<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>canvas获取图片base64位</title>
</head>
<body>
<script type="text/javascript">
function getBase64(url, callback){
//通过构造函数来创建的 img 实例,在赋予 src 值后就会立刻下载图片,相比 createElement() 创建 <img> 省去了 append(),也就避免了文档冗余和污染
var Img = new Image(),
dataURL='';
Img.src=url;
Img.onload=function(){ //要先确保图片完整获取到,这是个异步事件
var canvas = document.createElement("canvas"), //创建canvas元素
width=Img.width, //确保canvas的尺寸和图片一样
height=Img.height;
canvas.width=width;
canvas.height=height;
canvas.getContext("2d").drawImage(Img,0,0,width,height); //将图片绘制到canvas中
dataURL=canvas.toDataURL('image/jpeg'); //转换图片为dataURL
callback?callback(dataURL):null; //调用回调函数
};
}
getBase64('//upload.jianshu.io/users/upload_avatars/555630/fdd1b798e6b0.jpg',(dataURL)=>{
console.log(dataURL);
});
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>canvas获取图片base64位</title>
</head>
<body>
<input type="file" id="image" onchange="settt()"><br/>
<button onclick="method2()">2\获取base64位</button>
<script type="text/javascript">
//场景一:将用户本地上传的资源转化,即用户通过浏览器点击文件上传时,将图片资源转化成base64:
function settt(){
var reader = new FileReader();
var AllowImgFileSize = 2100000; //上传图片最大值(单位字节)( 2 M = 2097152 B )超过2M上传失败
var file = image.files[0];
console.log(file)
var imgUrlBase64;
if (file) {
//将文件以Data URL形式读入页面
imgUrlBase64 = reader.readAsDataURL(file);
reader.onload = function (e) {
//var ImgFileSize = reader.result.substring(reader.result.indexOf(",") + 1).length;//截取base64码部分(可选可不选,需要与后台沟通)
if (AllowImgFileSize != 0 && AllowImgFileSize < reader.result.length) {
alert( '上传失败,请上传不大于2M的图片!');
return;
}else{
//执行上传操作
console.log(reader.result);
}
}
}
}
//场景二:将本项目中的图片资源转化成base64,(我还没有用到过此场景,感觉场景二也可以通过场景三来实现)
function method2(){
var url = "static/img/js1.jpg";//这是站内的一张图片资源,采用的相对路径
convertImgToBase64(url, function(base64Img){
//转化后的base64
console.log(base64Img);
});
}
//实现将项目的图片转化成base64
function convertImgToBase64(url, callback, outputFormat){
var canvas = document.createElement('CANVAS'),
ctx = canvas.getContext('2d'),
img = new Image;
img.crossOrigin = 'Anonymous';
img.onload = function(){
canvas.height = img.height;
canvas.width = img.width;
ctx.drawImage(img,0,0);
var dataURL = canvas.toDataURL(outputFormat || 'image/png');
callback.call(this, dataURL);
canvas = null;
};
img.src = url;
}
//场景三:将网络图片资源转化为base64,(感觉场景二中的资源换成绝对路径即可使用在场景三中)
function(){
//这是网上的一张图片链接
var url="http://p1.pstatp.com/large/435d000085555bd8de10";
getBase64(url)
.then(function(base64){
console.log(base64);//处理成功打印在控制台
},function(err){
console.log(err);//打印异常信息
});
}
//传入图片路径,返回base64
function getBase64(img){
function getBase64Image(img,width,height) {//width、height调用时传入具体像素值,控制大小 ,不传则默认图像大小
var canvas = document.createElement("canvas");
canvas.width = width ? width : img.width;
canvas.height = height ? height : img.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
var dataURL = canvas.toDataURL();
return dataURL;
}
var image = new Image();
image.crossOrigin = '';
image.src = img;
var deferred=$.Deferred();
if(img){
image.onload =function (){
deferred.resolve(getBase64Image(image));//将base64传给done上传处理
}
return deferred.promise();//问题要让onload完成后再return sessionStorage['imgTest']
}
}
// 拓展一:后台需要以纯字符串的形式上传(即去掉data:image/png;base64,截取字符串即可)
// reader.result.substring(reader.result.indexOf(",") + 1)
// 拓展二:判断base64资源大小,超过2M不让上传
// var AllowImgFileSize = 2100000; //上传图片最大值(单位字节)( 2 M = 2097152 B )
// if (AllowImgFileSize != 0 && AllowImgFileSize < reader.result.length) {
// alert( '上传失败,请上传不大于2M的图片!');
// return;
// }
</script>
</body>
</html>