cocos2dx-lua 圆角矩形 圆角图片 drawNode


使用的官方类是:drawNode

函数是:drawNode:drawPolygon()

C++函数的参数说明:

//画多边形,verts为点集,count为点数,fillColor为填充颜色,borderWidth为边缘线宽,borderColor为边缘线颜色

void drawPolygon(Vec2 *verts, int count, const Color4F &fillColor, float borderWidth, const Color4F &borderColor);

lua用table作为点集

 

代码如下:

function drawNodeRoundRect(drawNode, rect, borderWidth, radius, color, fillColor) -- segments表示圆角的精细度,值越大越精细
        local segments = 100
        --local segments = 4
        local origin = cc.p(rect.x, rect.y) local destination = cc.p(rect.x + rect.width, rect.y - rect.height) local points = { } -- 算出1/4圆
        local coef = math.pi / 2 / segments local vertices = { } for i = 0, segments do
            local rads =(segments - i) * coef local x = radius * math.sin(rads) local y = radius * math.cos(rads) table.insert(vertices, cc.p(x, y)) end

        local tagCenter = cc.p(0, 0) local minX = math.min(origin.x, destination.x) local maxX = math.max(origin.x, destination.x) local minY = math.min(origin.y, destination.y) local maxY = math.max(origin.y, destination.y) local dwPolygonPtMax =(segments + 1) * 4
        local pPolygonPtArr = { } -- 左上角
        tagCenter.x = minX + radius; tagCenter.y = maxY - radius; for i = 0, segments do
            local x = tagCenter.x - vertices[i + 1].x local y = tagCenter.y + vertices[i + 1].y table.insert(pPolygonPtArr, cc.p(x, y)) end

        -- 右上角
        tagCenter.x = maxX - radius; tagCenter.y = maxY - radius; for i = 0, segments do
            local x = tagCenter.x + vertices[#vertices - i].x local y = tagCenter.y + vertices[#vertices - i].y table.insert(pPolygonPtArr, cc.p(x, y)) end

        -- 右下角
        tagCenter.x = maxX - radius; tagCenter.y = minY + radius; for i = 0, segments do
            local x = tagCenter.x + vertices[i + 1].x local y = tagCenter.y - vertices[i + 1].y table.insert(pPolygonPtArr, cc.p(x, y)) end

        -- 左下角
        tagCenter.x = minX + radius; tagCenter.y = minY + radius; for i = 0, segments do
            local x = tagCenter.x - vertices[#vertices - i].x local y = tagCenter.y - vertices[#vertices - i].y table.insert(pPolygonPtArr, cc.p(x, y)) end

        if fillColor == nil then fillColor = cc.c4f(1, 1, 1, 1) end drawNode:drawPolygon(pPolygonPtArr, #pPolygonPtArr, fillColor, borderWidth, color) end


    --创建DrawNode
local imagePath = "res/test.png" head = cc.DrawNode:createWithFilename(imagePath) head:setAnchorPoint(cc.p(0.5, 0.5)) head:setPosition(cc.p(156+700-190, 134+170+120)) scene:addChild(head,9999) --配置参数 local TestRect = {} TestRect.x = 0 TestRect.width = 535 TestRect.y=0 TestRect.height = 235 local TestBorderWidth = 0 local TestColor = cc.c4f(1,1,1,1) local Testradius = 20 head:clear() drawNodeRoundRect(head,TestRect,TestBorderWidth,Testradius,TestColor,TestColor)

 


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