previewing_ = true;

            return true;
        }

        public void StopPreview()
        {
            if (is_previewing_ == false) return;

            is_previewing_ = false;

            publisher_handle_count_--;
            NTSmartPublisherSDK.NT_PB_StopPreview(publisher_handle_);

            if (0 == publisher_handle_count_)
            {
                NTSmartPublisherSDK.NT_PB_Close(publisher_handle_);
                publisher_handle_ = IntPtr.Zero;
            }
        }

开始推送、停止推送:

        public bool StartPublisher(String url)
        {
            if (CheckPublisherHandleAvailable() == false) return false;

            if (publisher_handle_ == IntPtr.Zero)
            {
                return false;
            }
            if (!String.IsNullOrEmpty(url))
            {
                NTSmartPublisherSDK.NT_PB_SetURL(publisher_handle_, url, IntPtr.Zero);
            }

            if (NTBaseCodeDefine.NT_ERC_OK != NTSmartPublisherSDK.NT_PB_StartPublisher(publisher_handle_, IntPtr.Zero))
            {
                if (0 == publisher_handle_count_)
                {
                    NTSmartPublisherSDK.NT_PB_Close(publisher_handle_);
                    publisher_handle_ = IntPtr.Zero;
                }

                is_publishing_ = false;

                return false;
            }

            publisher_handle_count_++;

            is_publishing_ = true;

            return true;
        }

        public void StopPublisher()
        {
            if (is_publishing_ == false) return;

            publisher_handle_count_--;
            NTSmartPublisherSDK.NT_PB_StopPublisher(publisher_handle_);

            if (0 == publisher_handle_count_)
            {
                NTSmartPublisherSDK.NT_PB_Close(publisher_handle_);
                publisher_handle_ = IntPtr.Zero;
            }

            is_publishing_ = false;
        }

相关event事件回调:

        private void PbEventCallBack(IntPtr handle, IntPtr user_data, UInt32 event_id, Int64 param1, Int64 param2, UInt64 param3, UInt64 param4, [MarshalAs(UnmanagedType.LPStr)] String param5, [MarshalAs(UnmanagedType.LPStr)] String param6, IntPtr param7) { String event_log = ""; switch (event_id) { case (uint)NTSmartPublisherDefine.NT_PB_E_EVENT_ID.NT_PB_E_EVENT_ID_CONNECTING: event_log = "连接中"; if (!String.IsNullOrEmpty(param5)) { event_log = event_log + " url:" + param5; } break; case (uint)NTSmartPublisherDefine.NT_PB_E_EVENT_ID.NT_PB_E_EVENT_ID_CONNECTION_FAILED: event_log = "连接失败"; if (!String.IsNullOrEmpty(param5)) { event_log = event_log + " url:" + param5; } break; case (uint)NTSmartPublisherDefine.NT_PB_E_EVENT_ID.NT_PB_E_EVENT_ID_CONNECTED: event_log = "已连接"; if (!String.IsNullOrEmpty(param5)) { event_log = event_log + " url:" + param5; } break; case (uint)NTSmartPublisherDefine.NT_PB_E_EVENT_ID.NT_PB_E_EVENT_ID_DISCONNECTED: event_log = "断开连接"; if (!String.IsNullOrEmpty(param5)) { event_log = event_log + " url:" + param5; } break; default: break; } if(OnLogEventMsg != null) OnLogEventMsg.Invoke(event_id, event_log); }

SmartPublishWinMono.cs 调用上述封装的代码即可,本地预览的话,拿到回调的RGB数据,在unity3d上层刷下即可,如下图:

经测试,unity3d下,RTMP推送,配合RTMP播放端,依然可以实现毫秒级延迟的推拉流体验。


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