using UnityEngine; using System.Collections; using System.Collections.Generic; publicclassGameControllerScript:MonoBehaviour { //指定输出文本框 publicUnityEngine.UI.Text messageText; //存储临时字符串 System.Text.StringBuilder info =newSystem.Text.StringBuilder(); // Use this for initialization voidStart() { //将输出文本框置空 messageText.text =""; info.AppendLine("设备与系统信息:"); //设备的模型 GetMessage("设备模型",SystemInfo.deviceModel); //设备的名称 GetMessage("设备名称",SystemInfo.deviceName); //设备的类型 GetMessage("设备类型(PC电脑,掌上型)",SystemInfo.deviceType.ToString()); //系统内存大小 GetMessage("系统内存大小MB",SystemInfo.systemMemorySize.ToString()); //操作系统 GetMessage("操作系统",SystemInfo.operatingSystem); //设备的唯一标识符 GetMessage("设备唯一标识符",SystemInfo.deviceUniqueIdentifier); //显卡设备标识ID GetMessage("显卡ID",SystemInfo.graphicsDeviceID.ToString()); //显卡名称 GetMessage("显卡名称",SystemInfo.graphicsDeviceName); //显卡类型 GetMessage("显卡类型",SystemInfo.graphicsDeviceType.ToString()); //显卡供应商 GetMessage("显卡供应商",SystemInfo.graphicsDeviceVendor); //显卡供应唯一ID GetMessage("显卡供应唯一ID",SystemInfo.graphicsDeviceVendorID.ToString()); //显卡版本号 GetMessage("显卡版本号",SystemInfo.graphicsDeviceVersion); //显卡内存大小 GetMessage("显存大小MB",SystemInfo.graphicsMemorySize.ToString()); //显卡是否支持多线程渲染 GetMessage("显卡是否支持多线程渲染",SystemInfo.graphicsMultiThreaded.ToString()); //支持的渲染目标数量 GetMessage("支持的渲染目标数量",SystemInfo.supportedRenderTargetCount.ToString()); //输出 messageText.text = info.ToString(); } // Update is called once per frame voidUpdate() { //退出 if(Input.GetKeyUp("escape")) { if(Input.GetKeyUp("escape")) { Application.Quit(); } } } voidGetMessage(paramsstring[] str) { if(str.Length==2) { info.AppendLine(str[0]+":"+ str[1]); } } }
