所有gizmo绘制需要在脚本的OnDrawGizmos或OnDrawGizmosSelected里函数完成。
OnDrawGizmos在每帧调用。所有在OnDrawGizmos中渲染的gizmos都是可见的。
OnDrawGizmosSelected仅在脚本附加的物体被选择时被调用。
-
Gizmos.DrawLine
从obj1到obj2之间画一条绿色的线。
1 using UnityEngine; 2 using System.Collections; 3 public class DrawLineText : MonoBehaviour { 4 5 public GameObject obj1; 6 public GameObject obj2; 7 8 void OnDrawGizmos() 9 { 10 Gizmos.color = Color.green; 11 Gizmos.DrawLine( obj1.transform.position , obj2.transform.position ); 12 } 13 }
2.Gizmos.DrawRay
从obj向上画一条长度为10的射线
1 using UnityEngine; 2 using System.Collections; 3 public class DrawRayText : MonoBehaviour { 4 5 public GameObject obj; 6 void OnDrawGizmos() 7 { 8 Gizmos.color = Color.gray; 9 Gizmos.DrawRay(obj.transform.position, Vector3.up * 10); //10 是长度 10 } 11 }
3.Gizmos.DrawCube
在(0,1,0)处画一个(1,1,1)大小的立方体
1 using UnityEngine; 2 using System.Collections; 3 public class DrawCubeText : MonoBehaviour { 4 5 void OnDrawGizmos() 6 { 7 Gizmos.color = Color.red; 8 Gizmos.DrawCube(Vector3.up , Vector3.one); 9 } 10 }
4.Gizmos.DrawIcon
在(0,0,0)处生成一个名字为002IMgZLzy6Mro7r94Ka2&690.jpg的Icon ,此图片要放到Assets下的 Gizmos文件夹里才行。
1 using UnityEngine; 2 using System.Collections; 3 public class DrawIconText : MonoBehaviour { 4 5 void OnDrawGizmos() 6 { 7 Gizmos.DrawIcon(Vector3.zero , "002IMgZLzy6Mro7r94Ka2&690.jpg"); 8 } 9 }