Unity 获取指定路径下的带有某脚本的所有资源


2018-12-10
    public string fullPath = "Assets/res/ui/";
    MonoScript scriptObj = null;
    int loopCount = 0;
    List<Transform> results = new List<Transform>();
    static ScaleOne window;

    [MenuItem("Zhu/Find Script/Go")]
    static void Execute()
    {
        if (window == null)
        {
            window = (ScaleOne)GetWindow(typeof(ScaleOne));
        }
        window.Show();
    }
    private void OnGUI()
    {
        //---------------------------------------------------
        GUILayout.Label("查找所有带此脚本的预制体。拖入脚本:");
        scriptObj = (MonoScript)EditorGUILayout.ObjectField(scriptObj, typeof(MonoScript), true);
        if (GUILayout.Button("Find"))
        {
            results.Clear();
            loopCount = 0;
            Debug.Log("开始查找.");
            FindScript();
        }
    }


    获取指定路径下面的所有资源文件
    void FindScript()
    {
        List<string> prefabs_names = new List<string>();
        if (Directory.Exists(fullPath))
        {
            DirectoryInfo direction = new DirectoryInfo(fullPath);
            FileInfo[] files = direction.GetFiles("*", SearchOption.AllDirectories);
            for (int i = 0; i < files.Length; i++)
            {
                if (files[i].Name.EndsWith(".prefab"))
                {
                    string ab_name = "ui/";
                    if (files[i].Directory.Name != "ui")
                    {
                        ab_name += files[i].Directory.Name + "/";
                    }
                    prefabs_names.Add(ab_name + files[i].Name.Split('.')[0]);
                }
            }
        }

        if (scriptObj != null)
        {
            for (int i = 0; i < prefabs_names.Count; i++)
            {
                loopCount++;

                string[] str1 = AssetDatabase.GetAssetPathsFromAssetBundle(prefabs_names[i]);
                if (str1.Length < 1)
                {
                    continue;
                }
                GameObject go = AssetDatabase.LoadAssetAtPath(str1[0], typeof(System.Object)) as GameObject;
                if (go != null)
                {
                    var thetype = scriptObj.GetClass();
                    Component[] co = go.GetComponentsInChildren(thetype, true);
                    foreach (var _child in co)
                    {
                        Debug.Log("<color=darkblue>Find it: " + go.name + "--->>" + _child.name + "</color>");

                        results.Add(_child.transform);
                    }
                }
            }
        }
        if (results.Count <= 0)
        {
            Debug.LogError("Oops: Cant find that you want !");
        }
    }

 


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